mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 03:45:55 +01:00
142 lines
4.2 KiB
C#
142 lines
4.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.IO;
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using System.Linq;
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using System;
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public static class JsonConfig {
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public static bool hasInitialized = false;
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public static JObject config;
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private static void ensureInitialization() {
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if (hasInitialized)
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return;
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loadFile();
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hasInitialized = true;
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}
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private static string getFileName() {
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return Application.dataPath + "/../config.json";
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}
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private static void saveFile() {
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if (JsonConfigBehavior.instance != null)
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JsonConfigBehavior.saveFile();
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}
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public static IEnumerator saveFileWait() {
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yield return new WaitForSeconds(1.5f); //
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sort(config);
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File.WriteAllText(getFileName(), config.ToString());
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}
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private static void loadFile() {
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if (File.Exists(getFileName()))
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config = JObject.Parse(File.ReadAllText(getFileName()));
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else {
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config = new JObject();
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saveFile();
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}
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}
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private static void sort(JObject jObj)
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{
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var props = jObj.Properties().ToList();
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foreach (var prop in props)
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{
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prop.Remove();
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}
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foreach (var prop in props.OrderBy(p=>p.Name))
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{
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jObj.Add(prop);
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if(prop.Value is JObject)
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sort((JObject)prop.Value);
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}
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}
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public static void DeleteAll() {
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ensureInitialization();
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config.RemoveAll();
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saveFile();
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}
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public static void DeleteKey(string key) {
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ensureInitialization();
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config.Remove(key);
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saveFile();
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}
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public static bool HasKey(string key) {
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ensureInitialization();
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return config.ContainsKey(key);
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}
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public static void SetBoolean(string key, bool boolean) {
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ensureInitialization();
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config[key] = boolean;
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saveFile();
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}
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public static void SetString(string key, string text) {
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ensureInitialization();
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config[key] = text;
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saveFile();
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}
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public static void SetInt(string key, int number) {
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ensureInitialization();
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config[key] = number;
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saveFile();
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}
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public static void SetDouble(string key, double number) {
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ensureInitialization();
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config[key] = number;
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saveFile();
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}
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public static void SetFloatArray(string key, float[] numbers) {
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ensureInitialization();
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config[key] = JArray.FromObject(numbers);
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saveFile();
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}
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public static void SetVector3(string key, Vector3 vector) {
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SetFloatArray(key, new float[] { vector.x, vector.y, vector.z });
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}
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public static void SetQuaternion(string key, Quaternion quaternion) {
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SetFloatArray(key, new float[] { quaternion.x, quaternion.y, quaternion.z, quaternion.w });
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}
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public static void SetJObject(string key, JObject value) {
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ensureInitialization();
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config[key] = JObject.FromObject(value);
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saveFile();
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}
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public static bool GetBoolean(string key) {
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ensureInitialization();
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return config.Value<bool>(key);
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}
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public static string GetString(string key) {
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ensureInitialization();
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return config.Value<string>(key);
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}
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public static int GetInt(string key) {
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ensureInitialization();
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return config.Value<int>(key);
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}
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public static double GetDouble(string key) {
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ensureInitialization();
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return config.Value<double>(key);
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}
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public static float[] GetFloatArray(string key) {
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ensureInitialization();
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return config.Value<JArray>(key).ToObject<float[]>();
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}
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public static Vector3 GetVector3(string key) {
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return new Vector3(GetFloatArray(key)[0], GetFloatArray(key)[1], GetFloatArray(key)[2]);
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}
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public static Quaternion GetQuaternion(string key) {
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return new Quaternion(GetFloatArray(key)[0], GetFloatArray(key)[1], GetFloatArray(key)[2], GetFloatArray(key)[3]);
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}
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public static JObject GetJObject(string key) {
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ensureInitialization();
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return config.Value<JObject>(key);
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}
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} |