mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 11:55:52 +01:00
107 lines
2.9 KiB
C#
107 lines
2.9 KiB
C#
using UnityEngine;
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using System.Collections;
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using uWindowCapture;
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using Unity.Netcode;
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using Newtonsoft.Json.Linq;
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public class WindowEncoder : NetworkBehaviour
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{
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[SerializeField]
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public UwcWindowTexture texture = null;
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[SerializeField]
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public uNvEncoder.Encoder encoder = null;
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[SerializeField]
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public uNvEncoder.EncoderDesc setting = new uNvEncoder.EncoderDesc
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{
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width = 1920,
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height = 1080,
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frameRate = 24,
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format = uNvEncoder.Format.B8G8R8A8_UNORM,
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bitRate = 196608,
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maxFrameSize = 8192,
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};
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public int idrFrameIntervalFrame = 24;
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int idrFrameCounter_ = 0;
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public int ResolutionDivider = 2;
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Texture2D sTexture;
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void Start()
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{
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if (!IsOwner) return;
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GetSetting();
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StartCoroutine(EncodeLoop());
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}
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void OnDisable()
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{
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if (!IsOwner) return;
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StopAllCoroutines();
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encoder.Destroy();
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}
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void GetSetting()
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{
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if (JsonConfig.HasKey("EncoderSetting"))
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{
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var _setting = JsonConfig.GetJObject("EncoderSetting");
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ResolutionDivider = _setting.Value<int>("ResolutionDivider");
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_setting.Remove("ResolutionDivider");
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setting = _setting.ToObject<uNvEncoder.EncoderDesc>();
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}
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SetSetting(setting, ResolutionDivider);
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}
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void SetSetting(uNvEncoder.EncoderDesc _setting, int resolutionDivider)
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{
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var JObj= JObject.FromObject(_setting);
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JObj.Remove("width"); JObj.Remove("height");
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JObj["ResolutionDivider"] = resolutionDivider;
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JsonConfig.SetJObject("EncoderSetting", JObj);
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}
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RenderTexture rt;
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void Resize()
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{
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Graphics.Blit(texture.window.texture, rt);
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sTexture.ReadPixels(new Rect(0,0,setting.width, setting.height),0,0);
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sTexture.Apply();
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}
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IEnumerator EncodeLoop()
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{
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for (;;)
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{
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if (texture.window != null) break;
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yield return new WaitForEndOfFrame();
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}
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setting.width = texture.window.width / ResolutionDivider;
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setting.height = texture.window.height / ResolutionDivider;
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encoder.Create(setting);
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rt = new RenderTexture(setting.width, setting.height, 24);
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sTexture = new Texture2D(setting.width, setting.height, TextureFormat.BGRA32, false);
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RenderTexture.active = rt;
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for (;;)
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{
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if (setting.frameRate < 60)
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{
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yield return new WaitForSeconds(1f / setting.frameRate);
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}
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bool idr = idrFrameCounter_++ % idrFrameIntervalFrame == 0;
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Resize();
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encoder.Encode(sTexture, idr);
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encoder.Update();
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}
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}
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[ContextMenu("Reconfigure")]
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public void Reconfigure()
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{
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if (encoder == null) return;
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encoder.Reconfigure(setting);
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}
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} |