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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-30 21:47:16 +01:00
MaiDXR/Assets/Scripts/Controller.cs
2022-01-16 16:35:31 +01:00

66 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class Controller : MonoBehaviour
{
// Start is called before the first frame update
public InputDeviceRole Hand;
//InputDevice device;
public float duration;
public float amplitude;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
SendHapticOn(Hand, amplitude, duration);
}
private void OnTriggerExit(Collider other)
{
SendHapticOn(Hand, amplitude, duration);
SendHapticOff(Hand);
}
void SendHapticOn(InputDeviceRole Hand, float amplitude, float duration)
{
List<UnityEngine.XR.InputDevice> devices = new List<UnityEngine.XR.InputDevice>();
InputDevices.GetDevicesWithRole(Hand, devices);
uint channel = 0;
foreach (var device in devices)
{
HapticCapabilities capabilities;
if (device.TryGetHapticCapabilities(out capabilities))
{
if (capabilities.supportsImpulse)
{
device.SendHapticImpulse(channel, amplitude, duration);
}
}
}
}
void SendHapticOff(InputDeviceRole Hand)
{
List<UnityEngine.XR.InputDevice> devices = new List<UnityEngine.XR.InputDevice>();
InputDevices.GetDevicesWithRole(Hand, devices);
foreach (var device in devices)
{
HapticCapabilities capabilities;
if (device.TryGetHapticCapabilities(out capabilities))
{
if (capabilities.supportsImpulse)
device.StopHaptics();
}
}
}
}