mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-02 22:37:16 +01:00
59 lines
949 B
Plaintext
59 lines
949 B
Plaintext
Shader "Hidden/LIV_CombineAlpha"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "black" {}
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}
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SubShader
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{
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Tags { "Queue" = "Overlay" "LightMode" = "Always" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True"}
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Pass
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{
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Name "COMBINE_ALPHA"
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Blend One OneMinusSrcAlpha
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Ztest Always
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Zwrite Off
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Cull Off
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ColorMask[_LivColorMask]
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Fog{ Mode Off }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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return tex2D(_MainTex, i.uv).a;
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}
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ENDCG
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}
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}
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}
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