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https://github.com/HarukaKinen/Sinmai-Internal-Damage.git
synced 2024-11-12 01:30:47 +01:00
Init
This commit is contained in:
commit
dfb1f99add
25
Sinmai-Internal-Damage.sln
Normal file
25
Sinmai-Internal-Damage.sln
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@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.32126.315
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sinmai_Internal_Damage", "Sinmai-Internal-Damage\Sinmai_Internal_Damage.csproj", "{D460417A-34FA-4041-A68E-1D462A9DB1BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D460417A-34FA-4041-A68E-1D462A9DB1BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D460417A-34FA-4041-A68E-1D462A9DB1BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D460417A-34FA-4041-A68E-1D462A9DB1BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D460417A-34FA-4041-A68E-1D462A9DB1BB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
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EndGlobalSection
|
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GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {94F483E7-8C21-4CE2-81AC-509DD96A089B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
30
Sinmai-Internal-Damage/Main.cs
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30
Sinmai-Internal-Damage/Main.cs
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@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using Microsoft.Win32;
|
||||
|
||||
namespace Sinmai_Internal_Damage
|
||||
{
|
||||
public class Main
|
||||
{
|
||||
public static GameObject _objects;
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool AllocConsole();
|
||||
|
||||
public void Init()
|
||||
{
|
||||
AllocConsole();
|
||||
_objects = new GameObject();
|
||||
_objects.AddComponent<Sinmai_GUI>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(_objects);
|
||||
Console.Log("INJECT=-----------------------------------------");
|
||||
}
|
||||
}
|
||||
}
|
36
Sinmai-Internal-Damage/Properties/AssemblyInfo.cs
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36
Sinmai-Internal-Damage/Properties/AssemblyInfo.cs
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@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("Sinmai-Internal-Damage")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Sinmai-Internal-Damage")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("d460417a-34fa-4041-a68e-1d462a9db1bb")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
62
Sinmai-Internal-Damage/Sinmai_GUI.cs
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62
Sinmai-Internal-Damage/Sinmai_GUI.cs
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@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Sinmai_Internal_Damage
|
||||
{
|
||||
public class Sinmai_GUI : MonoBehaviour
|
||||
{
|
||||
private Rect window;
|
||||
bool menu_toggle;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// Rect(X, Y, W, H);
|
||||
window = new Rect(10f,10f, 300f, 200f);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
menu_toggle = !menu_toggle;
|
||||
}
|
||||
}
|
||||
|
||||
public static Color Color
|
||||
{
|
||||
get { return GUI.color; }
|
||||
set { GUI.color = value; }
|
||||
}
|
||||
|
||||
public static void DrawBox(Vector2 position, Vector2 size, bool centered = true)
|
||||
{
|
||||
var upperLeft = centered ? position - size / 2f : position;
|
||||
GUI.DrawTexture(new Rect(position, size), Texture2D.whiteTexture, ScaleMode.StretchToFill);
|
||||
}
|
||||
|
||||
public static void DrawBox(Vector2 position, Vector2 size, Color color, bool centered = true)
|
||||
{
|
||||
Color = color;
|
||||
DrawBox(position, size, centered);
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
DrawBox(new Vector2(Screen.width / 2f, Screen.height/ 2f), new Vector2(40, 40), Color.green);
|
||||
Console.Log("OnGui Called");
|
||||
}
|
||||
|
||||
public void Page1(int id)
|
||||
{
|
||||
// This button named by mlc.yaw
|
||||
GUILayout.Button("nigger", new GUILayoutOption[0]);
|
||||
|
||||
GUILayout.Space(10f);
|
||||
GUI.DragWindow();
|
||||
}
|
||||
}
|
||||
}
|
273
Sinmai-Internal-Damage/Sinmai_Internal_Damage.csproj
Normal file
273
Sinmai-Internal-Damage/Sinmai_Internal_Damage.csproj
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@ -0,0 +1,273 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{D460417A-34FA-4041-A68E-1D462A9DB1BB}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Sinmai_Internal_Damage</RootNamespace>
|
||||
<AssemblyName>Sinmai-Internal-Damage</AssemblyName>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<OutputPath>bin\Debug\</OutputPath>
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|
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|
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|
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|
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|
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|
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<Optimize>true</Optimize>
|
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<OutputPath>bin\Release\</OutputPath>
|
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<DefineConstants>TRACE</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
|
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</PropertyGroup>
|
||||
<ItemGroup>
|
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<Reference Include="AMDaemon.NET">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\AMDaemon.NET.dll</HintPath>
|
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</Reference>
|
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Mono.Security.dll</HintPath>
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<Reference Include="System" />
|
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<Reference Include="System.Configuration" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Unity.Analytics.DataPrivacy">
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|
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|
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|
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|
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|
||||
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|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="UnityEngine.AssetBundleModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
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<Reference Include="UnityEngine.AudioModule">
|
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|
||||
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<Reference Include="UnityEngine.BaselibModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="UnityEngine.ClothModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="UnityEngine.ClusterInputModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="UnityEngine.ClusterRendererModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
|
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|
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|
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|
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|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
|
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|
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
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</Reference>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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<Reference Include="UnityEngine.GridModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.GridModule.dll</HintPath>
|
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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<Reference Include="UnityEngine.JSONSerializeModule">
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|
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<SpecificVersion>False</SpecificVersion>
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.Networking.dll</HintPath>
|
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|
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|
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|
||||
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|
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|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
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<Reference Include="UnityEngine.ProfilerModule">
|
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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|
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|
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|
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|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
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|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
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|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="zxing.unity">
|
||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\zxing.unity.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Sinmai_GUI.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
|
@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
|
Binary file not shown.
@ -0,0 +1 @@
|
||||
55a6693ad063d7b62e19ab8c28bdc34ec9d10701
|
@ -0,0 +1,17 @@
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.pdb
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp-firstpass.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Security.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Networking.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UI.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.csproj.CoreCompileInputs.cache
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.csproj.CopyComplete
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.pdb
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-UnityScript-firstpass.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-UnityScript.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Boo.Lang.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\GalaxyCSharp.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityScript.Lang.dll
|
BIN
Sinmai-Internal-Damage/obj/Debug/Sinmai-Internal-Damage.dll
Normal file
BIN
Sinmai-Internal-Damage/obj/Debug/Sinmai-Internal-Damage.dll
Normal file
Binary file not shown.
BIN
Sinmai-Internal-Damage/obj/Debug/Sinmai-Internal-Damage.pdb
Normal file
BIN
Sinmai-Internal-Damage/obj/Debug/Sinmai-Internal-Damage.pdb
Normal file
Binary file not shown.
Binary file not shown.
@ -0,0 +1 @@
|
||||
59d570d57e27dbca0d6653fa64d10f52434678a8
|
@ -0,0 +1,79 @@
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.pdb
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp-firstpass.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Security.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Networking.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UI.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.CoreCompileInputs.cache
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.CopyComplete
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.pdb
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\AMDaemon.NET.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Posix.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Unity.Analytics.DataPrivacy.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Unity.TextMeshPro.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AccessibilityModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AIModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AnimationModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ARModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AssetBundleModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AudioModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.BaselibModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClothModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClusterInputModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClusterRendererModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.CoreModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.CrashReportingModule.dll
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||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.DirectorModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.FileSystemHttpModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.GameCenterModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.GridModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.HotReloadModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ImageConversionModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.IMGUIModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.InputModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.JSONSerializeModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.LocalizationModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ParticleSystemModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.PerformanceReportingModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Physics2DModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.PhysicsModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ProfilerModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ScreenCaptureModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SharedInternalsModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpatialTracking.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpriteMaskModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpriteShapeModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.StreamingModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.StyleSheetsModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SubstanceModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TerrainModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TerrainPhysicsModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TextCoreModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TextRenderingModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TilemapModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Timeline.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TimelineModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TLSModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UIElementsModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UIModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UmbraModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UNETModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityAnalyticsModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityConnectModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityTestProtocolModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestAudioModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestTextureModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VehiclesModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VFXModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VideoModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VRModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.WindModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.XRModule.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\zxing.unity.dll
|
||||
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.AssemblyReference.cache
|
@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
|
@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
|
Loading…
Reference in New Issue
Block a user