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mirror of https://dev.s-ul.net/Galexion/MaiMaiDXNet.git synced 2024-11-30 20:54:31 +01:00

Merge branch 'newScoreGrid' into 'master'

Merge NewScoreGrid Branch to Master

See merge request Galexion/MaiMaiDXNet!2
This commit is contained in:
Galexion 2023-08-28 11:21:11 +00:00
commit c3133519fa
6 changed files with 433 additions and 116 deletions

2
.gitignore vendored
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@ -1,5 +1,7 @@
config.json config.json
public/images public/images
public/assets public/assets
public/javascript/user copy.js
node_modules node_modules
todo todo
.DS_Store

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@ -201,8 +201,6 @@ async function userPlayLogFormatter(div, loadMoreButton) {
} }
// Get the user's play log data and music IDs. // Get the user's play log data and music IDs.
console.log(UserPlayLogData)
const musicIds = UserPlayLogData.map(score => score.music_id);
const musicData = await musicMetadata(); const musicData = await musicMetadata();
let errorIncrement = 0; let errorIncrement = 0;
@ -215,6 +213,7 @@ async function userPlayLogFormatter(div, loadMoreButton) {
continue continue
} }
let diffucultyData = song.difficultys.Notes[score.level] // get difficulty information let diffucultyData = song.difficultys.Notes[score.level] // get difficulty information
const tasGrid = document.createElement('div');
if (!song || !song.name) { // if a song can't be found, skip it and increment the error counter by 1. if (!song || !song.name) { // if a song can't be found, skip it and increment the error counter by 1.
console.log(song) console.log(song)
@ -223,63 +222,128 @@ async function userPlayLogFormatter(div, loadMoreButton) {
errorIncrement++ errorIncrement++
continue; continue;
} }
console.log(song) // Song Title
scoreDiv.innerHTML = ` tasGrid.innerHTML = `
<div class="score-title"> <div class="score-title">
<h4>${song.name.str} || ${new Date(score.user_play_date||score.userPlayDate)}</h4> <h4 class="score-title">${song.name.str}</h4>
</div> </div>
`; `;
/* Score Jacket Image */ // Song Jacket
const scoreJacketDiv = document.createElement('div'); const scoreJacketDiv = document.createElement('div');
let jacket = document.createElement('img'); let jacket = document.createElement('img');
jacket.addEventListener("error", function () { jacket.addEventListener("error", function () {
this.src = "assets/icon/UI_Icon_000000.png"; this.src = "assets/icon/UI_Icon_000000.png";
}); });
scoreJacketDiv.classList.add('score-jacket');
jacket.classList.add('score-jacket'); jacket.classList.add('score-jacket');
jacket.src = "assets/jacket/UI_Jacket_" + padNumber(Number(song.InGameID), 6) + '.png'; jacket.src = "assets/jacket/UI_Jacket_" + padNumber(Number(song.InGameID), 6) + '.png';
scoreJacketDiv.append(jacket) scoreJacketDiv.append(jacket)
scoreDiv.append(scoreJacketDiv) scoreDiv.append(scoreJacketDiv)
/* Achivement Box */ /* Achivement Box */
const scoreAchivementDiv = document.createElement('div'); const scoreAchivementDiv = document.createElement('div');
scoreAchivementDiv.classList.add('score-achivement'); scoreAchivementDiv.classList.add('score-achivement');
scoreAchivementDiv.innerHTML = `<h5>ACHIVEMENT</h5>`; let achivementPercentage = document.createElement('h4');
let achivementPercentage = document.createElement('h5');
let achivementNumber = padNumber(Number(score.achievement), 7) let achivementNumber = padNumber(Number(score.achievement), 7)
achivementPercentage.textContent = `${achivementNumber / 10000}%`; achivementPercentage.textContent = `${achivementNumber / 10000}%`;
scoreAchivementDiv.append(achivementPercentage) scoreAchivementDiv.append(achivementPercentage)
scoreDiv.append(scoreAchivementDiv) tasGrid.append(scoreAchivementDiv)
/* Score Grade */ /* Score Grade */
let scoreGrades = ["D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+"] let scoreGrades = ["D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+"]
let SGimgarray = ["D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "Sp", "SS", "SSp", "SSS", "SSSp"]
const scoreGradeDiv = document.createElement('div'); const scoreGradeDiv = document.createElement('div');
scoreGradeDiv.classList.add('score-grade'); scoreGradeDiv.classList.add('score-grade');
if (rankImgCheck = false) {
let scoreGrade = document.createElement('h4'); let scoreGrade = document.createElement('h4');
scoreGrade.textContent = `${scoreGrades[score.score_rank || score.scoreRank]}`; scoreGrade.textContent = `${scoreGrades[score.score_rank || score.scoreRank]}`;
scoreGradeDiv.append(scoreGrade); scoreGradeDiv.append(scoreGrade);
scoreDiv.append(scoreGradeDiv); } else {
let SGimg = document.createElement('img');
SGimg.addEventListener("error", function () {
this.src = "assets/icon/UI_Icon_000000.png";
});
SGimg.classList.add('sg-image');
SGimg.src = "assets/uicon/UI_TTR_Rank_" + SGimgarray[score.score_rank || score.scoreRank] + '.png';
scoreGradeDiv.append(SGimg);
}
tasGrid.append(scoreGradeDiv);
/* DX Score, Full Combo, Full Sync, and Multi-Placement */ //DX Score & Fast Late Reading
const rGrid = document.createElement('div');
const scoreInfoDiv = document.createElement('div'); const DXScoreDiv = document.createElement('div');
scoreInfoDiv.classList.add('score-info'); DXScoreDiv.classList.add('DX-Score');
const scoreInfoGridDiv = document.createElement('div'); let DXScore = document.createElement('h4');
scoreInfoDiv.classList.add('score-info-grid'); DXScore.classList.add('DX-Score');
// please i dont want to make a fucking nested grid DXScore.innerHTML = `DXs ${score.deluxscore}/${diffucultyData.maxNotes * 3}`;
/* DX Score */ let FLindi = document.createElement('h4');
const scoreDXScoreDiv = document.createElement('div'); FLindi.classList.add('DX-Score');
scoreDXScoreDiv.classList.add('DX-Score'); FLindi.innerHTML = `F/L ${score.fastCount}/${score.lateCount}`;
scoreDXScoreDiv.innerHTML = `<h6>DX Score: ${score.deluxscore}/${diffucultyData.maxNotes * 3}</h6>`; DXScoreDiv.append(DXScore);
scoreInfoGridDiv.append(scoreDXScoreDiv); DXScoreDiv.append(FLindi);
scoreInfoDiv.append(scoreInfoGridDiv); rGrid.append(DXScoreDiv);
scoreDiv.append(scoreInfoDiv);
/* Full Combo */ /* Full Combo & Full Sync Icons, in a table of 1 row 2 col */
/* Full Sync */
/* Player Placement */ const FCFSgrid = document.createElement('div');
FCFSgrid.setAttribute("class", "fcfs-grid");
/* Full Combo Icon */
let FCTypes = ["SC", "FC", "FCp", "AP", "APp"];
let FCimgDiv = document.createElement('div');
let FCimg = document.createElement('img');
FCimg.addEventListener("error", function () {
this.src = "assets/icon/UI_Icon_000000.png";
});
FCimgDiv.classList.add('fullCombo-image'); //seriously galexion make up your god damned mind
FCimg.classList.add('fullCombo-image');
FCimg.src = "assets/uicon/UI_CHR_PlayBonus_" + FCTypes[score.comboStatus] + '.png';
FCimgDiv.append(FCimg)
FCFSgrid.append(FCimgDiv)
/* Full Sync Icon */
let FSTypes = ["PS", "FS", "FSp"];
let FSimgDiv = document.createElement('div');
let FSimg = document.createElement('img');
FSimg.addEventListener("error", function () {
this.src = "assets/icon/UI_Icon_000000.png";
});
FSimgDiv.classList.add('fullSync-image'); //seriously galexion make up your god damned mind
FSimg.classList.add('fullSync-image');
FSimg.src = "assets/uicon/UI_CHR_PlayBonus_" + FSTypes[score.syncStatus] + '.png';
FSimgDiv.append(FSimg);
FCFSgrid.append(FSimgDiv);
/* Details shit */
let detailsBlock = document.createElement('details');
detailsBlock.classList.add('score-info-grid');
let summary = document.createElement('summary');
summary.textContent = "Details";
const detailsGridDiv = document.createElement('div');
/* title to table */
let detailsTable = document.createElement('table');
await createtTable(detailsTable, score)
detailsGridDiv.append(detailsTable);
detailsBlock.append(detailsGridDiv);
scoreDiv.append(detailsBlock);
/* Side note: Can't Do Any of this without the Image Assets / Information, So Moving on for now */
/* setting stuff up */ /* setting stuff up */
rGrid.classList.add('rGrid');
tasGrid.classList.add('tasGrid');
rGrid.append(FCFSgrid)
scoreDiv.append(rGrid)
scoreDiv.append(tasGrid)
scoreDiv.setAttribute("class", "score-grid"); scoreDiv.setAttribute("class", "score-grid");
scoreIncrement++ scoreIncrement++
@ -298,6 +362,118 @@ async function userPlayLogFormatter(div, loadMoreButton) {
// If there are no more scores to load, hide the "Load More" button. // If there are no more scores to load, hide the "Load More" button.
} }
function createtTable(detailsTable, score) { //thing needs to be seperated or else it will keep creating the 2nd recent score. beats me. \-(*-*)-/
return new Promise((resolve, reject) => {
let hrow = detailsTable.insertRow(0);
let judgementType = ["Critical Perfect", "Perfect", "Great", "Good", "Miss"];
let noteType = ["Tap", "Hold", "Slide", "Break", "Touch"];
let noteJudgement = [
[
score.tapCriticalPerfect,
score.tapPerfect,
score.tapGreat,
score.tapGood,
score.tapMiss,
],
[
score.holdCriticalPerfect,
score.holdPerfect,
score.holdGreat,
score.holdGood,
score.holdMiss,
],
[
score.slideCriticalPerfect,
score.slidePerfect,
score.slideGreat,
score.slideGood,
score.slideMiss,
],
[
score.breakCriticalPerfect,
score.breakPerfect,
score.breakGreat,
score.breakGood,
score.breakMiss,
],
[
score.touchCriticalPerfect,
score.touchPerfect,
score.touchGreat,
score.touchGood,
score.touchMiss,
]
]
if (score.isCriticalDisp == 1) { // Perform a check to see if critPerfects are required
let blankCell = hrow.insertCell(0);
blankCell.innerText = ""
for (i = 0; i < judgementType.length; i++) {
let cell = hrow.insertCell(i + 1);
cell.innerText = judgementType[i];
}
if (score.isTouch == 1) { // Check if Touch Notes are Needed.
let judgementCount = (judgementType.length - 1) + score.isCriticalDisp;
for (i = 0; i < noteType.length; i++) {
let row = detailsTable.insertRow(i);
let blankCell = row.insertCell(0);
blankCell.innerText = noteType[i]
for (ii = 0; ii < judgementCount; ii++) {
let cell = row.insertCell(ii + 1);
cell.innerText = noteJudgement[i][ii]
}
}
} else {
let judgementCount = (judgementType.length - 1) + score.isCriticalDisp;
for (i = 0; i < noteType.length - 1; i++) {
let row = detailsTable.insertRow(i);
let blankCell = row.insertCell(0);
blankCell.innerText = noteType[i]
for (ii = 0; ii < judgementCount; ii++) {
let cell = row.insertCell(ii + 1);
cell.innerText = noteJudgement[i][ii]
}
}
}
} else if (score.isCriticalDisp == 0) {
let blankCell = hrow.insertCell(0);
blankCell.innerText = ""
for (i = 0; i < judgementType.length-1; i++) {
let cell = hrow.insertCell(i+1);
cell.innerText = judgementType[i+1];
}
if (score.isTouch == 1) { // Check if Touch Notes are Needed.
let judgementCount = (judgementType.length - 1) + score.isCriticalDisp;
for (i = 0; i < noteType.length; i++) {
let row = detailsTable.insertRow(i);
let blankCell = row.insertCell(0);
blankCell.innerText = noteType[i]
for (ii = 0; ii < judgementCount; ii++) {
let cell = row.insertCell(ii+1);
cell.innerText = noteJudgement[i][ii+1]
}
}
} else {
let judgementCount = (judgementType.length - 1) + score.isCriticalDisp;
for (i = 0; i < noteType.length; i++) {
let row = detailsTable.insertRow(i);
let blankCell = row.insertCell(0);
blankCell.innerText = noteType[i]
for (ii = 0; ii < judgementCount-1; ii++) {
let cell = row.insertCell(ii+1);
cell.innerText = noteJudgement[i][ii+1]
}
}
}
}
resolve()
});
} // this was 100 lines of mehness, this shouldnt have taken this long and i probably could have had it at 50 to 75 lines of code instead but i honestly am tired.
/* User Area Status Renderer */ /* User Area Status Renderer */
async function userAreaStatusFormatter(div) { async function userAreaStatusFormatter(div) {
@ -308,7 +484,6 @@ async function userAreaStatusFormatter(div) {
for (let i = UserAreaData.length - 1; i >= 0; i--) { for (let i = UserAreaData.length - 1; i >= 0; i--) {
const area = UserAreaData[i]; // get the area const area = UserAreaData[i]; // get the area
const mapInfo = await getReleventInformationMap(mapMetadata, area.map_id || area.mapId); // get the relevent Map Information const mapInfo = await getReleventInformationMap(mapMetadata, area.map_id || area.mapId); // get the relevent Map Information
console.log(mapInfo)
if (!mapInfo) continue // continue if mapInfo cant be found for a map if (!mapInfo) continue // continue if mapInfo cant be found for a map
const areaGrid = document.createElement('div'); // create the Grid for the area inforrmation to go const areaGrid = document.createElement('div'); // create the Grid for the area inforrmation to go
areaGrid.classList.add('areaGrid'); // add the appropriate class areaGrid.classList.add('areaGrid'); // add the appropriate class
@ -331,7 +506,6 @@ async function userAreaStatusFormatter(div) {
} else if (area.distance !== 0) { } else if (area.distance !== 0) {
let diffrence = unlock.Distance - area.distance let diffrence = unlock.Distance - area.distance
if (diffrence === 0) { if (diffrence === 0) {
console.log(unlock)
areaKilometers.innerHTML = areaKilometers.innerHTML + ` Task Track!<br>Clear ${unlock.TreasureId.str} to continue!`; areaKilometers.innerHTML = areaKilometers.innerHTML + ` Task Track!<br>Clear ${unlock.TreasureId.str} to continue!`;
} else { } else {
areaKilometers.innerHTML = areaKilometers.innerHTML + ` ${diffrence} KM until Next Reward.`; areaKilometers.innerHTML = areaKilometers.innerHTML + ` ${diffrence} KM until Next Reward.`;
@ -361,10 +535,8 @@ async function userImageFormatter(div) {
let memorialImageList = await imageList(); // get image list let memorialImageList = await imageList(); // get image list
let imageInfoDiv = document.getElementById("image-info-header-div"); let imageInfoDiv = document.getElementById("image-info-header-div");
imageInfoDiv.innerHTML = ""; imageInfoDiv.innerHTML = "";
console.log("Attempting to search list with EXT_ID " + ext_id.toString())
for (var i = 0; i < memorialImageList.length; i++) { // for each name in the array for (var i = 0; i < memorialImageList.length; i++) { // for each name in the array
let imageName = memorialImageList[i] let imageName = memorialImageList[i]
console.log(imageName)
if (imageName.startsWith(ext_id.toString())) { // Check if the External ID matches the ID within the photo at the beginning if (imageName.startsWith(ext_id.toString())) { // Check if the External ID matches the ID within the photo at the beginning
let memorialImage = document.createElement('img'); let memorialImage = document.createElement('img');
memorialImage.classList.add('memorialImage'); memorialImage.classList.add('memorialImage');
@ -553,3 +725,18 @@ async function imageList() {
} }
} }
async function rankImgCheck() {
const url = "/assets/uicon/UI_TTR_Rank_AA.png";
try {
const response = await fetch(url, {
method: "GET",
headers: {
"Content-Type": "application/json",
},
});
return true
} catch (error) {
return false
}
}

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@ -88,9 +88,13 @@ h4.profile {
font-size: 2em; font-size: 2em;
} }
@media (max-width: 768px) { @media (max-width: 600px) {
h4 { h4.score-grid {
font-size: 1.5em; font-size: 4vmin;
}
h4.DX-Score {
font-size: 3vmin;
} }
} }
@ -201,111 +205,89 @@ h4.profile {
padding-top: 1em; padding-top: 1em;
padding-bottom: 1em; padding-bottom: 1em;
} }
/* Galexion make your fucking mind up are you going to use camelCase or dashe-instead-of-spaces */
/* Galexion make your fucking mind up are you going to use camelCase or dashes-instead-of-spaces */
.score-grid { .score-grid {
display: grid; display: grid;
grid-template-rows: min-content min-content min-content; grid-template-rows: 0.75fr min-content min-content;
grid-template-columns: 82.5% min-content min-content; grid-template-columns: 0.75fr min-content max-content;
grid-auto-rows: minmax(100px, auto); grid-auto-rows: minmax(100px, auto);
grid-template-areas: grid-template-areas:
'label0 label0' "Jacket tasGrid rGrid"
'label1 label2' "Details Details Details";
'label1 label3'
'label1 label4';
gap: 0px; gap: 0px;
height: 100%; margin-bottom: 0.2em;
max-width: 75%;
} }
.rGrid {
display:grid;
grid-area: rGrid;
grid-template-rows: min-content min-content;
grid-template-areas:
'FC-FS'
'DXs-Fast-Slow';
}
.fcfs-grid {
grid-area: FC-FS;
display: grid;
grid-template-rows: min-content min-content;
grid-template-areas:
'fc'
'fs';
gap: 0px;
}
.tasGrid {
grid-area: tasGrid;
display:grid;
grid-template-rows: min-content min-content;
grid-template-areas:
'title'
'achivement'
'score-grade';
}
@media (min-width: 600px) { @media (min-width: 600px) {
.score-grid { .score-grid {
max-width: 80%; max-width: 80%;
width: 80%; width: 80%;
grid-template-rows: max-content min-content min-content; grid-template-rows: 1fr, auto;
grid-template-columns: 1fr 1fr 1fr; grid-template-columns: 1fr 1fr 1fr;
grid-auto-rows: minmax(100px, auto); grid-auto-rows: auto;
grid-template-areas: grid-template-areas:
'label0 label0 label0' "Jacket tasGrid rGrid"
'label1 label2 label3' "Details Details Details";
'label1 label4 label4';
margin: auto; margin: auto;
margin-bottom: 0.2em;
}
h4.score-grid {
font-size: 5vw;
}
.fcfs-grid {
grid-area: FC-FS;
display: grid;
grid-auto-columns: min-content min-content;
grid-template-areas:
'fc fs';
gap: 0px;
} }
.score-jacket { .score-jacket {
grid-area: Jacket;
background-color: #9EF6B5;
grid-area: label1;
display: block;
margin-left: auto;
margin-right: auto;
max-width: 100%;
width: 100%;
}
/* Please I really dont want to make a nested grid */
.score-info-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-template-rows: repeat(3, 1fr);
grid-gap: 10px;
grid-template-areas:
"DX-Score DX-Score DX-Score"
"full-combo full-sync multi-place"
". . details";
}
}
.score-title {
background-color: #D5BBCA;
grid-area: label0;
}
.score-achivement {
background-color: #ED69FD;
grid-area: label2;
}
.score-grade {
background-color: #9B5999;
grid-area: label3;
}
.score-info {
background-color: #58B669;
grid-area: label4;
}
/* Please I really dont want to make a nested grid */
.score-info-grid {
display: grid;
grid-template-columns: repeat(3, min-content);
grid-template-rows: repeat(3, min-content);
grid-gap: 10px;
grid-template-areas:
"DX-Score DX-Score DX-Score"
"full-combo full-sync multi-place"
"details details details";
}
.DX-Score {
grid-area: DX-Score;
}
.score-jacket {
background-color: #9EF6B5;
grid-area: label1;
display: block; display: block;
margin-left: auto; margin-left: auto;
margin-right: auto; margin-right: auto;
@ -314,6 +296,110 @@ h4.profile {
} }
h4.DX-Score { /* Please I really dont want to make a nested grid */
font-size: 2em; .score-info-grid {
grid-area: Details;
display: grid;
grid-template-columns: repeat(3, 0.5fr);
grid-template-rows: repeat(3, 0.5fr);
grid-gap: 10px;
grid-template-areas:
"timingTable timingTable"
"maxCombo maxSync";
}
}
.score-title {
grid-area: title;
}
.score-achivement {
grid-area: achivement;
}
.score-grade {
grid-area: score-grade;
}
.score-info {
grid-area: label4;
}
.DX-Score {
grid-area: DXs-Fast-Slow;
}
.score-jacket {
grid-area: Jacket;
display: block;
margin-left: auto;
margin-right: auto;
max-width: 75%;
width: 75%;
}
#user-play-data {
object-fit: inherit;
}
img.sg-image {
width:17vw;
max-width: 125px;
}
img.fullCombo-image {
width:12vw;
max-width: 120px;
}
img.fullSync-image {
width:12vw;
max-width: 120px;
}
.fullCombo-image:nth-of-type(1) {
grid-area: fc;
}
.fullSync-image:nth-of-type(1) {
grid-area: fs;
}
.score-info-grid {
grid-area: Details;
display: grid;
grid-template-columns: repeat(3, 0.5fr);
grid-template-rows: repeat(3, 0.5fr);
grid-gap: 10px;
grid-template-areas:
"timingTable timingTable"
"maxCombo maxSync";
}
/* I really could'nt be asked to make css code, so i asked clyde instead. ty clyde. */
table {
border-collapse: collapse;
width: 100%;
}
th, td {
border: 1px solid black;
padding: 8px;
text-align: left;
}
th {
background-color: #f2f2f2;
}
tr:nth-child(even) {
background-color: #dddddd;
} }

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@ -25,6 +25,7 @@ in the public folder, the assets should look like this
\_ | - icon \_ | - icon
| - jacket | - jacket
| - metadata | - metadata
| - uicon
``` ```
Then, create the `/public/image/` folder. this will be where the images will be stored. Then, create the `/public/image/` folder. this will be where the images will be stored.
@ -32,7 +33,9 @@ Then, create the `/public/image/` folder. this will be where the images will be
You'll also need the Game metadata, extracted using [SegaParser](https://dev.s-ul.net/Galexion/segaparser), You'll also need the Game metadata, extracted using [SegaParser](https://dev.s-ul.net/Galexion/segaparser),
to get the game metadata. this is ***Nessasary*** for the interface to function. to get the game metadata. this is ***Nessasary*** for the interface to function.
Tip: you'll need to extract both Common (FC, FS, and Rank) and streamed assets.
you'll also need to go and create your own Grayscale version of FC and FS. SnS.
## Aqua ## Aqua

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@ -23,11 +23,18 @@
<div id="loginContent"> <div id="loginContent">
<details> <details>
<summary> <summary>
<h4>Issue Log:</h4> <h4>Issue & Update Log:</h4>
</summary> </summary>
<h5> <h5>
Hello and welcome to the beta of the new score layout, apart of a bigger redo of the front end.
<br><br>
Changes: <br>
- literally the whole score layout<br>
- score grade will now switch between Text & Image depending on if you had imported them into your assets folder.
<br><br>
issues:<br>
- Site Is Not Complete<br> - Site Is Not Complete<br>
- Artemis does not Support Memorial Photos, though that is coming.<br> - Details dropdown does nothing. that is currently intended, as i haven't coded it in yet.<br>
UI Jackets Have Now been fixed, please redl segapaser and rerun music.js.</h5> UI Jackets Have Now been fixed, please redl segapaser and rerun music.js.</h5>
</details> </details>
</div> </div>

32
views/log.ejs Normal file
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@ -0,0 +1,32 @@
<% var rootPath='../' ; %>
<%- include(rootPath + 'templates/header.ejs' ); %>
<div id="loginContent">
<h1>Mai<b>DXNet</b> Dashboard</h1>
<h5>Total Users Registered: <%= params.totalUsers %></h5>
<h4>Please Input your 20 Digit Access Code.</h4>
<form id="myForm">
<input type="text" name="myInput" minlength="20" maxlength="20" placeholder="0000011111222223333344444" required>
<button type="submit">Submit</button>
</form>
<script type="text/javascript" src="/javascript/login.js"></script>
</div>
<div id="loginContent">
<h4>
Please Note:
</h4>
<p>
This is mainly a Demo of <a href="https://dev.s-ul.net/Galexion/MaiMaiDXNet">MaiMaiDXNet</a>, and should not be used for actual play.
<br><br>
If Testing on your own card, please visit <a href="http://vermilliondx.ml">here</a> to import your data from any other Water based Amusement Server.
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Note that Some scores, Song Jackets, or other ammenitys are missing. this is completely normal.
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Everything that was not supposed to be missing is now back. Please update any personal / production instances to the latest version.
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For Up to date information, join our <a href="https://discord.gg/EEJKDpFTVT">Discord Server</a>
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