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MaiDXR/Assets/Oculus/VR/Scripts/OVRPointerVisualizer.cs
2022-08-20 21:35:57 +02:00

41 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
public class OVRPointerVisualizer : MonoBehaviour
{
[Tooltip("Object which points with Z axis. E.g. CentreEyeAnchor from OVRCameraRig")]
public Transform rayTransform;
[Header("Visual Elements")]
[Tooltip("Line Renderer used to draw selection ray.")]
public LineRenderer linePointer = null;
[Tooltip("Visually, how far out should the ray be drawn.")]
public float rayDrawDistance = 2.5f;
void Update()
{
linePointer.enabled = (OVRInput.GetActiveController() == OVRInput.Controller.Touch);
Ray ray = new Ray(rayTransform.position, rayTransform.forward);
linePointer.SetPosition(0, ray.origin);
linePointer.SetPosition(1, ray.origin + ray.direction * rayDrawDistance);
}
}