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https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-02 14:27:16 +01:00
48 lines
700 B
Plaintext
48 lines
700 B
Plaintext
Shader "Hidden/LIV_WriteOpaqueToAlpha"
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{
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SubShader
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{
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Tags { "Queue" = "Overlay" "LightMode" = "Always" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True"}
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Pass {
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Name "CLIP_PLANE_FIX_ALPHA"
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Blend Off
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ZTest Greater
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ZWrite Off
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Cull Off
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ColorMask A
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Fog{ Mode Off }
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CGPROGRAM
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#pragma target 4.6
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 vertex : SV_POSITION;
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};
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v2f vert(appdata_base v)
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{
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v2f o;
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o.vertex.xy = v.vertex.xy * 2.0;
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o.vertex.z = 0;
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o.vertex.w = 1;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return 1;
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}
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ENDCG
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}
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}
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}
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