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15 lines
427 B
C#
15 lines
427 B
C#
using UnityEngine;
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[RequireComponent(typeof(Camera))]
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public class CameraSmooth : MonoBehaviour {
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public Transform target;
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public float smoothSpeed = 0.0125f;
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public Vector3 PositionOffset;
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Camera cam;
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void Update ()
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{
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transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
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}
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}
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