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.gitignore
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.gitignore
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# Created by https://www.toptal.com/developers/gitignore/api/csharp,rider,dotnetcore
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# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,rider,dotnetcore
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
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||||
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|
||||
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|
||||
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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# End of https://www.toptal.com/developers/gitignore/api/csharp,rider,dotnetcore
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|
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External
|
||||
!External/.gitkeep
|
13
.idea/.idea.Rizu/.idea/.gitignore
generated
vendored
Normal file
13
.idea/.idea.Rizu/.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
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|
||||
/workspace.xml
|
||||
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|
||||
/projectSettingsUpdater.xml
|
||||
/.idea.Rizu.iml
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# Datasource local storage ignored files
|
||||
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|
||||
/dataSources.local.xml
|
4
.idea/.idea.Rizu/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.Rizu/.idea/encodings.xml
generated
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
8
.idea/.idea.Rizu/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.Rizu/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
59
README.md
Normal file
59
README.md
Normal file
@ -0,0 +1,59 @@
|
||||
# Rizu
|
||||
A Tachi score hook for maimai DX.
|
||||
|
||||
Tested versions:
|
||||
- BUDDiES
|
||||
|
||||
## Installation
|
||||
First, get the [config file](https://kamai.tachi.ac/client-file-flow/CIaa7b4d91041688189231cfc696c0754120b1790b) and
|
||||
place it in the same folder as the game executable (Sinmai.exe), then follow one of the methods below (**either**
|
||||
BepInEx **or** hard-patching using MonoMod).
|
||||
|
||||
### BepInEx
|
||||
#### Installing BepInEx
|
||||
- Update [segatools](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest).
|
||||
- Download [BepInEx 5](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.1).
|
||||
- Extract the `BepInEx` folder from the archive into the base game folder, ignoring other files.
|
||||
- Edit `segatools.ini`, adding this entry:
|
||||
```ini
|
||||
[unity]
|
||||
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
|
||||
```
|
||||
|
||||
#### Installing the MonoMod loader for BepInEx
|
||||
- Download the [MonoMod loader for BepInEx](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest)
|
||||
- Extract the `BepInEx` folder from the archive into the base game folder.
|
||||
|
||||
#### Installing the score hook
|
||||
- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest) and
|
||||
place it in `BepInEx/monomod`.
|
||||
|
||||
In the end, your game directory should look like this:
|
||||
```
|
||||
└───BepInEx
|
||||
└───monomod
|
||||
└───Assembly-CSharp.Rizu.mm.dll
|
||||
├───Sinmai_Data
|
||||
├───Rizu.cfg
|
||||
├───Sinmai.exe
|
||||
└───segatools.ini
|
||||
```
|
||||
|
||||
### Hard-patching using MonoMod
|
||||
- Download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest).
|
||||
- Download `Assembly-CSharp.Rizu.mm.dll` from[releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
|
||||
and place it in `Sinmai_Data/Managed`.
|
||||
- Run `MonoMod.exe path\to\Sinmai_Data\Managed\Assembly-CSharp.dll` in a command prompt.
|
||||
- Rename `MONOMODDED_Assembly-CSharp.dll` to `Assembly-CSharp.dll`, optionally backing up the original file.
|
||||
|
||||
## Development
|
||||
Copy these files from `Sinmai_Data/Managed` into `Rizu/External`:
|
||||
- `Assembly-CSharp.dll`
|
||||
- `UnityEngine.dll`
|
||||
- `UnityEngine.CoreModule.dll`
|
||||
- `UnityEngine.JSONSerializeModule.dll`
|
||||
- `UnityEngine.UnityWebRequestModule.dll`
|
||||
|
||||
You will also need to download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest). and extract to `Rizu/External`.
|
||||
|
||||
After that, the project can be restored and built normally.
|
16
Rizu.sln
Normal file
16
Rizu.sln
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rizu", "Rizu\Rizu.csproj", "{888E076C-8A77-453F-87DC-BC0186FDBB55}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{888E076C-8A77-453F-87DC-BC0186FDBB55}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
254
Rizu/Exporter.cs
Normal file
254
Rizu/Exporter.cs
Normal file
@ -0,0 +1,254 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using MAI2.Util;
|
||||
using MAI2System;
|
||||
using Manager;
|
||||
using Manager.UserDatas;
|
||||
using Rizu.Models;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Rizu;
|
||||
|
||||
public class Exporter : SingletonMonoBehaviour<Exporter>
|
||||
{
|
||||
protected Exporter()
|
||||
{
|
||||
_dontDestroyOnLoad = true;
|
||||
}
|
||||
|
||||
// ReSharper disable Unity.PerformanceAnalysis
|
||||
public IEnumerator ExportScore(GameScoreList score)
|
||||
{
|
||||
if (!_config.Enabled)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
var user = Singleton<UserDataManager>.Instance.GetUserData(score.PlayerIndex);
|
||||
var import = ScoreConversion.CreateScoreBatchManual(score);
|
||||
|
||||
yield return SubmitImport(import, user.Detail.AccessCode);
|
||||
}
|
||||
|
||||
public IEnumerator ExportDan(UserDetail userDetail)
|
||||
{
|
||||
if (!_config.Enabled)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
var import = ScoreConversion.CreateDanBatchManual((int)userDetail.CourseRank);
|
||||
|
||||
if (string.IsNullOrEmpty(import))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return SubmitImport(import, userDetail.AccessCode);
|
||||
}
|
||||
|
||||
private string GetTokenForAccessCode(string accessCode)
|
||||
{
|
||||
if (accessCode != null && _config.AccessTokens.TryGetValue(accessCode, out var accessToken))
|
||||
{
|
||||
return accessToken;
|
||||
}
|
||||
|
||||
if (_config.AccessTokens.TryGetValue("default", out accessToken))
|
||||
{
|
||||
return accessToken;
|
||||
}
|
||||
|
||||
if (accessCode == null)
|
||||
{
|
||||
Logger.Error("No `default` token was set for guest plays. Not sending import.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Logger.Error(
|
||||
"Access code {0}******** does not have an associated API key, and no `default` token was set. Not sending import.",
|
||||
accessCode.Substring(0, 12));
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private IEnumerator SubmitImport(string import, string accessCode)
|
||||
{
|
||||
var accessToken = GetTokenForAccessCode(accessCode);
|
||||
|
||||
if (accessToken == null)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
Logger.Debug("Sending import to Tachi: {0}", import);
|
||||
|
||||
using var req = new UnityWebRequest(_config.TachiBaseUrl + _config.TachiImportEndpoint);
|
||||
using var certHandler = new ForceAcceptAllCertificateHandler();
|
||||
req.method = UnityWebRequest.kHttpVerbPOST;
|
||||
req.timeout = _config.NetworkTimeout;
|
||||
// req.certificateHandler = certHandler;
|
||||
req.uploadHandler = new UploadHandlerRaw(new UTF8Encoding().GetBytes(import));
|
||||
req.downloadHandler = new DownloadHandlerBuffer();
|
||||
req.SetRequestHeader("Content-Type", "application/json");
|
||||
req.SetRequestHeader("X-User-Intent", "false");
|
||||
req.SetRequestHeader("Authorization", $"Bearer {accessToken}");
|
||||
|
||||
yield return req.SendWebRequest();
|
||||
|
||||
if (req.isNetworkError || req.isHttpError)
|
||||
{
|
||||
Logger.Error("Could not send score to Tachi: {0}", req.error);
|
||||
|
||||
if (string.IsNullOrEmpty(_config.FailedImportsFolder))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
var filename = $"{accessCode ?? "GUEST"}_{DateTime.Now:yyyyMMdd'_'HHmmss}.json";
|
||||
var path = Path.Combine(_config.FailedImportsFolder, filename);
|
||||
|
||||
ThreadPool.QueueUserWorkItem(_ => SaveFailedImport(path, import));
|
||||
|
||||
Logger.Info("Saved failed import to {0}", path);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
TachiResponse<BatchManualResponseBody> resp;
|
||||
|
||||
try
|
||||
{
|
||||
resp = JsonUtility.FromJson<TachiResponse<BatchManualResponseBody>>(req.downloadHandler.text);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error("Could not parse response from Tachi: {0}", e);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (!resp.success)
|
||||
{
|
||||
Logger.Error("Score import not successful: {0}", resp.description);
|
||||
yield break;
|
||||
}
|
||||
|
||||
Logger.Info("{0}", resp.description);
|
||||
|
||||
var pollUrl = resp.body?.url;
|
||||
|
||||
if (string.IsNullOrEmpty(pollUrl))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
Logger.Info("Poll URL: {0}", pollUrl);
|
||||
|
||||
yield return PollImport(pollUrl, accessToken);
|
||||
}
|
||||
|
||||
private IEnumerator PollImport(string pollUrl, string accessToken)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
using var pollReq = UnityWebRequest.Get(pollUrl);
|
||||
using var certHandler = new ForceAcceptAllCertificateHandler();
|
||||
pollReq.timeout = _config.NetworkTimeout;
|
||||
pollReq.certificateHandler = certHandler;
|
||||
pollReq.downloadHandler = new DownloadHandlerBuffer();
|
||||
pollReq.SetRequestHeader("Authorization", $"Bearer {accessToken}");
|
||||
|
||||
yield return pollReq.SendWebRequest();
|
||||
|
||||
TachiResponse<ImportStatusResponseBody> pollResp;
|
||||
|
||||
try
|
||||
{
|
||||
pollResp = JsonUtility.FromJson<TachiResponse<ImportStatusResponseBody>>(pollReq.downloadHandler.text);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error("Could not parse response from Tachi: {0}", e);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (!pollResp.success)
|
||||
{
|
||||
Logger.Error("Import failed: {0}", pollResp.description);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (pollResp.body.importStatus == "completed")
|
||||
{
|
||||
Logger.Info(
|
||||
"{0} ({1} scores, {2} sessions, {3} errors)",
|
||||
pollResp.description,
|
||||
pollResp.body.import.scoreIDs.Length,
|
||||
pollResp.body.import.createdSessions.Length,
|
||||
pollResp.body.import.errors.Length);
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveFailedImport(string path, string import)
|
||||
{
|
||||
var parent = Path.GetDirectoryName(path);
|
||||
|
||||
if (!Directory.Exists(parent) && parent != null)
|
||||
{
|
||||
Directory.CreateDirectory(parent);
|
||||
}
|
||||
|
||||
File.WriteAllText(path, import);
|
||||
}
|
||||
|
||||
public void LoadConfig()
|
||||
{
|
||||
using var ini = new IniFile(".\\Rizu.cfg");
|
||||
|
||||
_config.Enabled = ini.getValue("General", "Enable", true);
|
||||
_config.NetworkTimeout = ini.getValue("General", "NetworkTimeout", 30);
|
||||
_config.FailedImportsFolder = ini.getValue("General", "FailedImportsFolder", "");
|
||||
_config.TachiBaseUrl = ini.getValue("Tachi", "BaseUrl", "https://kamai.tachi.ac");
|
||||
_config.TachiImportEndpoint = ini.getValue("Tachi", "Import", "/ir/direct-manual/import");
|
||||
|
||||
var keysSection = ini.findSection("Keys");
|
||||
|
||||
if (keysSection == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var section = keysSection.childHead; section != null; section = section.next)
|
||||
{
|
||||
_config.AccessTokens[section.name] = section.value;
|
||||
}
|
||||
|
||||
Logger.Info("Loaded configuration");
|
||||
Logger.Info("> Enabled: {0}", _config.Enabled);
|
||||
Logger.Info("> Network timeout: {0}", _config.NetworkTimeout);
|
||||
Logger.Info("> Tachi import URL: {0}{1}", _config.TachiBaseUrl, _config.TachiImportEndpoint);
|
||||
Logger.Info("> {0} API key{1} loaded", _config.AccessTokens.Count, _config.AccessTokens.Count != 1 ? "s" : "");
|
||||
}
|
||||
|
||||
private readonly Config _config = new();
|
||||
|
||||
private class Config
|
||||
{
|
||||
public bool Enabled;
|
||||
public int NetworkTimeout;
|
||||
public string FailedImportsFolder;
|
||||
public string TachiBaseUrl;
|
||||
public string TachiImportEndpoint;
|
||||
public Dictionary<string, string> AccessTokens = new();
|
||||
}
|
||||
}
|
0
Rizu/External/.gitkeep
vendored
Normal file
0
Rizu/External/.gitkeep
vendored
Normal file
11
Rizu/ForceAcceptAllCertificateHandler.cs
Normal file
11
Rizu/ForceAcceptAllCertificateHandler.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Rizu;
|
||||
|
||||
public class ForceAcceptAllCertificateHandler : CertificateHandler
|
||||
{
|
||||
protected override bool ValidateCertificate(byte[] certificateData)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
58
Rizu/Logger.cs
Normal file
58
Rizu/Logger.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Rizu;
|
||||
|
||||
// UnityEngine.Debug logs don't show up in BepInEx logs for some reason
|
||||
public static class Logger
|
||||
{
|
||||
private static readonly string LogPrefix = "[Rizu]";
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public static void Debug(string msg)
|
||||
{
|
||||
Log("DEBUG", msg);
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
[StringFormatMethod("format")]
|
||||
public static void Debug(string format, params object[] args)
|
||||
{
|
||||
Log("DEBUG", format, args);
|
||||
}
|
||||
|
||||
public static void Info(string msg)
|
||||
{
|
||||
Log("INFO", msg);
|
||||
}
|
||||
|
||||
[StringFormatMethod("format")]
|
||||
public static void Info(string format, params object[] args)
|
||||
{
|
||||
Log("INFO", format, args);
|
||||
}
|
||||
|
||||
public static void Error(string msg)
|
||||
{
|
||||
Log("ERROR", msg);
|
||||
}
|
||||
|
||||
[StringFormatMethod("format")]
|
||||
public static void Error(string format, params object[] args)
|
||||
{
|
||||
Log("ERROR", format, args);
|
||||
}
|
||||
|
||||
private static void Log(string level, string msg)
|
||||
{
|
||||
|
||||
System.Console.WriteLine($"{LogPrefix} [{level}] {msg}");
|
||||
}
|
||||
|
||||
[StringFormatMethod("format")]
|
||||
private static void Log(string level, string format, params object[] args)
|
||||
{
|
||||
System.Console.WriteLine($"{LogPrefix} [{level}] {format}", args);
|
||||
}
|
||||
|
||||
}
|
11
Rizu/Models/BatchManual.cs
Normal file
11
Rizu/Models/BatchManual.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManual
|
||||
{
|
||||
public BatchManualMeta meta = new();
|
||||
public BatchManualScore[] scores;
|
||||
public BatchManualMatchingClass classes;
|
||||
}
|
9
Rizu/Models/BatchManualDan.cs
Normal file
9
Rizu/Models/BatchManualDan.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualDan
|
||||
{
|
||||
public string dan;
|
||||
}
|
9
Rizu/Models/BatchManualMatchingClass.cs
Normal file
9
Rizu/Models/BatchManualMatchingClass.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualMatchingClass
|
||||
{
|
||||
public string matchingClass;
|
||||
}
|
11
Rizu/Models/BatchManualMeta.cs
Normal file
11
Rizu/Models/BatchManualMeta.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualMeta
|
||||
{
|
||||
public string game = "maimaidx";
|
||||
public string playtype = "Single";
|
||||
public string service = "Rizu";
|
||||
}
|
11
Rizu/Models/BatchManualOptional.cs
Normal file
11
Rizu/Models/BatchManualOptional.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualOptional
|
||||
{
|
||||
public uint fast;
|
||||
public uint slow;
|
||||
public uint maxCombo;
|
||||
}
|
11
Rizu/Models/BatchManualRankUp.cs
Normal file
11
Rizu/Models/BatchManualRankUp.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualRankUp
|
||||
{
|
||||
public BatchManualMeta meta = new();
|
||||
public BatchManualScore[] scores;
|
||||
public BatchManualDan classes;
|
||||
}
|
9
Rizu/Models/BatchManualResponseBody.cs
Normal file
9
Rizu/Models/BatchManualResponseBody.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualResponseBody
|
||||
{
|
||||
public string url;
|
||||
}
|
16
Rizu/Models/BatchManualScore.cs
Normal file
16
Rizu/Models/BatchManualScore.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualScore
|
||||
{
|
||||
public float percent;
|
||||
public string lamp;
|
||||
public string matchType = "songTitle";
|
||||
public string identifier;
|
||||
public string difficulty;
|
||||
public long timeAchieved;
|
||||
public BatchManualScoreJudgements judgements;
|
||||
public BatchManualOptional optional;
|
||||
}
|
13
Rizu/Models/BatchManualScoreJudgements.cs
Normal file
13
Rizu/Models/BatchManualScoreJudgements.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class BatchManualScoreJudgements
|
||||
{
|
||||
public uint pcrit;
|
||||
public uint perfect;
|
||||
public uint great;
|
||||
public uint good;
|
||||
public uint miss;
|
||||
}
|
11
Rizu/Models/ImportDocument.cs
Normal file
11
Rizu/Models/ImportDocument.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class ImportDocument
|
||||
{
|
||||
public string[] scoreIDs;
|
||||
public ImportErrContent[] errors;
|
||||
public SessionInfoReturn[] createdSessions;
|
||||
}
|
10
Rizu/Models/ImportErrContent.cs
Normal file
10
Rizu/Models/ImportErrContent.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class ImportErrContent
|
||||
{
|
||||
public string type;
|
||||
public string message;
|
||||
}
|
10
Rizu/Models/ImportProgress.cs
Normal file
10
Rizu/Models/ImportProgress.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class ImportProgress
|
||||
{
|
||||
public string description;
|
||||
public int value;
|
||||
}
|
11
Rizu/Models/ImportStatusResponseBody.cs
Normal file
11
Rizu/Models/ImportStatusResponseBody.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class ImportStatusResponseBody
|
||||
{
|
||||
public string importStatus;
|
||||
public ImportProgress progress;
|
||||
public ImportDocument import;
|
||||
}
|
10
Rizu/Models/SessionInfoReturn.cs
Normal file
10
Rizu/Models/SessionInfoReturn.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class SessionInfoReturn
|
||||
{
|
||||
public string type;
|
||||
public string sessionID;
|
||||
}
|
11
Rizu/Models/TachiResponse.cs
Normal file
11
Rizu/Models/TachiResponse.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Rizu.Models;
|
||||
|
||||
[Serializable]
|
||||
public class TachiResponse<T>
|
||||
{
|
||||
public bool success;
|
||||
public string description;
|
||||
public T body;
|
||||
}
|
35
Rizu/Properties/AssemblyInfo.cs
Normal file
35
Rizu/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Rizu")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Rizu")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("888E076C-8A77-453F-87DC-BC0186FDBB55")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
38
Rizu/Resources/Rizu.cfg
Normal file
38
Rizu/Resources/Rizu.cfg
Normal file
@ -0,0 +1,38 @@
|
||||
[General]
|
||||
|
||||
## Whether to enable score submissions
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable = true
|
||||
|
||||
## Timeout for score submission in seconds
|
||||
# Setting type: Int32
|
||||
# Default value: 30
|
||||
NetworkTimeout = 30
|
||||
|
||||
## Folder for storing imports that failed due to network errors.
|
||||
## Leave empty to disable
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
FailedImportsFolder =
|
||||
|
||||
[Keys]
|
||||
|
||||
## Kamaitachi API keys to use for score submissions, in the format
|
||||
## of `<access-code> = <api-key>`. The `default` key is used as fallback
|
||||
## if an access code does not have an API key set, and can be removed.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
default = <api-key>
|
||||
|
||||
[Tachi]
|
||||
|
||||
## Tachi instance base URL
|
||||
# Setting type: String
|
||||
# Default value: https://kamai.tachi.ac
|
||||
BaseUrl = https://kamai.tachi.ac
|
||||
|
||||
## Tachi score import endpoint
|
||||
# Setting type: String
|
||||
# Default value: /ir/direct-manual/import
|
||||
Import = /ir/direct-manual/import
|
111
Rizu/Rizu.csproj
Normal file
111
Rizu/Rizu.csproj
Normal file
@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
|
||||
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{888E076C-8A77-453F-87DC-BC0186FDBB55}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Rizu</RootNamespace>
|
||||
<AssemblyName>Assembly-CSharp.Rizu.mm</AssemblyName>
|
||||
<TargetFramework>net46</TargetFramework>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>
|
||||
https://api.nuget.org/v3/index.json;
|
||||
https://nuget.bepinex.dev/v3/index.json;
|
||||
https://nuget.samboy.dev/v3/index.json
|
||||
</RestoreAdditionalProjectSources>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
|
||||
<Reference Include="System"/>
|
||||
<Reference Include="System.Core"/>
|
||||
<Reference Include="System.Data"/>
|
||||
<Reference Include="System.Xml"/>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>External\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MonoMod">
|
||||
<HintPath>External\MonoMod.exe</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>External\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>External\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>External\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>External\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ForceAcceptAllCertificateHandler.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Models\BatchManual.cs" />
|
||||
<Compile Include="Models\BatchManualDan.cs" />
|
||||
<Compile Include="Models\BatchManualMatchingClass.cs" />
|
||||
<Compile Include="Models\BatchManualMeta.cs" />
|
||||
<Compile Include="Models\BatchManualOptional.cs" />
|
||||
<Compile Include="Models\BatchManualRankUp.cs" />
|
||||
<Compile Include="Models\BatchManualResponseBody.cs" />
|
||||
<Compile Include="Models\BatchManualScore.cs" />
|
||||
<Compile Include="Models\BatchManualScoreJudgements.cs" />
|
||||
<Compile Include="Models\ImportDocument.cs" />
|
||||
<Compile Include="Models\ImportErrContent.cs" />
|
||||
<Compile Include="Models\ImportProgress.cs" />
|
||||
<Compile Include="Models\ImportStatusResponseBody.cs" />
|
||||
<Compile Include="Models\SessionInfoReturn.cs" />
|
||||
<Compile Include="Models\TachiResponse.cs" />
|
||||
<Compile Include="patch_GameScoreList.cs" />
|
||||
<Compile Include="patch_AmManager.cs" />
|
||||
<Compile Include="patch_UserDetail.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs"/>
|
||||
<Compile Include="Exporter.cs" />
|
||||
<Compile Include="ScoreConversion.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Resources\Rizu.cfg" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
118
Rizu/ScoreConversion.cs
Normal file
118
Rizu/ScoreConversion.cs
Normal file
@ -0,0 +1,118 @@
|
||||
using System.Collections.Generic;
|
||||
using DB;
|
||||
using MAI2.Util;
|
||||
using Manager;
|
||||
using Rizu.Models;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Rizu;
|
||||
|
||||
public static class ScoreConversion
|
||||
{
|
||||
private static readonly string[] Difficulties = ["Basic", "Advanced", "Expert", "Master", "Re:Master"];
|
||||
|
||||
private static readonly Dictionary<int, string> DanIDToName = new()
|
||||
{
|
||||
{ 1, "DAN_1" },
|
||||
{ 2, "DAN_2" },
|
||||
{ 3, "DAN_3" },
|
||||
{ 4, "DAN_4" },
|
||||
{ 5, "DAN_5" },
|
||||
{ 6, "DAN_6" },
|
||||
{ 7, "DAN_7" },
|
||||
{ 8, "DAN_8" },
|
||||
{ 9, "DAN_9" },
|
||||
{ 10, "DAN_10" },
|
||||
{ 12, "SHINDAN_1" },
|
||||
{ 13, "SHINDAN_2" },
|
||||
{ 14, "SHINDAN_3" },
|
||||
{ 15, "SHINDAN_4" },
|
||||
{ 16, "SHINDAN_5" },
|
||||
{ 17, "SHINDAN_6" },
|
||||
{ 18, "SHINDAN_7" },
|
||||
{ 19, "SHINDAN_8" },
|
||||
{ 20, "SHINDAN_9" },
|
||||
{ 21, "SHINDAN_10" },
|
||||
{ 22, "SHINKAIDEN" },
|
||||
{ 23, "URAKAIDEN" },
|
||||
};
|
||||
|
||||
private const int KIRISAGI_STATION_MUSIC_ID = 11422;
|
||||
private const int LINK_ORIGINAL_MUSIC_ID = 131;
|
||||
|
||||
public static string CreateScoreBatchManual(GameScoreList scoreList)
|
||||
{
|
||||
var music = Singleton<DataManager>.Instance.GetMusic(scoreList.SessionInfo.musicId);
|
||||
var score = new BatchManualScore
|
||||
{
|
||||
percent = (float)scoreList.Achivement,
|
||||
lamp = scoreList.ComboType switch
|
||||
{
|
||||
PlayComboflagID.AllPerfectPlus => "ALL PERFECT+",
|
||||
PlayComboflagID.AllPerfect => "ALL PERFECT",
|
||||
PlayComboflagID.Gold => "FULL COMBO+",
|
||||
PlayComboflagID.Silver => "FULL COMBO",
|
||||
_ => scoreList.IsClear ? "CLEAR" : "FAILED",
|
||||
},
|
||||
identifier = music.name.str,
|
||||
difficulty = (scoreList.SessionInfo.musicId >= 10000 ? "DX " : "") + Difficulties[scoreList.SessionInfo.difficulty],
|
||||
timeAchieved = scoreList.UnixTime * 1000L,
|
||||
judgements = new BatchManualScoreJudgements
|
||||
{
|
||||
// .TrueCriticalNum stores the actual number of criticals,
|
||||
// even when critical judgements are hidden.
|
||||
pcrit = scoreList.TrueCriticalNum,
|
||||
perfect = scoreList.TruePerfectNum,
|
||||
great = scoreList.GreatNum,
|
||||
good = scoreList.GoodNum,
|
||||
miss = scoreList.MissNum,
|
||||
},
|
||||
optional = new BatchManualOptional
|
||||
{
|
||||
fast = scoreList.Fast,
|
||||
slow = scoreList.Late,
|
||||
maxCombo = scoreList.MaxCombo,
|
||||
}
|
||||
};
|
||||
|
||||
// Kirasagi Station, title in-game is U+3000 but title in Tachi is empty
|
||||
if (scoreList.SessionInfo.musicId == KIRISAGI_STATION_MUSIC_ID)
|
||||
{
|
||||
score.identifier = "";
|
||||
}
|
||||
|
||||
// There are two songs named Link.
|
||||
if (score.identifier == "Link")
|
||||
{
|
||||
// IDs from https://github.com/TNG-dev/Tachi/blob/staging/database-seeds/collections/songs-maimaidx.json
|
||||
score.identifier = scoreList.SessionInfo.musicId == LINK_ORIGINAL_MUSIC_ID ? "68" : "244";
|
||||
score.matchType = "tachiSongID";
|
||||
}
|
||||
|
||||
return JsonUtility.ToJson(new BatchManual
|
||||
{
|
||||
meta = new BatchManualMeta(),
|
||||
scores = [score],
|
||||
classes = new BatchManualMatchingClass
|
||||
{
|
||||
matchingClass = scoreList.Dan.ToString().Replace("Class_", ""),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
public static string CreateDanBatchManual(int rankID)
|
||||
{
|
||||
if (!DanIDToName.TryGetValue(rankID, out var dan))
|
||||
{
|
||||
System.Console.WriteLine("[Rizu] Unknown course rank ID {0}", rankID);
|
||||
return null;
|
||||
}
|
||||
|
||||
return JsonUtility.ToJson(new BatchManualRankUp
|
||||
{
|
||||
meta = new BatchManualMeta(),
|
||||
scores = [],
|
||||
classes = new BatchManualDan { dan = dan },
|
||||
});
|
||||
}
|
||||
}
|
21
Rizu/patch_AmManager.cs
Normal file
21
Rizu/patch_AmManager.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using MAI2.Util;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Manager;
|
||||
|
||||
public class patch_AmManager : AmManager
|
||||
{
|
||||
private extern void orig_Execute_WaitAmDaemonReady();
|
||||
|
||||
private void Execute_WaitAmDaemonReady()
|
||||
{
|
||||
var go = new GameObject { name = "Rizu" };
|
||||
go.AddComponent<Rizu.Exporter>();
|
||||
SingletonMonoBehaviour<Rizu.Exporter>.instance.LoadConfig();
|
||||
|
||||
orig_Execute_WaitAmDaemonReady();
|
||||
}
|
||||
}
|
30
Rizu/patch_GameScoreList.cs
Normal file
30
Rizu/patch_GameScoreList.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using MAI2.Util;
|
||||
|
||||
namespace Manager;
|
||||
|
||||
public class patch_GameScoreList(int index) : GameScoreList(index)
|
||||
{
|
||||
private extern void orig_SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue);
|
||||
|
||||
public new void SetPlayAfterRate(int musicRate, int danRate, UdemaeID dan, int classValue)
|
||||
{
|
||||
orig_SetPlayAfterRate(musicRate, danRate, dan, classValue);
|
||||
|
||||
if (!IsEnable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInfo.isAdvDemo || SessionInfo.isTutorial || !string.IsNullOrEmpty(SessionInfo.utageKanjiText))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var exporter = SingletonMonoBehaviour<Rizu.Exporter>.instance;
|
||||
|
||||
exporter.StartCoroutine(exporter.ExportScore(this));
|
||||
}
|
||||
}
|
33
Rizu/patch_UserDetail.cs
Normal file
33
Rizu/patch_UserDetail.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
using MAI2.Util;
|
||||
|
||||
namespace Manager.UserDatas;
|
||||
|
||||
public class patch_UserDetail : UserDetail
|
||||
{
|
||||
private extern void orig_set_CourseRank(uint value);
|
||||
|
||||
public void set_CourseRank(uint value)
|
||||
{
|
||||
// Don't send an import if it's the same rank
|
||||
if (value == CourseRank)
|
||||
{
|
||||
orig_set_CourseRank(value);
|
||||
return;
|
||||
}
|
||||
|
||||
orig_set_CourseRank(value);
|
||||
|
||||
// Don't send an import if it's rank 0 (invalid)
|
||||
if (value == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var exporter = SingletonMonoBehaviour<Rizu.Exporter>.instance;
|
||||
|
||||
exporter.StartCoroutine(exporter.ExportDan(this));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user