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https://github.com/HarukaKinen/Sinmai-Internal-Damage.git
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Add injection sound
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Sinmai-Internal-Damage/Functions/Sounds.cs
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20
Sinmai-Internal-Damage/Functions/Sounds.cs
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@ -0,0 +1,20 @@
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using System;
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using Mai2;
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using Manager;
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using Mono.Unix.Native;
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using UnityEngine;
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using VoiceCue = Mai2.Voice_000001.Cue;
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using JingleCue = Mai2.Mai2Cue.Cue;
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namespace Sinmai.Functions
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{
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public class Sounds
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{
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public static void InjectSound()
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{
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// Target: 0 = Left, 1 = Right, 2 = Both.
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Manager.SoundManager.PlayJingle((JingleCue)Enum.Parse(typeof(JingleCue), "SE_ENTRY_AIME_OK"), 2);
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Manager.SoundManager.PlayVoice((VoiceCue)Enum.Parse(typeof(VoiceCue), "VO_000012"), 2);
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}
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}
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}
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@ -1,4 +1,5 @@
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using UnityEngine;
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using Sinmai.Functions;
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using UnityEngine;
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/*
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* SharpMonoInjectInfo:
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@ -21,6 +22,8 @@ namespace Sinmai
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Load.AddComponent<UI.Menu>();
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Object.DontDestroyOnLoad(Load);
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Sounds.InjectSound();
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}
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public static void Unload()
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@ -258,6 +258,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Functions\Sounds.cs" />
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<Compile Include="Functions\Timer.cs" />
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<Compile Include="Functions\Skins.cs" />
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<Compile Include="Loader.cs" />
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