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51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using UnityEngine;
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using System.IO;
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using System.Runtime.InteropServices;
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using Unity.Netcode;
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namespace uNvEncoder.Examples
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{
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public class OutputEncodedDataToFile : NetworkBehaviour
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{
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[SerializeField]
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string filePath = "test.h264";
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FileStream fileStream_;
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BinaryWriter binaryWriter_;
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public override void OnNetworkSpawn()
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{
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if (!IsOwner) return;
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fileStream_ = new FileStream(filePath, FileMode.Create, FileAccess.Write);
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binaryWriter_ = new BinaryWriter(fileStream_);
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}
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void OnApplicationQuit()
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{
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if (fileStream_ != null)
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{
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fileStream_.Close();
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}
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if (binaryWriter_ != null)
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{
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binaryWriter_.Close();
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}
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}
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public void OnData(System.IntPtr ptr, int size)
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{
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if (!enabled) return;
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if (ptr == System.IntPtr.Zero) return;
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var bytes = new byte[size];
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Marshal.Copy(ptr, bytes, 0, size);
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if (bytes == null)
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return;
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binaryWriter_.Write(bytes);
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}
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}
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}
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