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MaiDXR/Assets/Oculus/VR/Scripts/OVRTrackedKeyboard/OVRTrackedKeyboard.cs
2022-08-20 21:35:57 +02:00

1021 lines
32 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Assertions;
using Quaternion = UnityEngine.Quaternion;
using Vector3 = UnityEngine.Vector3;
public class OVRTrackedKeyboard : MonoBehaviour
{
private static readonly float underlayScaleMultX_ = 1.475f;
private static readonly float underlayScaleConstY_ = 0.001f;
private static readonly float underlayScaleMultZ_ = 2.138f;
private static readonly Vector3 underlayOffset_ = new Vector3 { x = 0.0f, y = 0.0f, z = -0.028f };
private static readonly float boundingBoxAboveKeyboardY_ = 0.08f;
private static readonly float initialHorizontalDistanceKeyboard_ = 0.30f; // 20 cm / 8 in
private static readonly float initialVerticalDistanceKeyboard_ = 0.45f; // 45 cm / 18 in
/// <summary>
/// Used by TrackingState property to give the current state of keyboard tracking.
/// </summary>
public enum TrackedKeyboardState
{
/// <summary>
/// The OVRTrackedKeyboard component has not yet been initialized.
/// </summary>
Uninitialized,
/// <summary>
/// Component is initialized but user has not selected a keyboard
/// to track in the system settings.
/// </summary>
NoTrackableKeyboard,
/// <summary>
/// Keyboard tracking has been stopped or has not yet started for current keyboard.
/// </summary>
Offline,
/// <summary>
/// Keyboard tracking has been started but no tracking data is yet available.
/// This can occur if the keyboard is not visible to the cameras.
/// </summary>
StartedNotTracked,
/// <summary>
/// Keyboard tracking has been started but no tracking data has been available for a while.
/// This can occur if the keyboard is no longer visible to the cameras.
/// </summary>
Stale,
/// <summary>
/// Keyboard is currently being tracked and recent tracking data is available.
/// </summary>
Valid,
/// <summary>
/// An error occurred while initializing keyboard tracking.
/// </summary>
Error,
/// <summary>
/// Was unable to retrieve system keyboard info. Can occur if required
/// keyboard extension is not properly enabled in the application manifest.
/// </summary>
ErrorExtensionFailed
}
/// <summary>
/// Determines which visualization is used for the tracked keyboard.
/// </summary>
public enum KeyboardPresentation
{
/// <summary>
/// The keyboard is rendered as an opaque model in VR and if the user's hands are
/// placed over it, they are rendered using passthrough.
/// </summary>
PreferOpaque,
/// <summary>
/// The keyboard and hands are rendered using a rectangular passthrough window
/// around the keyboard, and only the key labels are rendered in VR on top of the keyboard.
/// </summary>
PreferKeyLabels,
}
/// <summary>
/// Determines amount that keyboard is tilted from its ordinary horizontal position. For internal use.
/// </summary>
public float CurrentKeyboardAngleFromUp { get; private set; } = 0f;
/// <summary>
/// Current state of keyboard tracking.
/// </summary>
public TrackedKeyboardState TrackingState { get; private set; } = TrackedKeyboardState.Uninitialized;
/// <summary>
/// Provides information about the keyboard currently being tracked by this
/// OVRTrackedKeyboard component.
/// </summary>
public OVRKeyboard.TrackedKeyboardInfo ActiveKeyboardInfo { get; private set; }
/// <summary>
/// Provides information about the keyboard currently selected for tracking in
/// the system settings. May not yet be tracked by this OVRTrackedKeyboard component.
/// </summary>
public OVRKeyboard.TrackedKeyboardInfo SystemKeyboardInfo { get; private set; }
/// <summary>
/// Determines which visualization will be used to present the tracked keyboard
/// to the user.
/// </summary>
public KeyboardPresentation Presentation
{
get
{
return presentation;
}
set
{
presentation = value;
UpdatePresentation(GetKeyboardVisibility());
}
}
/// <summary>
/// Specifies whether or not the OVRTrackedKeyboard component will attempt to search
/// for and track a keyboard. If true, the component will continually search
/// for a tracked keyboard. If one is detected it will be shown. If false,
/// no keyboard is shown and the prefab is inactive. The keyboard can still
/// be used to enter text into input fields even though it cannot be seen in VR.
/// </summary>
public bool TrackingEnabled
{
get
{
return trackingEnabled;
}
set
{
trackingEnabled = value;
}
}
/// <summary>
/// Specifies whether or not the keyboard must be connected via Bluetooth in
/// order to be tracked. If set to true, the keyboard must be connected to the
/// headset via Bluetooth in order to be tracked. The keyboard will stop being
/// tracked if it is powered off or disconnected from the headset. If set to false,
/// the keyboard will be tracked as long as it is visible to the headset's cameras.
/// </summary>
public bool ConnectionRequired
{
get
{
return connectionRequired;
}
set
{
connectionRequired = value;
}
}
/// <summary>
/// If true, will show the keyboard even if it is not currently connected or
/// visible to the cameras. This is mainly useful for testing the feature when
/// you don't have access to a physical keyboard. The keyboard that appears will
/// be based on which keyboard is selected in Settings on the headset. The
/// keyboard will appear in front of the user at waist level.
/// </summary>
public bool ShowUntracked
{
get
{
return showUntracked;
}
set
{
showUntracked = value;
}
}
public bool RemoteKeyboard
{
get
{
if (KeyboardQueryFlags == OVRPlugin.TrackedKeyboardQueryFlags.Local)
{
return false;
}
else
{
return true;
}
}
set
{
if(value == true)
{
KeyboardQueryFlags = OVRPlugin.TrackedKeyboardQueryFlags.Remote;
} else
{
KeyboardQueryFlags = OVRPlugin.TrackedKeyboardQueryFlags.Local;
}
}
}
/// <summary>
/// Specifies whether to search for local keyboards attached to the headset
/// or for remote keyboards not attached to the headset.
/// </summary>
public OVRPlugin.TrackedKeyboardQueryFlags KeyboardQueryFlags
{
get
{
return keyboardQueryFlags;
}
set
{
keyboardQueryFlags = value;
}
}
#region User settings
// These properties can be modified by the user of the prefab
[Header("Settings")]
[SerializeField]
[Tooltip("If true, will continually try to track and show keyboard. If false, no keyboard will be shown.")]
private bool trackingEnabled = true;
[SerializeField]
[Tooltip("If true, system keyboard must be paired and connected to track.")]
private bool connectionRequired = true;
[SerializeField]
[Tooltip("If true, keyboard will be displayed even if it is not currently connected or visible.")]
private bool showUntracked = false;
[SerializeField]
[Tooltip("Which type of keyboard you wish to use.")]
private OVRPlugin.TrackedKeyboardQueryFlags keyboardQueryFlags = OVRPlugin.TrackedKeyboardQueryFlags.Local;
[SerializeField]
[Tooltip("Opaque will render a solid model of the keyboard with passthrough hands. " +
"Key Labels will render the entire keyboard in passthrough other than the key labels. " +
"These are both suggestions and may not always be available.")]
private KeyboardPresentation presentation = KeyboardPresentation.PreferOpaque;
/// <summary>
/// How large of a passthrough area to show surrounding the keyboard when using Key Label presentation.
/// </summary>
[Tooltip("How large of a passthrough area to show surrounding the keyboard when using Key Label presentation")]
public float PassthroughBorderMultiplier = 0.2f;
/// <summary>
/// The shader used for rendering the keyboard model in opaque mode.
/// </summary>
[Tooltip("The shader used for rendering the keyboard model")]
public Shader keyboardModelShader;
/// <summary>
/// The shader used for rendering transparent parts of the keyboard model in opaque mode.
/// </summary>
[Tooltip("The shader used for rendering transparent parts of the keyboard model")]
public Shader keyboardModelAlphaBlendShader;
#endregion
private OVRPlugin.TrackedKeyboardPresentationStyles currentKeyboardPresentationStyles = 0;
private OVROverlay projectedPassthroughOpaque_;
private MeshRenderer[] activeKeyboardRenderers_;
private GameObject activeKeyboardMesh_;
private GameObject[] keyboardMeshNodes_;
private MeshRenderer activeKeyboardMeshRenderer_;
private GameObject passthroughQuad_;
private Shader opaqueShader_;
private Vector3 untrackedPosition_;
// These properties generally don't need to be modified by the user of the prefab
/// <summary>
/// Internal only. The shader used to render the keyboard in key label mode.
/// </summary>
[Header("Internal")]
public Shader KeyLabelModeShader;
/// <summary>
/// Internal only. The shader used to render the passthrough rectangle in opaque mode.
/// </summary>
public Shader PassthroughShader;
#region MR Service Setup
[SerializeField] private Transform projectedPassthroughRoot;
[SerializeField] private MeshFilter projectedPassthroughMesh;
#endregion
/// <summary>
/// Internal only. The passthrough layer used to render the passthrough rectangle in key label mode.
/// </summary>
public OVRPassthroughLayer ProjectedPassthroughKeyLabel;
/// <summary>
/// Internal only. The passthrough layer used to render the passthrough rectangle in opaque mode.
/// </summary>
public OVROverlay PassthroughOverlay
{
get { return projectedPassthroughOpaque_; }
private set {}
}
/// <summary>
/// Event that is dispatched when the component starts or stops actively tracking the keyboard.
/// </summary>
public Action<TrackedKeyboardSetActiveEvent> TrackedKeyboardActiveChanged = delegate { };
/// <summary>
/// Event that is dispatched when the state of keyboard tracking changes (e.g. tracking
/// becomes stale or valid as keyboard passes in/out of camera view).
/// </summary>
public Action<TrackedKeyboardVisibilityChangedEvent> TrackedKeyboardVisibilityChanged = delegate { };
/// <summary>
/// Transform that determines current position and rotation of the keyboard.
/// </summary>
public Transform ActiveKeyboardTransform;
/// <summary>
/// Internal only. Determines whether the hands are currently positioned over the keyboard.
/// In opaque presentation mode, passthrough hands are only shown when this is true.
/// </summary>
[HideInInspector]
public bool HandsOverKeyboard = false;
private OVRCameraRig cameraRig_;
private Coroutine updateKeyboardRoutine_;
private BoxCollider keyboardBoundingBox_;
private float staleTimeoutCounter_ = 0f;
private const float STALE_TIMEOUT = 10f;
private float reacquisitionTimer_ = 0f;
private float sendFilteredPoseEventTimer_ = 0f;
private int skippedPoseCount_ = 0;
private const float FILTERED_POSE_TIMEOUT = 15f;
// Exponentially-weighted average filter (EWA), smooths out changes in keyboard tracking over time
private Vector3? EWAPosition = null;
private Quaternion? EWARotation = null;
private float HAND_HEIGHT_TUNING = 0.0f;
/// <summary>
/// Determines whether rolling average filter and keyboard angle filters are applied.
/// If true, keyboard will be shown in latest tracked position at all times.
/// </summary>
[HideInInspector]
public bool UseHeuristicRollback = false;
private IEnumerator Start()
{
cameraRig_ = FindObjectOfType<OVRCameraRig>();
SystemKeyboardInfo = new OVRKeyboard.TrackedKeyboardInfo
{
Name = "None",
Dimensions = new Vector3(0f, 0f, 0f),
Identifier = uint.MaxValue
};
yield return InitializeHandPresenceData();
yield return UpdateTrackingStateCoroutine();
}
private IEnumerator InitializeHandPresenceData()
{
GameObject ovrCameraRig = GameObject.Find("OVRCameraRig");
if (ovrCameraRig == null)
{
Debug.LogError("Scene does not contain an OVRCameraRig");
yield break;
}
projectedPassthroughOpaque_ = ovrCameraRig.AddComponent<OVROverlay>();
projectedPassthroughOpaque_.currentOverlayShape = OVROverlay.OverlayShape.KeyboardHandsPassthrough;
projectedPassthroughOpaque_.hidden = true;
projectedPassthroughOpaque_.gameObject.SetActive(true);
ProjectedPassthroughKeyLabel.hidden = true;
ProjectedPassthroughKeyLabel.gameObject.SetActive(true);
}
void RegisterPassthroughMeshToSDK()
{
if (ProjectedPassthroughKeyLabel.IsSurfaceGeometry(projectedPassthroughMesh.gameObject))
{
ProjectedPassthroughKeyLabel.RemoveSurfaceGeometry(projectedPassthroughMesh.gameObject);
}
ProjectedPassthroughKeyLabel.AddSurfaceGeometry(projectedPassthroughMesh.gameObject, true);
}
#region Public API
/// <summary>
/// Returns the distance from the given point to the keyboard
/// </summary>
/// <param name="point">A 3D vector coordinate to use as the reference point</param>
/// <returns>A floating point value that is the distance to intersect within the keyboard bounds</returns>
public float GetDistanceToKeyboard(Vector3 point)
{
if (keyboardBoundingBox_ == null)
{
return Mathf.Infinity;
}
if (keyboardBoundingBox_.bounds.Contains(point))
{
return 0.0f;
}
var closestPointToKb = keyboardBoundingBox_.ClosestPointOnBounds(point);
var pointToKeyboard = closestPointToKb - point;
RaycastHit hitInfo;
bool didHit = keyboardBoundingBox_.Raycast(
new Ray(point, pointToKeyboard),
out hitInfo,
Mathf.Infinity);
return didHit ? hitInfo.distance : Mathf.Infinity;
}
/// <summary>
/// Invokes an Android broadcast to launch a keyboard selection dialog for local keyboard type.
/// </summary>
public void LaunchLocalKeyboardSelectionDialog()
{
LaunchOverlayIntent("systemux://dialog/set-local-physical-tracked-keyboard");
}
/// <summary>
/// Invokes an Android broadcast to launch a keyboard selection dialog for remote keyboard type.
/// </summary>
public void LaunchRemoteKeyboardSelectionDialog()
{
LaunchOverlayIntent("systemux://dialog/set-remote-physical-tracked-keyboard");
}
#endregion
#region Private Helpers
private bool KeyboardTrackerIsRunning()
{
return (TrackingState != TrackedKeyboardState.NoTrackableKeyboard
&& TrackingState != TrackedKeyboardState.Offline);
}
private IEnumerator UpdateTrackingStateCoroutine()
{
for (;;)
{
// On Link this is called before initialization.
//We don't want this on our normal flow because it breaks our tests.
#if !UNITY_ANDROID && !UNITY_EDITOR
if(OVRPlugin.initialized) {
#endif
OVRKeyboard.TrackedKeyboardInfo keyboardInfo;
if (OVRKeyboard.GetSystemKeyboardInfo(KeyboardQueryFlags, out keyboardInfo))
{
bool systemKeyboardSwitched = false;
if (SystemKeyboardInfo.Identifier != keyboardInfo.Identifier || SystemKeyboardInfo.KeyboardFlags != keyboardInfo.KeyboardFlags)
{
Debug.Log(String.Format("New System keyboard info: [{0}] {1} (Flags {2}) ({3} {4})",
keyboardInfo.Identifier, keyboardInfo.Name,
keyboardInfo.KeyboardFlags,
(keyboardInfo.SupportedPresentationStyles & OVRPlugin.TrackedKeyboardPresentationStyles.Opaque) != 0 ? "Supports Opaque" : "",
(keyboardInfo.SupportedPresentationStyles & OVRPlugin.TrackedKeyboardPresentationStyles.KeyLabel) != 0 ? "Supports Key Label" : ""));
if (TrackingState == TrackedKeyboardState.NoTrackableKeyboard){
SetKeyboardState(TrackedKeyboardState.Offline);
}
SystemKeyboardInfo = keyboardInfo;
systemKeyboardSwitched = true;
}
bool keyboardExists = (keyboardInfo.KeyboardFlags & OVRPlugin.TrackedKeyboardFlags.Exists) != 0;
if ((keyboardExists && trackingEnabled) || showUntracked)
{
bool localKeyboard = (keyboardInfo.KeyboardFlags & OVRPlugin.TrackedKeyboardFlags.Local) != 0;
bool remoteKeyboard = (keyboardInfo.KeyboardFlags & OVRPlugin.TrackedKeyboardFlags.Remote) != 0;
bool connectedKeyboard = (keyboardInfo.KeyboardFlags & OVRPlugin.TrackedKeyboardFlags.Connected) != 0;
bool shouldBeRunning = remoteKeyboard || (localKeyboard && (!connectionRequired || connectedKeyboard)) || showUntracked;
if(KeyboardTrackerIsRunning() && (systemKeyboardSwitched || !shouldBeRunning))
{
StopKeyboardTrackingInternal();
}
if(!KeyboardTrackerIsRunning() && shouldBeRunning)
{
yield return StartKeyboardTrackingCoroutine();
}
}
else
{
if (KeyboardTrackerIsRunning()){
StopKeyboardTrackingInternal();
}
if (!keyboardExists)
{
SetKeyboardState(TrackedKeyboardState.NoTrackableKeyboard);
}
}
}
else
{
if (KeyboardTrackerIsRunning()){
StopKeyboardTrackingInternal();
}
SetKeyboardState(TrackedKeyboardState.ErrorExtensionFailed);
}
SystemKeyboardInfo = keyboardInfo;
#if !UNITY_ANDROID && !UNITY_EDITOR
}
#endif
yield return new WaitForSeconds(.1f);
}
}
private IEnumerator StartKeyboardTrackingCoroutine()
{
if (KeyboardTrackerIsRunning())
{
Debug.Log("StartKeyboardTracking(): Keyboard already being tracked");
yield break;
}
Assert.IsTrue(
!KeyboardTrackerIsRunning()
&& activeKeyboardMesh_ == null
&& activeKeyboardRenderers_ == null
&& updateKeyboardRoutine_ == null,
$"State: {TrackingState}, Mesh: {activeKeyboardMesh_}, Coroutine: {updateKeyboardRoutine_}");
InitializeKeyboardInfo();
RegisterPassthroughMeshToSDK();
Debug.Log("Calling StartKeyboardTracking with id " + SystemKeyboardInfo.Identifier);
if (!OVRPlugin.StartKeyboardTracking(SystemKeyboardInfo.Identifier))
{
if (!showUntracked)
{
Debug.LogWarning("OVRKeyboard.StartKeyboardTracking Failed");
SetKeyboardState(TrackedKeyboardState.Error);
yield break;
}
}
projectedPassthroughRoot.localScale = new Vector3 { x = SystemKeyboardInfo.Dimensions.x * underlayScaleMultX_, y = underlayScaleConstY_, z = SystemKeyboardInfo.Dimensions.z * underlayScaleMultZ_ };
currentKeyboardPresentationStyles = SystemKeyboardInfo.SupportedPresentationStyles;
ActiveKeyboardInfo = SystemKeyboardInfo;
LoadKeyboardMesh();
updateKeyboardRoutine_ = StartCoroutine(UpdateKeyboardPose());
EWAPosition = null;
EWARotation = null;
TrackedKeyboardActiveChanged?.Invoke(new TrackedKeyboardSetActiveEvent(isEnabled: true));
SetKeyboardState(TrackedKeyboardState.StartedNotTracked);
}
private void StopKeyboardTrackingInternal()
{
if (!KeyboardTrackerIsRunning() || updateKeyboardRoutine_ == null)
{
SetKeyboardState(TrackedKeyboardState.Offline);
return;
}
projectedPassthroughOpaque_.hidden = true;
ProjectedPassthroughKeyLabel.hidden = true;
TrackedKeyboardActiveChanged?.Invoke(new TrackedKeyboardSetActiveEvent(isEnabled: false));
Debug.Log($"StopKeyboardTracking {ActiveKeyboardInfo.Name}");
StopCoroutine(updateKeyboardRoutine_);
updateKeyboardRoutine_ = null;
OVRKeyboard.StopKeyboardTracking(ActiveKeyboardInfo);
InitializeKeyboardInfo();
if (activeKeyboardMesh_ != null)
{
Destroy(activeKeyboardMesh_.gameObject);
activeKeyboardMesh_ = null;
activeKeyboardRenderers_ = null;
keyboardBoundingBox_ = null;
}
untrackedPosition_ = Vector3.zero;
SetKeyboardState(TrackedKeyboardState.Offline);
}
private IEnumerator UpdateKeyboardPose()
{
while (true)
{
transform.position = cameraRig_.trackingSpace.transform.position;
transform.rotation = cameraRig_.trackingSpace.transform.rotation;
var poseState = OVRKeyboard.GetKeyboardState();
// Emulate tracking when showUntracked is set
if ((!poseState.isPositionValid || !poseState.isPositionTracked) && showUntracked)
{
poseState.isPositionValid = true;
poseState.isPositionTracked = true;
if (untrackedPosition_ == Vector3.zero && Camera.main != null)
{
// Start keyboard in a nice position at waist level in front
Transform cameraTransform = Camera.main.transform;
Vector3 cameraDirectionHorizontal =
Vector3.ProjectOnPlane(cameraTransform.forward, Vector3.up).normalized;
untrackedPosition_ = cameraTransform.position +
cameraDirectionHorizontal * initialHorizontalDistanceKeyboard_ +
new Vector3(0.0f, -initialVerticalDistanceKeyboard_, 0.0f);
}
poseState.position = untrackedPosition_;
}
TrackedKeyboardState keyboardState = TrackedKeyboardState.StartedNotTracked;
if (poseState.isPositionValid)
{
if (poseState.isPositionTracked && activeKeyboardMesh_ != null)
{
float keyboardAngleFilter = UseHeuristicRollback ? 360f : 20f;
float ewaAlpha = UseHeuristicRollback ? 0f : 0.65f;
var worldRotation = transform.rotation * poseState.rotation;
var upRotated = worldRotation * Vector3.up;
CurrentKeyboardAngleFromUp = Vector3.Angle(upRotated, Vector3.up);
if (CurrentKeyboardAngleFromUp < keyboardAngleFilter)
{
if (!EWAPosition.HasValue)
{
EWAPosition = poseState.position;
}
else
{
EWAPosition = ewaAlpha * EWAPosition + (1f - ewaAlpha) * poseState.position;
}
if (!EWARotation.HasValue)
{
EWARotation = poseState.rotation;
}
else
{
EWARotation = Quaternion.Slerp(EWARotation.Value, poseState.rotation, 1f - ewaAlpha);
}
ActiveKeyboardTransform.localPosition = EWAPosition.Value;
ActiveKeyboardTransform.localRotation = EWARotation.Value;
projectedPassthroughRoot.localPosition = EWAPosition.Value + underlayOffset_ + new Vector3(0f, HAND_HEIGHT_TUNING, 0f);
projectedPassthroughRoot.localRotation = EWARotation.Value;
}
else
{
skippedPoseCount_++;
}
}
keyboardState = poseState.isPositionTracked
? TrackedKeyboardState.Valid
: TrackedKeyboardState.Stale;
}
SetKeyboardState(keyboardState);
UpdateSkippedPoseTimer();
yield return null;
}
}
private void UpdateSkippedPoseTimer()
{
sendFilteredPoseEventTimer_ += Time.deltaTime;
if (sendFilteredPoseEventTimer_ > FILTERED_POSE_TIMEOUT
&& skippedPoseCount_ > 0)
{
// dispatcher_.Dispatch(new TrackedKeyboardSkippedPoseEvent(skippedPoseCount_));
skippedPoseCount_ = 0;
sendFilteredPoseEventTimer_ = 0f;
}
}
private void LoadKeyboardMesh()
{
Debug.Log("LoadKeyboardMesh");
activeKeyboardMesh_ = LoadRuntimeKeyboardMesh();
if(activeKeyboardMesh_ == null) {
Debug.LogError("Failed to load keyboard mesh.");
SetKeyboardState(TrackedKeyboardState.Error);
return;
}
keyboardMeshNodes_ = new GameObject[activeKeyboardMesh_.transform.childCount];
for (int i = 0; i < activeKeyboardMesh_.transform.childCount; i++)
{
keyboardMeshNodes_[i] = activeKeyboardMesh_.transform.GetChild(i).gameObject;
}
keyboardBoundingBox_ = activeKeyboardMesh_.AddComponent<BoxCollider>();
keyboardBoundingBox_.center =
new Vector3(0.0f, ActiveKeyboardInfo.Dimensions.y / 2.0f, 0.0f);
keyboardBoundingBox_.size =
new Vector3(ActiveKeyboardInfo.Dimensions.x,
ActiveKeyboardInfo.Dimensions.y + boundingBoxAboveKeyboardY_,
ActiveKeyboardInfo.Dimensions.z);
activeKeyboardMeshRenderer_ = keyboardMeshNodes_[0].GetComponentInChildren<MeshRenderer>();
if (activeKeyboardMeshRenderer_ == null)
{
Debug.LogError("Failed to load activeKeyboardMeshRenderer_.");
SetKeyboardState(TrackedKeyboardState.Error);
return;
}
opaqueShader_ = activeKeyboardMeshRenderer_.material.shader;
activeKeyboardMeshRenderer_.material.shader = KeyLabelModeShader;
passthroughQuad_ = GameObject.CreatePrimitive(PrimitiveType.Quad);
passthroughQuad_.transform.localPosition = new Vector3(0.0f, -0.01f, 0.0f);
passthroughQuad_.transform.parent = activeKeyboardMesh_.transform;
passthroughQuad_.transform.localRotation = Quaternion.Euler(90.0f, 0.0f, 0.0f);
float borderSize = ActiveKeyboardInfo.Dimensions.x * PassthroughBorderMultiplier;
passthroughQuad_.transform.localScale = new Vector3(
ActiveKeyboardInfo.Dimensions.x + borderSize,
ActiveKeyboardInfo.Dimensions.z + borderSize,
ActiveKeyboardInfo.Dimensions.y);
MeshRenderer meshRenderer = passthroughQuad_.GetComponent<MeshRenderer>();
meshRenderer.material.shader = PassthroughShader;
GameObject parent = new GameObject();
activeKeyboardMesh_.transform.parent = parent.transform;
activeKeyboardMesh_ = parent;
activeKeyboardRenderers_ = activeKeyboardMesh_.GetComponentsInChildren<MeshRenderer>();
activeKeyboardMesh_.transform.SetParent(ActiveKeyboardTransform, worldPositionStays: false);
ActiveKeyboardTransform.localRotation = Quaternion.identity;
UpdateKeyboardVisibility();
}
void UpdatePresentation(bool isVisible)
{
KeyboardPresentation presentationToUse = Presentation;
if(currentKeyboardPresentationStyles != 0) {
if (Presentation == KeyboardPresentation.PreferOpaque && (currentKeyboardPresentationStyles & OVRPlugin.TrackedKeyboardPresentationStyles.Opaque) == 0) {
if((currentKeyboardPresentationStyles & OVRPlugin.TrackedKeyboardPresentationStyles.KeyLabel) != 0) {
presentationToUse = KeyboardPresentation.PreferKeyLabels;
}
}
else if (Presentation == KeyboardPresentation.PreferKeyLabels && (currentKeyboardPresentationStyles & OVRPlugin.TrackedKeyboardPresentationStyles.KeyLabel) == 0) {
if((currentKeyboardPresentationStyles & OVRPlugin.TrackedKeyboardPresentationStyles.Opaque) != 0) {
presentationToUse = KeyboardPresentation.PreferOpaque;
}
}
}
if (!isVisible) {
projectedPassthroughOpaque_.hidden = true;
ProjectedPassthroughKeyLabel.hidden = true;
} else if (presentationToUse == KeyboardPresentation.PreferOpaque) {
activeKeyboardMeshRenderer_.material.shader = opaqueShader_;
passthroughQuad_.SetActive(false);
projectedPassthroughOpaque_.hidden = !GetKeyboardVisibility() || !HandsOverKeyboard;
ProjectedPassthroughKeyLabel.hidden = true;
for (int i=1; i < keyboardMeshNodes_.Length; i++)
{
keyboardMeshNodes_[i].SetActive(true);
}
} else {
activeKeyboardMeshRenderer_.material.shader = KeyLabelModeShader;
passthroughQuad_.SetActive(true);
projectedPassthroughOpaque_.hidden = true;
ProjectedPassthroughKeyLabel.hidden = false; // Always shown
for (int i=1; i < keyboardMeshNodes_.Length; i++)
{
keyboardMeshNodes_[i].SetActive(false);
}
}
}
private GameObject LoadRuntimeKeyboardMesh()
{
Debug.Log("LoadRuntimekeyboardMesh");
string[] modelPaths = OVRPlugin.GetRenderModelPaths();
if (modelPaths != null)
{
for (int i = 0; i < modelPaths.Length; i++)
{
if ((RemoteKeyboard && modelPaths[i].Equals("/model_fb/keyboard/remote")) ||
(!RemoteKeyboard && modelPaths[i].Equals("/model_fb/keyboard/local")))
{
OVRPlugin.RenderModelProperties modelProps = new OVRPlugin.RenderModelProperties();
if (OVRPlugin.GetRenderModelProperties(modelPaths[i], ref modelProps))
{
if (modelProps.ModelKey != OVRPlugin.RENDER_MODEL_NULL_KEY)
{
byte[] data = OVRPlugin.LoadRenderModel(modelProps.ModelKey);
if (data != null)
{
OVRGLTFLoader gltfLoader = new OVRGLTFLoader(data);
gltfLoader.SetModelShader(keyboardModelShader);
gltfLoader.SetModelAlphaBlendShader(keyboardModelAlphaBlendShader);
OVRGLTFScene scene = gltfLoader.LoadGLB(false);
return scene.root;
}
}
}
Debug.LogError("Failed to load model. Ensure that the correct keyboard is connected.");
break;
}
}
}
Debug.LogError("Failed to find keyboard model.");
return null;
}
/// <summary>
/// Internal only. Updates rendering of keyboard based on its current visibility.
/// </summary>
public void UpdateKeyboardVisibility()
{
var isVisible = GetKeyboardVisibility();
UpdatePresentation(isVisible);
if (activeKeyboardRenderers_ == null)
{
return;
}
foreach (var renderer in activeKeyboardRenderers_)
{
renderer.enabled = isVisible;
}
}
private void SetKeyboardState(TrackedKeyboardState state)
{
var oldState = TrackingState;
TrackingState = state;
bool timedOut = false;
switch (state)
{
case TrackedKeyboardState.Stale:
if (!HandsOverKeyboard)
{
staleTimeoutCounter_ += Time.deltaTime;
timedOut = staleTimeoutCounter_ - STALE_TIMEOUT > 0f;
if (timedOut) {
reacquisitionTimer_ += Time.deltaTime;
EWAPosition = null;
EWARotation = null;
}
}
else
{
reacquisitionTimer_ = 0f;
staleTimeoutCounter_ = 0f;
}
break;
case TrackedKeyboardState.Valid:
staleTimeoutCounter_ = 0f;
if (oldState == TrackedKeyboardState.Stale
&& reacquisitionTimer_ > 0f)
{
// dispatcher_.Dispatch(new TrackedKeyboardReacquiredEvent(reacquisitionTimer_));
}
break;
case TrackedKeyboardState.StartedNotTracked:
case TrackedKeyboardState.NoTrackableKeyboard:
case TrackedKeyboardState.Offline:
reacquisitionTimer_ = 0f;
staleTimeoutCounter_ = 0f;
break;
default:
break;
}
if (oldState != state || timedOut)
{
DispatchVisibilityEvent(timedOut);
}
UpdateKeyboardVisibility();
}
private bool GetKeyboardVisibility()
{
switch (TrackingState)
{
case TrackedKeyboardState.Stale:
if (!HandsOverKeyboard)
{
return !(staleTimeoutCounter_ - STALE_TIMEOUT > 0f);
}
else
{
return true;
}
case TrackedKeyboardState.Valid:
return true;
}
return false;
}
private void InitializeKeyboardInfo()
{
ActiveKeyboardInfo = new OVRKeyboard.TrackedKeyboardInfo
{
Name = "None",
Dimensions = new Vector3(0f, 0f, 0f),
Identifier = uint.MaxValue
};
}
private void LaunchOverlayIntent(String dataUri)
{
AndroidJavaObject activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = activityClass.GetStatic<AndroidJavaObject>("currentActivity");
var intent = new AndroidJavaObject("android.content.Intent");
intent.Call<AndroidJavaObject>("setPackage", "com.oculus.vrshell");
intent.Call<AndroidJavaObject>("setAction", "com.oculus.vrshell.intent.action.LAUNCH");
intent.Call<AndroidJavaObject>("putExtra", "intent_data", dataUri);
// Broadcast instead of starting activity, so that it goes to overlay
currentActivity.Call("sendBroadcast", intent);
}
#endregion
/// <summary>
/// Stops keyboard tracking and cleans up associated resources.
/// </summary>
public void Dispose()
{
if (KeyboardTrackerIsRunning())
{
StopKeyboardTrackingInternal();
}
if (ProjectedPassthroughKeyLabel.IsSurfaceGeometry(projectedPassthroughMesh.gameObject))
{
ProjectedPassthroughKeyLabel.RemoveSurfaceGeometry(projectedPassthroughMesh.gameObject);
}
if (activeKeyboardMesh_ != null)
{
Destroy(activeKeyboardMesh_.gameObject);
}
}
private void DispatchVisibilityEvent(bool timeOut)
{
TrackedKeyboardVisibilityChanged?.Invoke(
new TrackedKeyboardVisibilityChangedEvent(ActiveKeyboardInfo.Name, TrackingState, timeOut));
}
/// <summary>
/// Event sent when tracked keyboard changes visibility (passes in or out of camera view).
/// </summary>
public struct TrackedKeyboardVisibilityChangedEvent
{
public readonly string ActiveKeyboardName;
public readonly TrackedKeyboardState State;
public readonly bool TrackingTimeout;
public TrackedKeyboardVisibilityChangedEvent(string keyboardModel, TrackedKeyboardState state, bool timeout)
{
ActiveKeyboardName = keyboardModel;
State = state;
TrackingTimeout = timeout;
}
}
/// <summary>
/// Event sent when tracked keyboard starts or stops actively tracking.
/// </summary>
public struct TrackedKeyboardSetActiveEvent
{
public readonly bool IsEnabled;
public TrackedKeyboardSetActiveEvent(bool isEnabled)
{
IsEnabled = isEnabled;
}
}
}