mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 20:05:52 +01:00
d00d192af5
locker bug mp haptic bug mp hand size bug mp endcode bug mp decode bug
202 lines
7.1 KiB
C#
202 lines
7.1 KiB
C#
using UnityEngine.UI;
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using UnityEngine;
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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public class PlayerSettingManager : MonoBehaviour
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{
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private Transform LHandTransform = null;
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private Transform RHandTransform = null;
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private Transform PlayerTransform = null;
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private ControllerHapticManager[] HapticManagers = null;
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public ValueManager PlayerHeightManager;
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public float HandSize = 8;
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public float HandPositionX = 0;
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public float HandPositionY = 0;
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public float HandPositionZ = 0;
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public List<Slider> Sliders;
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public Locker Locker;
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public NoneVRSettingManager NVRManager;
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void Start()
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{
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SetTarget(gameObject);
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SetSliders();
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}
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public void SetTarget(GameObject XRObj)
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{
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LHandTransform = XRObj.transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand");
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RHandTransform = XRObj.transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand");
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PlayerTransform = XRObj.transform;
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HapticManagers = XRObj.GetComponentsInChildren<ControllerHapticManager>();
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Locker.LocalMotion = XRObj;
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NVRManager.NVRCameraTargetFP = XRObj.transform.Find("Camera Offset").Find("Main Camera");
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NVRManager.GetNVRMode();
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GetSetConfigs();
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}
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private void GetSetConfigs()
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{
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GetPlayerHeight();
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GetHandSize();
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GetHandPositionX();
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GetHandPositionY();
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GetHandPositionZ();
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GetHapticDuration();
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GetHapticAmplitude();
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}
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private void SetSliders()
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{
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foreach (Slider slider in Sliders)
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{
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switch (slider.gameObject.name)
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{
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case "HandS":
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slider.value = HandSize;
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break;
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case "HandX":
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slider.value = HandPositionX;
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break;
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case "HandY":
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slider.value = HandPositionY;
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break;
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case "HandZ":
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slider.value = HandPositionZ;
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break;
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case "HpDuration":
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slider.value = HapticManagers[0].duration;
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break;
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case "HpAmplitude":
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slider.value = HapticManagers[0].amplitude;
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break;
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}
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}
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}
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private void GetPlayerHeight()
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{
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if (PlayerConfig.HasKey("PlayerHeight"))
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PlayerHeightManager.Value = (float)PlayerConfig.GetDouble("PlayerHeight");
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SetPlayerHeight();
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}
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private void GetHandSize()
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{
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if (PlayerConfig.HasKey("HandSize"))
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HandSize = (float)PlayerConfig.GetDouble("HandSize");
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SetHandSize(HandSize);
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}
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private void GetHandPositionX()
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{
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if (PlayerConfig.HasKey("HandPositionX"))
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HandPositionX = (float)PlayerConfig.GetDouble("HandPositionX");
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SetHandPositionX(HandPositionX);
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}
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private void GetHandPositionY()
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{
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if (PlayerConfig.HasKey("HandPositionY"))
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HandPositionY = (float)PlayerConfig.GetDouble("HandPositionY");
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SetHandPositionY(HandPositionY);
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}
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private void GetHandPositionZ()
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{
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if (PlayerConfig.HasKey("HandPositionZ"))
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HandPositionZ = (float)PlayerConfig.GetDouble("HandPositionZ");
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SetHandPositionZ(HandPositionZ);
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}
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void GetHapticDuration()
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{
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if (PlayerConfig.HasKey("HapticDuration"))
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HapticManagers[0].duration = (float)PlayerConfig.GetDouble("HapticDuration");
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SetHapticDuration(HapticManagers[0].duration);
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}
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void GetHapticAmplitude()
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{
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if (PlayerConfig.HasKey("HapticAmplitude"))
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HapticManagers[0].amplitude = (float)PlayerConfig.GetDouble("HapticAmplitude") * 10;
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SetHapticAmplitude(HapticManagers[0].amplitude);
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}
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public void SetPlayerHeight()
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{
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PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightManager.Value, PlayerTransform.position.z);
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PlayerConfig.SetDouble("PlayerHeight", PlayerHeightManager.Value);
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}
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public void SetHandSize(float value)
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{
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PlayerConfig.SetDouble("HandSize", value);
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value = value / 100;
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LHandTransform.localScale = new Vector3(value, value, value);
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RHandTransform.localScale = new Vector3(value, value, value);
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}
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public void SetHandPositionX(float value)
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{
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PlayerConfig.SetDouble("HandPositionX", value);
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value = value / 100;
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LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
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RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
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}
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public void SetHandPositionY(float value)
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{
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PlayerConfig.SetDouble("HandPositionY", value);
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value = value / 100;
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LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
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RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
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}
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public void SetHandPositionZ(float value)
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{
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PlayerConfig.SetDouble("HandPositionZ", value);
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value = value / 100;
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LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
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RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
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}
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public void SetHapticDuration(float duration)
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{
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foreach (var controller in HapticManagers)
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{
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controller.duration = duration;
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}
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PlayerConfig.SetDouble("HapticDuration", duration);
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}
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public void SetHapticAmplitude(float amplitude)
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{
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amplitude /= 10;
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foreach (var controller in HapticManagers)
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{
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controller.amplitude = amplitude;
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}
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PlayerConfig.SetDouble("HapticAmplitude", amplitude);
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}
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private static class PlayerConfig
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{
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static JObject playerConfig;
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public static bool hasInitialized = false;
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private static void ensureInitialization() {
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if (hasInitialized)
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return;
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GetPlayerConfig();
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hasInitialized = true;
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}
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public static bool HasKey(string key) {
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ensureInitialization();
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return playerConfig.ContainsKey(key);
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}
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public static void SetDouble(string key, double number) {
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ensureInitialization();
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playerConfig[key] = number;
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SetPlayerConfig();
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}
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public static double GetDouble(string key) {
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ensureInitialization();
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return playerConfig.Value<double>(key);
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}
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public static void SetPlayerConfig() {
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JsonConfig.SetJObject("PlayerConfig", playerConfig);
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}
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public static void GetPlayerConfig() {
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if (JsonConfig.HasKey("PlayerConfig"))
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playerConfig = JsonConfig.GetJObject("PlayerConfig");
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else
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playerConfig = new JObject();
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}
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}
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}
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