mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 20:05:52 +01:00
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using System.Collections;
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using System.Threading;
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/// <summary>
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/// (Deprecated) Contains information about the user's preferences and body dimensions.
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/// </summary>
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public class OVRProfile : Object
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{
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[System.Obsolete]
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public enum State
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{
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NOT_TRIGGERED,
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LOADING,
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READY,
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ERROR
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};
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[System.Obsolete]
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public string id { get { return "000abc123def"; } }
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[System.Obsolete]
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public string userName { get { return "Oculus User"; } }
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[System.Obsolete]
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public string locale { get { return "en_US"; } }
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public float ipd { get { return Vector3.Distance (OVRPlugin.GetNodePose (OVRPlugin.Node.EyeLeft, OVRPlugin.Step.Render).ToOVRPose ().position, OVRPlugin.GetNodePose (OVRPlugin.Node.EyeRight, OVRPlugin.Step.Render).ToOVRPose ().position); } }
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public float eyeHeight { get { return OVRPlugin.eyeHeight; } }
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public float eyeDepth { get { return OVRPlugin.eyeDepth; } }
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public float neckHeight { get { return eyeHeight - 0.075f; } }
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[System.Obsolete]
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public State state { get { return State.READY; } }
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}
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