1
0
mirror of https://github.com/HarukaKinen/Sinmai-Internal-Damage.git synced 2024-11-12 01:30:47 +01:00
This commit is contained in:
Moe Kotoki 2022-02-17 16:25:20 +08:00
commit dfb1f99add
20 changed files with 546 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Reflection;
using UnityEngine;
using Microsoft.Win32;
namespace Sinmai_Internal_Damage
{
public class Main
{
public static GameObject _objects;
[DllImport("kernel32.dll")]
private static extern bool AllocConsole();
public void Init()
{
AllocConsole();
_objects = new GameObject();
_objects.AddComponent<Sinmai_GUI>();
UnityEngine.Object.DontDestroyOnLoad(_objects);
Console.Log("INJECT=-----------------------------------------");
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("Sinmai-Internal-Damage")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Sinmai-Internal-Damage")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("d460417a-34fa-4041-a68e-1d462a9db1bb")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Sinmai_Internal_Damage
{
public class Sinmai_GUI : MonoBehaviour
{
private Rect window;
bool menu_toggle;
public void Start()
{
// Rect(X, Y, W, H);
window = new Rect(10f,10f, 300f, 200f);
}
public void Update()
{
if(Input.GetKeyDown(KeyCode.Delete))
{
menu_toggle = !menu_toggle;
}
}
public static Color Color
{
get { return GUI.color; }
set { GUI.color = value; }
}
public static void DrawBox(Vector2 position, Vector2 size, bool centered = true)
{
var upperLeft = centered ? position - size / 2f : position;
GUI.DrawTexture(new Rect(position, size), Texture2D.whiteTexture, ScaleMode.StretchToFill);
}
public static void DrawBox(Vector2 position, Vector2 size, Color color, bool centered = true)
{
Color = color;
DrawBox(position, size, centered);
}
public void OnGUI()
{
DrawBox(new Vector2(Screen.width / 2f, Screen.height/ 2f), new Vector2(40, 40), Color.green);
Console.Log("OnGui Called");
}
public void Page1(int id)
{
// This button named by mlc.yaw
GUILayout.Button("nigger", new GUILayoutOption[0]);
GUILayout.Space(10f);
GUI.DragWindow();
}
}
}

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D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.CopyComplete
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D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.pdb
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\AMDaemon.NET.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Posix.dll
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D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AccessibilityModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AIModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AnimationModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ARModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AssetBundleModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AudioModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.BaselibModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClothModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClusterInputModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClusterRendererModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.CoreModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.CrashReportingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.DirectorModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.FileSystemHttpModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.GameCenterModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.GridModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.HotReloadModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ImageConversionModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.IMGUIModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.InputModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.JSONSerializeModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.LocalizationModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ParticleSystemModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.PerformanceReportingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Physics2DModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.PhysicsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ProfilerModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ScreenCaptureModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SharedInternalsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpatialTracking.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpriteMaskModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpriteShapeModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.StreamingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.StyleSheetsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SubstanceModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TerrainModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TerrainPhysicsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TextCoreModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TextRenderingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TilemapModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Timeline.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TimelineModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TLSModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UIElementsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UIModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UmbraModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UNETModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityAnalyticsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityConnectModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityTestProtocolModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestAudioModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestTextureModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VehiclesModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VFXModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VideoModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VRModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.WindModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.XRModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\zxing.unity.dll
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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]