mirror of
https://github.com/YellowberryHN/WACCALauncher
synced 2024-11-27 17:00:49 +01:00
Add one-time version selection, VFD util updates, added launch option for offline version.
This commit is contained in:
parent
0400ee4472
commit
5da9d62616
59
MainForm.cs
59
MainForm.cs
@ -12,6 +12,7 @@ using IniParser.Model;
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using SharpDX.DirectInput;
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using System.Linq;
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using System.Reflection;
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using WACCA;
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namespace WACCALauncher
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{
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@ -43,6 +44,7 @@ namespace WACCALauncher
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private bool _gameRunning = false;
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public MenuManager _menuManager;
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private VFD _vfd;
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public MainForm()
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{
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@ -218,15 +220,16 @@ namespace WACCALauncher
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private static void vfd_test()
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{
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var vfd = new WaccaVFD();
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vfd.Power(true);
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vfd.Clear();
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vfd.Brightness(WaccaVFD.bright.BRIGHT_50);
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vfd.Cursor(0, 0);
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var vfd = new VFD();
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vfd.Reset();
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vfd.PowerOn();
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vfd.Brightness(VFD.Bright._50);
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vfd.CanvasShift(0);
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vfd.Cursor(0, 0);
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vfd.FontSize(VFD.Font._16_16);
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vfd.Write("Testing VFD!");
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vfd.Cursor(0, 16);
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vfd.ScrollSpeed(2);
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vfd.Cursor(0, 2);
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vfd.ScrollSpeed(15);
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vfd.ScrollText(Math.PI.ToString() + " ");
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vfd.ScrollStart();
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}
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@ -266,8 +269,8 @@ namespace WACCALauncher
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LoadVersionsFromConfig();
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var mainMenu = new ConfigMenu("Launcher Settings", items: new List<ConfigMenu>() {
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new ConfigMenu("one-time launch", ConfigMenuAction.Menu, items: GetOTLMenu()),
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new ConfigMenu("set default version", ConfigMenuAction.Menu, items: GetDefaultVersionMenu()),
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new ConfigMenu("test VFD", ConfigMenuAction.Command, method: vfd_test),
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new ConfigMenu("exit to windows", ConfigMenuAction.Command, method: Application.Exit),
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new ConfigMenu("launch game", ConfigMenuAction.Return)
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});
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@ -285,7 +288,7 @@ namespace WACCALauncher
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foreach (var ver in Versions)
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{
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var name = ver.GameVersion == VersionType.Custom ? ver.CustomName : ver.ToString();
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defVerMenu.Add(new ConfigMenu($"({(ver == DefaultVer ? 'X' : ' ')}) {name}", ConfigMenuAction.VersionSelect, version: ver));
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defVerMenu.Add(new ConfigMenu($"({(ver == DefaultVer ? 'X' : ' ')}) {name}", ConfigMenuAction.VersionSelect, version: ver, defVer: true));
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}
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defVerMenu.Add(new ConfigMenu("Return to settings", ConfigMenuAction.Return));
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@ -293,6 +296,21 @@ namespace WACCALauncher
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return defVerMenu;
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}
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public List<ConfigMenu> GetOTLMenu()
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{
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var otlMenu = new List<ConfigMenu>();
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foreach (var ver in Versions)
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{
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var name = ver.GameVersion == VersionType.Custom ? ver.CustomName : ver.ToString();
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otlMenu.Add(new ConfigMenu(name, ConfigMenuAction.VersionSelect, version: ver, defVer: false));
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}
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otlMenu.Add(new ConfigMenu("Return to settings", ConfigMenuAction.Return));
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return otlMenu;
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}
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private static void KillExplorer()
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{
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Process.Start(@"C:\Windows\System32\taskkill.exe", @"/F /IM explorer.exe");
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@ -304,7 +322,7 @@ namespace WACCALauncher
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if (processes.Length == 0) Process.Start("explorer.exe");
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}
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private void LaunchGame(Version version)
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public void LaunchGame(Version version)
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{
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Console.WriteLine("launching game");
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_gameProcess.StartInfo.FileName = version.BatchPath;
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@ -438,6 +456,11 @@ namespace WACCALauncher
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Controls.Add(errorLabel);
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}
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public void StopTimer()
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{
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_delayTimer.Stop();
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}
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private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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OpenExplorer();
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@ -452,6 +475,7 @@ namespace WACCALauncher
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Lily,
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Lily_R,
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Reverse,
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Offline,
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Custom = 10
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}
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@ -516,6 +540,7 @@ namespace WACCALauncher
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private readonly Action _method;
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private readonly List<string> _options;
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private readonly Version _version;
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private readonly bool _defVer;
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public void Select(MainForm form)
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{
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@ -534,16 +559,27 @@ namespace WACCALauncher
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return;
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}
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else if (_action == ConfigMenuAction.VersionSelect && _version != null)
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{
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if(_defVer)
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{
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Console.WriteLine($"setting default version to {_version}");
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form.SetDefaultVer(_version);
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// TODO: this is kinda jank, fix this
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form._menuManager.UpdateCurrentMenuItems(form.GetDefaultVersionMenu());
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}
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else
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{
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Console.WriteLine($"one-time launch for {_version}");
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form.MenuHide();
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form.StopTimer();
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form.LaunchGame(_version);
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}
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}
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else if (_action == ConfigMenuAction.Return) { form._menuManager.MenuBack(); }
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}
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public ConfigMenu(string name, ConfigMenuAction action = ConfigMenuAction.None, Action method = null, List<ConfigMenu> items = null, List<string> options = null, Version version = null)
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public ConfigMenu(string name, ConfigMenuAction action = ConfigMenuAction.None, Action method = null, List<ConfigMenu> items = null, List<string> options = null, Version version = null, bool defVer = false)
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{
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this.Name = name;
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this._action = action;
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@ -561,6 +597,7 @@ namespace WACCALauncher
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this._method = method;
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this._options = options;
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this._version = version;
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this._defVer = defVer;
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}
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public override string ToString()
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393
WaccaVFD.cs
393
WaccaVFD.cs
@ -1,36 +1,239 @@
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using System;
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using System.Text;
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using System.IO.Ports;
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using System.Security.Policy;
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using System.Drawing;
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using System.Drawing.Imaging;
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using static System.Net.Mime.MediaTypeNames;
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using System.Linq;
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using System.Data.Common;
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using System.Runtime.InteropServices;
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using System.Drawing.Drawing2D;
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using System.ComponentModel;
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using System.Globalization;
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namespace WACCALauncher
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namespace WACCA
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{
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class WaccaVFD
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//
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// Summary:
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// Represents an ordered pair of integer x- and y-coordinates that defines a point
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// in a two-dimensional plane.
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[Serializable]
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[TypeConverter(typeof(PointConverter))]
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[ComVisible(true)]
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public struct VFDPoint
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{
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public static readonly VFDPoint Empty;
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private short x;
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private byte y;
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[Browsable(false)]
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public bool IsEmpty
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{
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get
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{
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if (x == 0)
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{
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return y == 0;
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}
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return false;
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}
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}
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public short X
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{
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get
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{
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return x;
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}
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set
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{
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x = value;
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}
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}
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public byte Y
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{
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get
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{
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return y;
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}
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set
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{
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y = value;
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}
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}
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public VFDPoint(short x, byte y)
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{
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this.x = x;
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this.y = y;
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}
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public VFDPoint(Size sz)
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{
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x = (short)sz.Width;
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y = (byte)sz.Height;
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}
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public static explicit operator Size(VFDPoint p)
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{
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return new Size(p.X, p.Y);
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}
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public static VFDPoint operator +(VFDPoint pt, Size sz)
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{
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return Add(pt, sz);
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}
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public static VFDPoint operator -(VFDPoint pt, Size sz)
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{
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return Subtract(pt, sz);
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}
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public static bool operator ==(VFDPoint left, VFDPoint right)
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{
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if (left.X == right.X)
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{
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return left.Y == right.Y;
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}
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return false;
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}
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public static bool operator !=(VFDPoint left, VFDPoint right)
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{
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return !(left == right);
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}
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public static VFDPoint Add(VFDPoint pt, Size sz)
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{
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return new VFDPoint((short)(pt.X + sz.Width), (byte)(pt.Y + sz.Height));
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}
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public static VFDPoint Subtract(VFDPoint pt, Size sz)
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{
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return new VFDPoint((short)(pt.X - sz.Width), (byte)(pt.Y - sz.Height));
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}
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public override bool Equals(object obj)
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{
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if (!(obj is VFDPoint))
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{
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return false;
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}
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VFDPoint point = (VFDPoint)obj;
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if (point.X == X)
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{
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return point.Y == Y;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return x ^ y;
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}
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public void Offset(short dx, byte dy)
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{
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X += dx;
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Y += dy;
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}
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public void Offset(VFDPoint p)
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{
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Offset(p.X, p.Y);
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}
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public override string ToString()
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{
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return "{X=" + X.ToString(CultureInfo.CurrentCulture) + ",Y=" + Y.ToString(CultureInfo.CurrentCulture) + "}";
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}
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}
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class VFD
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{
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SerialPort port;
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public Lang language { get; private set; } = Lang.SIMP_CHINESE;
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public Font font { get; private set; } = Font._16_16;
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public Bright brightness { get; private set; } = Bright._100;
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public bool power { get; private set; } = false;
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public WaccaVFD(string portName = "COM2")
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/// <summary>
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/// Establish a connection to a VFD, and prepare it for use.
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/// </summary>
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/// <param name="portName">The port that the VFD connected to</param>
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public VFD(string portName = "COM2")
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{
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this.port = new SerialPort(portName, 115200);
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port = new SerialPort(portName, 115200);
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port.Open();
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Reset();
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}
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private void VFD_Write(byte number)
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{
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VFD_Write($"{(char)number}");
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Console.WriteLine(BitConverter.ToString(new byte[] { number }));
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port.Write(new byte[] { number }, 0, 1);
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}
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private void VFD_Write(byte[] bytes)
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{
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Console.WriteLine(BitConverter.ToString(bytes));
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port.Write(bytes, 0, bytes.Length);
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}
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private void VFD_Write(string text)
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{
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Console.WriteLine(BitConverter.ToString(Encoding.Default.GetBytes(text)));
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port.Write(text);
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// Get correct encoding for current language
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int codeNumber;
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switch(language)
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{
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case Lang.SIMP_CHINESE:
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codeNumber = 936; // GB2312
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break;
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case Lang.TRAD_CHINESE:
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codeNumber = 950; // Big5
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break;
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case Lang.JAPANESE:
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codeNumber = 932; // Shift-JIS
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break;
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case Lang.KOREAN:
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codeNumber = 949; // KSC5601
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break;
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default:
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codeNumber = 932;
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break;
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}
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// Convert Unicode string to encoded bytes
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Encoding unicodeEncoding = Encoding.Unicode;
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Encoding correctEncoding = Encoding.GetEncoding(codeNumber);
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byte[] unicodeBytes = unicodeEncoding.GetBytes(text);
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byte[] encodedBytes = Encoding.Convert(unicodeEncoding, correctEncoding, unicodeBytes);
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Console.WriteLine(BitConverter.ToString(correctEncoding.GetBytes(text)));
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port.Write(encodedBytes, 0, encodedBytes.Length);
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}
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/*
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#define LEFT_HI(x) (((x) & 0x100) >> 8)
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#define LEFT_LO(x) ((x) & 0xFF)
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#define FTB_PORT_WRITE_LEFT(x) {FTB_PORT.write(LEFT_HI(x)); FTB_PORT.write(LEFT_LO(x));}
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*/
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private void VFD_WriteShort(short x)
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{
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char hi = (char)((x & 0x100) >> 8);
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char lo = (char)(x & 0xFF);
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VFD_Write($"{hi}{lo}");
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byte hi = (byte)(((x) & 0x100) >> 8);
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byte lo = (byte)((x) & 0xFF);
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VFD_Write(new byte[] {hi, lo});
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}
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public void Write(string text)
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@ -40,71 +243,89 @@ namespace WACCALauncher
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public void Reset()
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{
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VFD_Write("\x1B\x0B");
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VFD_Write(new byte[] { 0x1B, 0x0B });
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}
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public void Clear()
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{
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VFD_Write("\x1B\x0C");
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VFD_Write(new byte[] { 0x1B, 0x0C });
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}
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public enum bright {
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BRIGHT_0 = 0,
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BRIGHT_25 = 1,
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BRIGHT_50 = 2,
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BRIGHT_75 = 3,
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BRIGHT_100 = 4
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}
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public void Brightness(bright brightness)
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public void TestPayload() // fucked
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{
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VFD_Write("\x1B\x20" + (char)brightness);
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VFD_Write(Encoding.ASCII.GetString(new byte[] { 0x1b, 0x0c, 0x1b, 0x52, 0x1b, 0x40, 0x00, 0x00, 0x00, 0x00, 0x9f, 0x02, 0x1b, 0x41, 0x00, 0x1b, 0x50, 0x50, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x1b, 0x51}));
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}
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public void Power(bool on)
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public enum Bright {
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_0 = 0,
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_25 = 1,
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_50 = 2,
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_75 = 3,
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_100 = 4
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}
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public void Brightness(Bright brightness)
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{
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VFD_Write("\x1B\x21" + (on ? "\x01" : "\x00"));
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VFD_Write(new byte[] { 0x1B, 0x20, (byte)brightness });
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}
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public void PowerOn()
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{
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Power(true);
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}
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public void PowerOff()
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{
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Power(false);
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}
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private void Power(bool on)
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{
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VFD_Write(new byte[] { 0x1B, 0x21, (byte)(on ? 0x01 : 0x00) });
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}
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public void CanvasShift(short left)
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{
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VFD_Write("\x1B\x22");
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VFD_Write(new byte[] { 0x1B, 0x22 });
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VFD_WriteShort(left);
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}
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public void Cursor(short left, byte top)
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{
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VFD_Write("\x1B\x30");
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VFD_Write(new byte[] { 0x1B, 0x30 });
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VFD_WriteShort(left);
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VFD_Write(top);
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}
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public enum lang {
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public enum Lang {
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SIMP_CHINESE,
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TRAD_CHINESE,
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JAPANESE,
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KOREAN
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}
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public void Language(lang language)
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public void Language(Lang lang)
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{
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VFD_Write("\x1B\x32" + (char)language);
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language = lang;
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VFD_Write(new byte[] { 0x1B, 0x32, (byte)language });
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}
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public enum font_size
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public enum Font
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{
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FONT_16_16,
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FONT_6_8
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_16_16,
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_6_8
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}
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public void FontSize(font_size size)
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public void FontSize(Font size)
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{
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VFD_Write("\x1B\x33" + (char)size);
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||||
// 3
|
||||
font = size;
|
||||
VFD_Write(new byte[] { 0x1B, 0x33, (byte)size });
|
||||
}
|
||||
|
||||
public void CreateScrollBox(short left, byte top, short width, byte height)
|
||||
{
|
||||
VFD_Write("\x1B\x40");
|
||||
VFD_Write(new byte[] { 0x1B, 0x40 });
|
||||
VFD_WriteShort(left);
|
||||
VFD_Write(top);
|
||||
VFD_WriteShort(width);
|
||||
@ -113,20 +334,112 @@ namespace WACCALauncher
|
||||
|
||||
public void ScrollSpeed(byte divisor)
|
||||
{
|
||||
VFD_Write("\x1B\x33" + (char)divisor);
|
||||
VFD_Write(new byte[] { 0x1B, 0x41, (byte)divisor });
|
||||
}
|
||||
|
||||
public void ScrollText(string text)
|
||||
{
|
||||
if (text.Length > 255) throw new ArgumentOutOfRangeException("Text is too long.");
|
||||
VFD_Write("\x1B\x50");
|
||||
VFD_Write((byte)text.Length);
|
||||
if (text.Length >= 0x100) throw new ArgumentOutOfRangeException("Text is too long.");
|
||||
VFD_Write(new byte[] { 0x1B, 0x50, (byte)text.Length });
|
||||
VFD_Write(text);
|
||||
}
|
||||
|
||||
public void ScrollStart()
|
||||
{
|
||||
VFD_Write("\x1B\x51");
|
||||
VFD_Write(new byte[] { 0x1B, 0x51 });
|
||||
}
|
||||
|
||||
public void ScrollStop()
|
||||
{
|
||||
VFD_Write(new byte[] { 0x1B, 0x52 });
|
||||
}
|
||||
|
||||
public enum BlinkMode
|
||||
{
|
||||
Off = 0,
|
||||
Invert = 1,
|
||||
All = 2
|
||||
}
|
||||
|
||||
public void BlinkSet(BlinkMode blink, byte interval)
|
||||
{
|
||||
VFD_Write(new byte[] { 0x1B, 0x23, (byte)blink, interval });
|
||||
}
|
||||
|
||||
public void ClearLine(byte line)
|
||||
{
|
||||
Cursor(0, line);
|
||||
VFD_Write("".PadLeft(20));
|
||||
Cursor(0, line);
|
||||
}
|
||||
|
||||
public void DrawBitmap(Bitmap bmp, Point origin)
|
||||
{
|
||||
if (bmp.PixelFormat != PixelFormat.Format1bppIndexed)
|
||||
throw new ArgumentException("Provided bitmap is not monochrome");
|
||||
|
||||
// We have to do it this way because of a GDI+ bug
|
||||
bmp.RotateFlip(RotateFlipType.Rotate270FlipNone);
|
||||
RotateNoneFlipYMono(bmp);
|
||||
|
||||
Rectangle bounds = new Rectangle(new Point(), bmp.Size);
|
||||
|
||||
var data = bmp.LockBits(bounds, ImageLockMode.ReadOnly, PixelFormat.Format1bppIndexed);
|
||||
|
||||
VFD_Write("\x1B\x2E");
|
||||
VFD_WriteShort((short)origin.X);
|
||||
VFD_Write((byte)origin.Y);
|
||||
VFD_WriteShort((short)bmp.Height); // Inverted because image was flipped
|
||||
VFD_Write((byte)((bmp.Width / 8)-1));
|
||||
|
||||
int bytes = ( bmp.Width * bmp.Height ) / 8;
|
||||
|
||||
// Create a byte array to hold the pixel data
|
||||
byte[] pixelData = new byte[bytes];
|
||||
|
||||
// Copy the data from the pointer to the byte array
|
||||
Marshal.Copy(data.Scan0, pixelData, 0, bytes);
|
||||
|
||||
VFD_Write(pixelData);
|
||||
|
||||
bmp.UnlockBits(data);
|
||||
}
|
||||
|
||||
private static void RotateNoneFlipYMono(Bitmap bmp)
|
||||
{
|
||||
if (bmp == null || bmp.PixelFormat != PixelFormat.Format1bppIndexed)
|
||||
throw new ArgumentException("Provided bitmap is not monochrome");
|
||||
|
||||
var height = bmp.Height;
|
||||
var width = bmp.Width;
|
||||
// width in dwords
|
||||
var stride = (width + 31) >> 5;
|
||||
// total image size
|
||||
var size = stride * height;
|
||||
// alloc storage for pixels
|
||||
var bytes = new int[size];
|
||||
|
||||
// get image pixels
|
||||
var rect = new Rectangle(Point.Empty, bmp.Size);
|
||||
var bd = bmp.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format1bppIndexed);
|
||||
Marshal.Copy(bd.Scan0, bytes, 0, size);
|
||||
|
||||
// flip by swapping dwords
|
||||
int halfSize = size >> 1;
|
||||
for (int y1 = 0, y2 = size - stride; y1 < halfSize; y1 += stride, y2 -= stride)
|
||||
{
|
||||
int end = y1 + stride;
|
||||
for (int x1 = y1, x2 = y2; x1 < end; x1++, x2++)
|
||||
{
|
||||
bytes[x1] ^= bytes[x2];
|
||||
bytes[x2] ^= bytes[x1];
|
||||
bytes[x1] ^= bytes[x2];
|
||||
}
|
||||
}
|
||||
|
||||
// copy pixels back
|
||||
Marshal.Copy(bytes, 0, bd.Scan0, size);
|
||||
bmp.UnlockBits(bd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user