mirror of
https://github.com/HarukaKinen/Sinmai-Internal-Damage.git
synced 2024-11-12 01:30:47 +01:00
Fix Skin changer with SDGB
This commit is contained in:
parent
e09008505e
commit
7f7d0de443
@ -62,6 +62,15 @@ namespace Sinmai.Functions
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else
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Render.DrawString(new Vector2(200, 210), "null object", false);#1#
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}*/
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private static UserInformationController getUserInformationController()
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{
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UserInformationController UserInformationController = GameObject
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.Find("Sub/UI_UserInformation/UI_UserData/")
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.GetComponent<UserInformationController>();
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return UserInformationController;
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}
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public static void PlayerOneOnly()
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{
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@ -71,43 +80,29 @@ namespace Sinmai.Functions
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{
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if (!Settings.RateCheckBox) return;
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// GameObject 必须在 Feature 激活后调用来避免函数外迴圈
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UserInformationController lUserInformationController = GameObject
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.Find("LeftMonitor/CommonProcess(Clone)/RearCanvas/Sub/UI_UserInformation/UI_UserData/")
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.GetComponent<UserInformationController>();
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UserInformationController rUserInformationController = GameObject
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.Find("RightMonitor/CommonProcess(Clone)/RearCanvas/Sub/UI_UserInformation/UI_UserData/")
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.GetComponent<UserInformationController>();
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UserInformationController UserInformationController = getUserInformationController();
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var rate = uint.Parse(Settings.RatingValue, NumberStyles.Integer);
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if (lUserInformationController != null)
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if (UserInformationController != null)
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{
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lUserInformationController.SetUserRating(rate);
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UserInformationController.SetUserRating(rate);
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}
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}
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public static void UdemaeChanger()
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{
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if (!Settings.UdemaeCheckBox) return;
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UserInformationController lUserInformationController = GameObject
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.Find("LeftMonitor/CommonProcess(Clone)/RearCanvas/Sub/UI_UserInformation/UI_UserData/")
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.GetComponent<UserInformationController>();
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UserInformationController rUserInformationController = GameObject
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.Find("RightMonitor/CommonProcess(Clone)/RearCanvas/Sub/UI_UserInformation/UI_UserData/")
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.GetComponent<UserInformationController>();
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UserInformationController UserInformationController = getUserInformationController();
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int udemaeId = int.Parse(Settings.UdemaeValue);
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var udemae = (UdemaeID) udemaeId;
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if (lUserInformationController != null)
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if (UserInformationController != null)
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{
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lUserInformationController.SetUdemae(udemae);
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UserInformationController.SetUdemae(udemae);
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}
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}
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@ -33,19 +33,25 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="AMDaemon.NET">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\AMDaemon.NET.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\AMDaemon.NET.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp - 副本">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Assembly-CSharp - 副本.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="ChimeLib.NET">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\ChimeLib.NET.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Posix">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Mono.Posix.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Mono.Posix.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Security">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Mono.Security.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Mono.Security.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -55,6 +61,9 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="TextMeshPro-1.0.55.2017.1.0b12">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Analytics.DataPrivacy">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
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</Reference>
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@ -62,133 +71,139 @@
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.BaselibModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.Networking.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticlesLegacyModule">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ParticlesLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StandardEvents">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.StandardEvents.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StyleSheetsModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainPhysicsModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TilemapModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Timeline">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.Timeline.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TimelineModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
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@ -197,25 +212,25 @@
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
@ -224,37 +239,40 @@
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WebModule">
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.WebModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="zxing.unity">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\zxing.unity.dll</HintPath>
|
||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\zxing.unity.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -28,7 +28,7 @@ namespace Sinmai.UI
|
||||
if (MenuToggle)
|
||||
Window = GUILayout.Window(0, Window, RenderMenu, "Internal Damage for Sinmai");
|
||||
Render.DrawString(new Vector2(200, 185), "Sinmai-Internal-Damage");
|
||||
Render.DrawString(new Vector2(200, 200), "Build: b20220121-G");
|
||||
Render.DrawString(new Vector2(200, 200), "Build: b20220405-A");
|
||||
|
||||
// Call Functions in Functions
|
||||
// what the fuck is this named
|
||||
|
Loading…
Reference in New Issue
Block a user