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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-12-18 20:05:52 +01:00
MaiDXR/Assets/Scripts/Configs/StartManager.cs
xpeng 34a762c06b fix some mp issues
but found more issues
2022-08-27 20:02:36 +02:00

137 lines
4.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using Netcode.Transports.Enet;
using UnityEngine.UI;
public class StartManager : MonoBehaviour
{
public List<Transform> PlayerIOs;
public List<Transform> PlayerIOsOpposite;
public Transform Player1Anchor;
public Transform Player2Anchor;
public Transform SelectButton;
public GameObject XRLocal;
public Button StartHostButton;
public Button StartClientButton;
private PlayerSettingManager PlayerSettingManager;
string hostIP = "127.0.0.1";
int hostPort = 7777;
void Start()
{
NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnectedCallback;
NetworkManager.Singleton.OnServerStarted += OnServerStartedCallback;
NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnectedCallback;
NetworkManager.Singleton.OnTransportFailure += OnTransportFailure;
if (JsonConfig.HasKey("HostIP")) hostIP = JsonConfig.GetString("HostIP");
else JsonConfig.SetString("HostIP", hostIP);
if (JsonConfig.HasKey("HostPort")) hostPort = JsonConfig.GetInt("HostPort");
else JsonConfig.SetInt("HostPort", hostPort);
GetComponent<EnetTransport>().Address = hostIP;
GetComponent<EnetTransport>().Port = (ushort)hostPort;
PlayerSettingManager = XRLocal.GetComponent<PlayerSettingManager>();
}
private void OnClientConnectedCallback(ulong callBack)
{
SetMode();
}
private void OnServerStartedCallback()
{
//SetMode();
}
private void OnClientDisconnectedCallback(ulong callBack)
{
Debug.Log("Client Disconnected");
StopClient();
}
private void OnTransportFailure()
{
Debug.Log("Transport Failure");
StopAll();
}
private void SetMode()
{
if (NetworkManager.Singleton.IsHost)
{
foreach (var IO in PlayerIOs)
IO.position = new Vector3(Player1Anchor.position.x, IO.position.y, IO.position.z);
foreach (var IO in PlayerIOsOpposite)
IO.position = new Vector3(Player2Anchor.position.x, IO.position.y, IO.position.z);
PlayerSettingManager.SetTarget(NetworkManager.Singleton.LocalClient.PlayerObject.gameObject);
XRLocal.SetActive(false);
StartHostButton.interactable = false;
Debug.Log("Start Host Success");
}
else if (NetworkManager.Singleton.IsConnectedClient)
{
foreach (var IO in PlayerIOs)
IO.position = new Vector3(Player2Anchor.position.x, IO.position.y, IO.position.z);
foreach (var IO in PlayerIOsOpposite)
IO.position = new Vector3(Player1Anchor.position.x, IO.position.y, IO.position.z);
SelectButton.localScale = new Vector3(SelectButton.localScale.x * -1, SelectButton.localScale.y, SelectButton.localScale.z);
PlayerSettingManager.SetTarget(NetworkManager.Singleton.LocalClient.PlayerObject.gameObject);
XRLocal.SetActive(false);
StartClientButton.interactable = false;
Debug.Log("Start Client Success");
}
}
public void StartHost()
{
Debug.Log("Start Host");
NetworkManager.Singleton.Shutdown();
//PlayerSettingManager.SetTarget(XRLocal);
//XRLocal.SetActive(true);
if (!NetworkManager.Singleton.StartHost())
{
Debug.Log("Start Host Failed");
StopAll();
}
}
public void StartClient()
{
Debug.Log("Start Client");
NetworkManager.Singleton.Shutdown();
//PlayerSettingManager.SetTarget(XRLocal);
//XRLocal.SetActive(true);
if (!NetworkManager.Singleton.StartClient())
{
Debug.Log("Start Client Failed");
StopAll();
}
StartClientButton.interactable = false;
}
public void StopAll()
{
if (NetworkManager.Singleton.IsClient || NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsConnectedClient)
NetworkManager.Singleton.Shutdown();
PlayerSettingManager.SetTarget(XRLocal);
XRLocal.SetActive(true);
StartHostButton.interactable = true;
StartClientButton.interactable = true;
Debug.Log("Stop All");
}
private void StopClient()
{
if (NetworkManager.Singleton.IsHost)
return;
NetworkManager.Singleton.Shutdown();
PlayerSettingManager.SetTarget(XRLocal);
XRLocal.SetActive(true);
StartHostButton.interactable = true;
StartClientButton.interactable = true;
Debug.Log("Stop Client");
}
}