mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 04:15:53 +01:00
38 lines
791 B
Plaintext
38 lines
791 B
Plaintext
Shader "Unlit/HandMask"
|
|
{
|
|
Properties
|
|
{
|
|
_Color("Color", Color) = (1, 1, 1, 1)
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue" = "Transparent" "RenderType"="Transparent" }
|
|
LOD 200
|
|
Blend One Zero, One Zero
|
|
|
|
CGPROGRAM
|
|
#pragma surface surf NoLighting keepalpha
|
|
|
|
#pragma target 3.0
|
|
|
|
sampler2D _MainTex;
|
|
|
|
fixed4 LightingNoLighting(SurfaceOutput s, fixed3 lightDir, fixed atten) {
|
|
return fixed4(s.Albedo, s.Alpha);
|
|
}
|
|
|
|
struct Input {
|
|
float2 uv_MainTex;
|
|
};
|
|
fixed4 _Color;
|
|
|
|
void surf(Input IN, inout SurfaceOutput o) {
|
|
o.Albedo = 0;
|
|
float alpha = tex2D(_MainTex, IN.uv_MainTex);
|
|
o.Alpha = 0;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|