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MaiDXR/Assets/Oculus/VR/Scripts/Util/OVRMeshRenderer.cs
2022-08-20 21:35:57 +02:00

204 lines
5.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OVRMeshRenderer : MonoBehaviour
{
public interface IOVRMeshRendererDataProvider
{
MeshRendererData GetMeshRendererData();
}
public struct MeshRendererData
{
public bool IsDataValid { get; set; }
public bool IsDataHighConfidence { get; set; }
public bool ShouldUseSystemGestureMaterial { get; set; }
}
public enum ConfidenceBehavior
{
None,
ToggleRenderer,
}
public enum SystemGestureBehavior
{
None,
SwapMaterial,
}
[SerializeField]
private IOVRMeshRendererDataProvider _dataProvider;
[SerializeField]
private OVRMesh _ovrMesh;
[SerializeField]
private OVRSkeleton _ovrSkeleton;
[SerializeField]
private ConfidenceBehavior _confidenceBehavior = ConfidenceBehavior.ToggleRenderer;
[SerializeField]
private SystemGestureBehavior _systemGestureBehavior = SystemGestureBehavior.SwapMaterial;
[SerializeField]
private Material _systemGestureMaterial = null;
private Material _originalMaterial = null;
private SkinnedMeshRenderer _skinnedMeshRenderer;
public bool IsInitialized { get; private set; }
public bool IsDataValid { get; private set; }
public bool IsDataHighConfidence { get; private set; }
public bool ShouldUseSystemGestureMaterial { get; private set; }
private void Awake()
{
if (_dataProvider == null)
{
_dataProvider = GetComponent<IOVRMeshRendererDataProvider>();
}
if (_ovrMesh == null)
{
_ovrMesh = GetComponent<OVRMesh>();
}
if (_ovrSkeleton == null)
{
_ovrSkeleton = GetComponent<OVRSkeleton>();
}
}
private void Start()
{
if (_ovrMesh == null)
{
// disable if no mesh configured
this.enabled = false;
return;
}
if (ShouldInitialize())
{
Initialize();
}
}
private bool ShouldInitialize()
{
if (IsInitialized)
{
return false;
}
if ((_ovrMesh == null) || ((_ovrMesh != null) && !_ovrMesh.IsInitialized) || ((_ovrSkeleton != null) && !_ovrSkeleton.IsInitialized))
{
// do not initialize if mesh or optional skeleton are not initialized
return false;
}
return true;
}
private void Initialize()
{
_skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>();
if (!_skinnedMeshRenderer)
{
_skinnedMeshRenderer = gameObject.AddComponent<SkinnedMeshRenderer>();
}
_skinnedMeshRenderer.sharedMesh = _ovrMesh.Mesh;
_originalMaterial = _skinnedMeshRenderer.sharedMaterial;
if ((_ovrSkeleton != null))
{
int numSkinnableBones = _ovrSkeleton.GetCurrentNumSkinnableBones();
var bindPoses = new Matrix4x4[numSkinnableBones];
var bones = new Transform[numSkinnableBones];
var localToWorldMatrix = transform.localToWorldMatrix;
for (int i = 0; i < numSkinnableBones && i < _ovrSkeleton.Bones.Count; ++i)
{
bones[i] = _ovrSkeleton.Bones[i].Transform;
bindPoses[i] = _ovrSkeleton.BindPoses[i].Transform.worldToLocalMatrix * localToWorldMatrix;
}
_ovrMesh.Mesh.bindposes = bindPoses;
_skinnedMeshRenderer.bones = bones;
_skinnedMeshRenderer.updateWhenOffscreen = true;
}
IsInitialized = true;
}
private void Update()
{
#if UNITY_EDITOR
if (ShouldInitialize())
{
Initialize();
}
#endif
IsDataValid = false;
IsDataHighConfidence = false;
ShouldUseSystemGestureMaterial = false;
if (IsInitialized)
{
bool shouldRender = false;
if (_dataProvider != null)
{
var data = _dataProvider.GetMeshRendererData();
IsDataValid = data.IsDataValid;
IsDataHighConfidence = data.IsDataHighConfidence;
ShouldUseSystemGestureMaterial = data.ShouldUseSystemGestureMaterial;
shouldRender = data.IsDataValid && data.IsDataHighConfidence;
}
if (_confidenceBehavior == ConfidenceBehavior.ToggleRenderer)
{
if (_skinnedMeshRenderer != null && _skinnedMeshRenderer.enabled != shouldRender)
{
_skinnedMeshRenderer.enabled = shouldRender;
}
}
if (_systemGestureBehavior == SystemGestureBehavior.SwapMaterial)
{
if (_skinnedMeshRenderer != null)
{
if (ShouldUseSystemGestureMaterial && _systemGestureMaterial != null && _skinnedMeshRenderer.sharedMaterial != _systemGestureMaterial)
{
_skinnedMeshRenderer.sharedMaterial = _systemGestureMaterial;
}
else if (!ShouldUseSystemGestureMaterial && _originalMaterial != null && _skinnedMeshRenderer.sharedMaterial != _originalMaterial)
{
_skinnedMeshRenderer.sharedMaterial = _originalMaterial;
}
}
}
}
}
}