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Release 0.1.2
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README.md
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README.md
@ -13,7 +13,7 @@ place it in the same folder as the game executable (Sinmai.exe), then follow **o
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### BepInEx (fast)
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- Update [segatools](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest).
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- Download [Rizu-v0.1.1.zip](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/download/v0.1.1/Rizu-v0.1.1.zip).
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- Download [Rizu-BepInEx-v0.1.2.zip](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/download/v0.1.2/Rizu-BepInEx-v0.1.2.zip).
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- Extract the zip into the base game folder (containing `Sinmai.exe`).
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- Edit `segatools.ini`, adding this entry:
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```ini
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@ -32,19 +32,17 @@ targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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```
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#### Installing the MonoMod loader for BepInEx
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- Download the [MonoMod loader for BepInEx](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest)
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- Extract the `BepInEx` folder from the archive into the base game folder.
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#### Installing the score hook
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- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest) and
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place it in `BepInEx/monomod`.
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- Download [Rizu-v0.1.2.zip](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/download/v0.1.2/Rizu-v0.1.2.zip).
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- Extract it into the base game folder.
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In the end, your game directory should look like this:
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```
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└───BepInEx
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└───monomod
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└───Assembly-CSharp.Rizu.mm.dll
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└───plugins
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└───Rizu
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├───Rizu.dll
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└───Rizu.Core.dll
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├───Sinmai_Data
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├───Rizu.cfg
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├───Sinmai.exe
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@ -53,19 +51,19 @@ In the end, your game directory should look like this:
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### Hard-patching using MonoMod
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- Download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest).
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- Download `Assembly-CSharp.Rizu.mm.dll` from[releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
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- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
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and place it in `Sinmai_Data/Managed`.
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- Run `MonoMod.exe path\to\Sinmai_Data\Managed\Assembly-CSharp.dll` in a command prompt.
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- Rename `MONOMODDED_Assembly-CSharp.dll` to `Assembly-CSharp.dll`, optionally backing up the original file.
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## Development
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Copy these files from `Sinmai_Data/Managed` into `Rizu/External`:
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Copy these files from `Sinmai_Data/Managed` into `External`:
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- `Assembly-CSharp.dll`
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- `UnityEngine.dll`
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- `UnityEngine.CoreModule.dll`
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- `UnityEngine.JSONSerializeModule.dll`
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- `UnityEngine.UnityWebRequestModule.dll`
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You will also need to download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest). and extract to `Rizu/External`.
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You will also need to download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest). and extract to `External`.
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After that, the project can be restored and built normally.
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.1.0")]
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[assembly: AssemblyFileVersion("0.1.1.0")]
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[assembly: AssemblyVersion("0.1.2.0")]
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[assembly: AssemblyFileVersion("0.1.2.0")]
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@ -11,7 +11,7 @@
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<RootNamespace>Rizu.BepInEx</RootNamespace>
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<AssemblyName>Rizu</AssemblyName>
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<Product>Rizu</Product>
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<Version>0.1.1</Version>
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<Version>0.1.2</Version>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>latest</LangVersion>
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.1.0")]
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[assembly: AssemblyFileVersion("0.1.1.0")]
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[assembly: AssemblyVersion("0.1.2.0")]
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[assembly: AssemblyFileVersion("0.1.2.0")]
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@ -10,7 +10,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Rizu.Core</RootNamespace>
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<AssemblyName>Rizu.Core</AssemblyName>
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<Version>0.1.1</Version>
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<Version>0.1.2</Version>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>latest</LangVersion>
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.1.0")]
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[assembly: AssemblyFileVersion("0.1.1.0")]
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[assembly: AssemblyVersion("0.1.2.0")]
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[assembly: AssemblyFileVersion("0.1.2.0")]
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@ -10,7 +10,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Rizu.MonoMod</RootNamespace>
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<AssemblyName>Rizu.MonoMod</AssemblyName>
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<Version>0.1.1</Version>
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<Version>0.1.2</Version>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>latest</LangVersion>
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@ -67,7 +67,6 @@
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</ItemGroup>
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<ItemGroup>
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<Content Include="ILRepack.targets" />
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<Content Include="Resources\Rizu.cfg" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Rizu.Core\Rizu.Core.csproj">
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