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MaiDXR/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs
2022-08-20 21:35:57 +02:00

38 lines
1.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
/// <summary>
/// Rotates this GameObject at a given speed.
/// </summary>
public class OVRWaitCursor : MonoBehaviour
{
public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f);
/// <summary>
/// Auto rotates the attached cursor.
/// </summary>
void Update()
{
transform.Rotate(rotateSpeeds * Time.smoothDeltaTime);
}
}