mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-30 21:47:16 +01:00
86347453f7
change xr render to multi pass and update touch refresh rate and other small change
110 lines
2.6 KiB
C#
110 lines
2.6 KiB
C#
using System.Collections;
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using UnityEngine;
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using System.IO.Ports;
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using System;
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public class Serial : MonoBehaviour
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{
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static SerialPort p1Serial = new SerialPort ("COM5", 9600);
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int packleng = 0;
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byte[] incomPacket = new byte[6];
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byte[] settingPacket = new byte[6];
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static byte[] touchPacket = new byte[9];
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static byte[] touchPacketReset = new byte[9];
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static bool startUp = true; //use ture for default start up state to prevent restart game
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float timer = 0;
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bool failed = false;
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byte recivData;
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void Start()
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{
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SerialStartUp();
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}
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void Update()
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{
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ReadPack();
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if (!failed)
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TouchSetUp();
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//SendTouch();
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}
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void FixedUpdate()
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{
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SendTouch();
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}
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private void SerialStartUp()
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{
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settingPacket[0] = 40;
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settingPacket[5] = 41;
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touchPacket[0] = 40;
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touchPacket[8] = 41;
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touchPacketReset[0] = 40;
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touchPacketReset[8] = 41;
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p1Serial.Open();
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Debug.Log("Serial Started");
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}
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private void TouchSetUp()
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{
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switch (incomPacket[3])
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{
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case 76:
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case 69:
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startUp = false;
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break;
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case 114:
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case 107:
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for (int i=1; i<5; i++)
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settingPacket[i] = incomPacket[i];
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p1Serial.Write(settingPacket, 0, settingPacket.Length);
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Array.Clear(incomPacket, 0, incomPacket.Length);
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break;
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case 65:
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startUp = true;
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break;
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}
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}
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private void ReadPack()
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{
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timer = 0f;
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if (p1Serial.BytesToRead == 6)
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{
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packleng = 0;
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while (packleng < 6)
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{
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recivData = Convert.ToByte(p1Serial.ReadByte());
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if (recivData == 123)
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{
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packleng = 0;
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}
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incomPacket[packleng++] = recivData;
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if(timer > 20f){ failed = true; break; }
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timer += Time.deltaTime;
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}
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}
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}
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public static void SendTouch()
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{
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if (startUp)
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p1Serial.Write(touchPacket, 0, 9);
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}
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public static void ChangeTouch(int Area, bool State)
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{
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if (startUp)
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ByteArrayExt.SetBit(touchPacket, Area+8, State);
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}
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}
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public static class ByteArrayExt
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{
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public static byte[] SetBit(this byte[] self, int index, bool value)
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{
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var bitArray = new BitArray(self);
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bitArray.Set(index, value);
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bitArray.CopyTo(self, 0);
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return self;
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}
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} |