mirror of
https://github.com/YellowberryHN/WACCALauncher
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Welcome to hell.
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.gitattributes
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.gitattributes
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||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
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||||
* text=auto
|
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|
||||
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||||
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|
||||
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||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
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|
||||
#*.cs diff=csharp
|
||||
|
||||
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|
||||
# Set the merge driver for project and solution files
|
||||
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|
||||
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|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
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|
||||
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|
||||
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|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
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|
||||
# diff behavior for common document formats
|
||||
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|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
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|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
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363
.gitignore
vendored
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.gitignore
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|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
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|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
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||||
x86/
|
||||
[Ww][Ii][Nn]32/
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||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
13
.idea/.idea.WACCALauncher.dir/.idea/.gitignore
vendored
Normal file
13
.idea/.idea.WACCALauncher.dir/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/.idea.WACCALauncher.iml
|
||||
/projectSettingsUpdater.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
8
.idea/.idea.WACCALauncher.dir/.idea/indexLayout.xml
Normal file
8
.idea/.idea.WACCALauncher.dir/.idea/indexLayout.xml
Normal file
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
13
.idea/.idea.WACCALauncher/.idea/.gitignore
vendored
Normal file
13
.idea/.idea.WACCALauncher/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/contentModel.xml
|
||||
/.idea.WACCALauncher.iml
|
||||
/modules.xml
|
||||
/projectSettingsUpdater.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
8
.idea/.idea.WACCALauncher/.idea/indexLayout.xml
Normal file
8
.idea/.idea.WACCALauncher/.idea/indexLayout.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
21
LICENSE.txt
Normal file
21
LICENSE.txt
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) [year] [fullname]
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
72
MainForm.Designer.cs
generated
Normal file
72
MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,72 @@
|
||||
namespace WACCALauncher
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.menuLabel = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// menuLabel
|
||||
//
|
||||
this.menuLabel.Anchor = System.Windows.Forms.AnchorStyles.Top;
|
||||
this.menuLabel.Font = new System.Drawing.Font("Tahoma", 22.5F);
|
||||
this.menuLabel.ForeColor = System.Drawing.Color.White;
|
||||
this.menuLabel.Location = new System.Drawing.Point(287, 127);
|
||||
this.menuLabel.Name = "menuLabel";
|
||||
this.menuLabel.Size = new System.Drawing.Size(500, 30);
|
||||
this.menuLabel.TabIndex = 0;
|
||||
this.menuLabel.Text = "MENU TITLE";
|
||||
this.menuLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
this.menuLabel.Visible = false;
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.Black;
|
||||
this.ClientSize = new System.Drawing.Size(1080, 1080);
|
||||
this.Controls.Add(this.menuLabel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.KeyPreview = true;
|
||||
this.Name = "MainForm";
|
||||
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
|
||||
this.Text = "WACCA Launcher";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.KeyPressed);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label menuLabel;
|
||||
}
|
||||
}
|
||||
|
699
MainForm.cs
Normal file
699
MainForm.cs
Normal file
@ -0,0 +1,699 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing.Text;
|
||||
using System.Timers;
|
||||
using System.Diagnostics;
|
||||
using IniParser;
|
||||
using IniParser.Model;
|
||||
using SharpDX.DirectInput;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using IniParser.Exceptions;
|
||||
|
||||
namespace WACCALauncher
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
private static System.Timers.Timer _delayTimer;
|
||||
private readonly System.Windows.Forms.Timer _t = new System.Windows.Forms.Timer();
|
||||
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private readonly PrivateFontCollection _fonts = new PrivateFontCollection();
|
||||
private Label _loadingLabel;
|
||||
|
||||
private Font _menuFont;
|
||||
|
||||
private readonly DirectInput _input = new DirectInput();
|
||||
private Joystick _ioBoard;
|
||||
|
||||
public readonly List<Version> Versions = new List<Version>();
|
||||
public Version DefaultVer;
|
||||
|
||||
private readonly IniData _config;
|
||||
private readonly FileIniDataParser _parser = new FileIniDataParser();
|
||||
|
||||
private readonly Process _gameProcess = new Process();
|
||||
private bool _gameRunning = false;
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
_t.Tick += Tick;
|
||||
_t.Interval = 20;
|
||||
_t.Start();
|
||||
|
||||
_delayTimer = new System.Timers.Timer(5000);
|
||||
_delayTimer.Elapsed += LaunchDefault;
|
||||
|
||||
_delayTimer.Enabled = true;
|
||||
|
||||
// Load embedded font into memory
|
||||
|
||||
LoadFont();
|
||||
|
||||
try
|
||||
{
|
||||
_config = _parser.ReadFile("wacca.ini");
|
||||
}
|
||||
catch (IniParser.Exceptions.ParsingException)
|
||||
{
|
||||
DisplayError("Config error", "wacca.ini could not be read, check for errors");
|
||||
}
|
||||
|
||||
if (!Program.IsCorrectRes()) return;
|
||||
var bounds = Program.CurrentScreen.Bounds;
|
||||
this.SetBounds(bounds.X, bounds.Y + 362, Width, Height);
|
||||
}
|
||||
|
||||
private void LoadFont()
|
||||
{
|
||||
var fontData = Properties.Resources.menufont;
|
||||
var fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
_fonts.AddMemoryFont(fontPtr, Properties.Resources.menufont.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.menufont.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
|
||||
_menuFont = new Font(_fonts.Families[0], 22.5F);
|
||||
}
|
||||
|
||||
private bool[] _buttonStates;
|
||||
private bool[] _lastButtonStates = new bool[4];
|
||||
|
||||
private bool _autoLaunch = true;
|
||||
private int _currentMenuItem;
|
||||
public ConfigMenu CurrentMenu;
|
||||
|
||||
public readonly ConfigMenu MainMenu = new ConfigMenu("Launcher Settings", rootMenu: true) {
|
||||
//new ConfigMenuItem("bruh"),
|
||||
//new ConfigMenuItem("moments"),
|
||||
//new ConfigMenuItem("of"),
|
||||
//new ConfigMenuItem("history")
|
||||
};
|
||||
|
||||
|
||||
|
||||
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
|
||||
{
|
||||
if (!_gameRunning)
|
||||
{
|
||||
if (keyData == Keys.Up) { CursorUp(); return true; }
|
||||
else if (keyData == Keys.Down) { CursorDown(); return true; }
|
||||
}
|
||||
|
||||
return base.ProcessCmdKey(ref msg, keyData);
|
||||
}
|
||||
|
||||
private void KeyPressed(object sender, KeyPressEventArgs e)
|
||||
{
|
||||
if (_gameRunning) return;
|
||||
switch ((Keys)e.KeyChar)
|
||||
{
|
||||
case Keys.Escape:
|
||||
if (_autoLaunch) MenuShow();
|
||||
else MenuBack();
|
||||
e.Handled = true;
|
||||
break;
|
||||
case Keys.Enter:
|
||||
MenuSelect();
|
||||
e.Handled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private async void Tick(object sender, EventArgs e)
|
||||
{
|
||||
var gamepads = _input.GetDevices(DeviceClass.GameControl, DeviceEnumerationFlags.AttachedOnly);
|
||||
|
||||
try
|
||||
{
|
||||
_gameRunning = _gameProcess.StartTime != null;
|
||||
}
|
||||
catch (InvalidOperationException) {}
|
||||
|
||||
if (_ioBoard == null && gamepads.Count > 0)
|
||||
{
|
||||
Console.WriteLine("gamepad detected");
|
||||
// it will be the only gamepad on the system
|
||||
var guid = gamepads[0].InstanceGuid;
|
||||
_ioBoard = new Joystick(_input, guid);
|
||||
_ioBoard.Acquire();
|
||||
}
|
||||
else if (gamepads.Count > 0 && !_gameRunning)
|
||||
{
|
||||
_ioBoard.Poll();
|
||||
_buttonStates = _ioBoard.GetCurrentState().Buttons;
|
||||
|
||||
// vol down
|
||||
if (_buttonStates[0] && !_lastButtonStates[0])
|
||||
{
|
||||
Console.WriteLine("vol down");
|
||||
CursorDown();
|
||||
}
|
||||
|
||||
// vol up
|
||||
if (_buttonStates[1] && !_lastButtonStates[1])
|
||||
{
|
||||
Console.WriteLine("vol up");
|
||||
CursorUp();
|
||||
}
|
||||
|
||||
// service
|
||||
if (_buttonStates[6] && !_lastButtonStates[6])
|
||||
{
|
||||
Console.WriteLine("service button");
|
||||
CursorDown();
|
||||
}
|
||||
|
||||
// test
|
||||
if (_buttonStates[9] && !_lastButtonStates[9])
|
||||
{
|
||||
Console.WriteLine("test button");
|
||||
if(_autoLaunch)
|
||||
{
|
||||
MenuShow();
|
||||
}
|
||||
else MenuSelect();
|
||||
}
|
||||
|
||||
_lastButtonStates = _buttonStates;
|
||||
}
|
||||
}
|
||||
|
||||
private void CursorUp()
|
||||
{
|
||||
// move cursor up
|
||||
Console.WriteLine("CursorUp");
|
||||
CurrentMenu[_currentMenuItem].Deactivate();
|
||||
_currentMenuItem = ((_currentMenuItem - 1) + CurrentMenu.Count) % CurrentMenu.Count;
|
||||
Console.WriteLine($"Item {_currentMenuItem}");
|
||||
RefreshMenu();
|
||||
}
|
||||
|
||||
private void CursorDown()
|
||||
{
|
||||
// move cursor down
|
||||
Console.WriteLine("CursorDown");
|
||||
CurrentMenu[_currentMenuItem].Deactivate();
|
||||
_currentMenuItem = (_currentMenuItem + 1) % CurrentMenu.Count;
|
||||
Console.WriteLine($"Item {_currentMenuItem}");
|
||||
RefreshMenu();
|
||||
}
|
||||
|
||||
public void MenuShow()
|
||||
{
|
||||
_delayTimer.Stop();
|
||||
_loadingLabel.Visible = false;
|
||||
menuLabel.Visible = true;
|
||||
GenerateMenu(MainMenu);
|
||||
_autoLaunch = false;
|
||||
}
|
||||
|
||||
public void MenuHide()
|
||||
{
|
||||
_autoLaunch = true;
|
||||
menuLabel.Hide();
|
||||
foreach (var item in CurrentMenu)
|
||||
{
|
||||
item.label.Dispose();
|
||||
}
|
||||
_loadingLabel.Show();
|
||||
|
||||
_delayTimer = new System.Timers.Timer(5000);
|
||||
_delayTimer.Elapsed += LaunchDefault;
|
||||
|
||||
_delayTimer.Enabled = true;
|
||||
}
|
||||
|
||||
private void MenuSelect()
|
||||
{
|
||||
// select menu item
|
||||
Console.WriteLine("MenuSelect");
|
||||
CurrentMenu[_currentMenuItem].Select(this, CurrentMenu);
|
||||
}
|
||||
|
||||
private void MenuBack()
|
||||
{
|
||||
// back from current menu item
|
||||
Console.WriteLine("MenuBack");
|
||||
}
|
||||
|
||||
private void MenuReturn()
|
||||
{
|
||||
GenerateMenu(MainMenu);
|
||||
}
|
||||
|
||||
public void RefreshMenu()
|
||||
{
|
||||
this.Controls.Remove(CurrentMenu[_currentMenuItem].label);
|
||||
CurrentMenu[_currentMenuItem].Activate();
|
||||
this.Controls.Add(CurrentMenu[_currentMenuItem].label);
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
_loadingLabel = new Label();
|
||||
SuspendLayout();
|
||||
|
||||
_loadingLabel.Font = _menuFont;
|
||||
_loadingLabel.ForeColor = Program.IsCorrectVer() ? Color.White : Color.DarkOrange;
|
||||
_loadingLabel.Location = new Point(458, 525);
|
||||
_loadingLabel.Name = "loadingLabel";
|
||||
_loadingLabel.Size = new Size(164, 30);
|
||||
_loadingLabel.TabIndex = 0;
|
||||
_loadingLabel.Text = "LOADING...";
|
||||
_loadingLabel.TextAlign = ContentAlignment.MiddleCenter;
|
||||
|
||||
this.Controls.Add(_loadingLabel);
|
||||
|
||||
LoadVersionsFromConfig();
|
||||
|
||||
var defVerMenu = new ConfigMenu("default version");
|
||||
|
||||
foreach (var ver in Versions)
|
||||
{
|
||||
var name = ver.GameVersion == VersionType.Custom ? ver.CustomName : ver.ToString();
|
||||
defVerMenu.Add(new ConfigMenuItem($"({(ver == DefaultVer ? 'X' : ' ')}) {name}", ConfigMenuAction.VersionSelect, version: ver));
|
||||
}
|
||||
|
||||
defVerMenu.Add(new ConfigMenuItem("Return to settings", ConfigMenuAction.Return));
|
||||
|
||||
MainMenu.Add(new ConfigMenuItem("set default version", ConfigMenuAction.Submenu, submenu: defVerMenu));
|
||||
|
||||
MainMenu.Add(new ConfigMenuItem("launch game", ConfigMenuAction.Return));
|
||||
|
||||
_loadingLabel.Font = _menuFont;
|
||||
menuLabel.Font = _menuFont;
|
||||
}
|
||||
|
||||
public void GenerateMenu(ConfigMenu menu, int selectedIndex = 0)
|
||||
{
|
||||
if (menu == null || menu == CurrentMenu) return;
|
||||
if(CurrentMenu != null)
|
||||
{
|
||||
menu.ParentMenu = CurrentMenu;
|
||||
foreach (var item in CurrentMenu)
|
||||
{
|
||||
item.label.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
CurrentMenu = menu;
|
||||
_currentMenuItem = selectedIndex;
|
||||
|
||||
menuLabel.Text = menu.Name.ToUpper();
|
||||
var menuIndex = 0;
|
||||
|
||||
foreach (var item in menu)
|
||||
{
|
||||
item.label = new Label();
|
||||
item.label.Text = item.Name.ToUpper();
|
||||
item.label.ForeColor = Color.White;
|
||||
item.label.TextAlign = ContentAlignment.MiddleLeft;
|
||||
item.label.AutoSize = false;
|
||||
item.label.Size = new Size(700, 30);
|
||||
item.label.Font = _menuFont;
|
||||
item.label.Location = new Point(200, 240 + (40 * menuIndex));
|
||||
item.label.Parent = this;
|
||||
this.Controls.Add(item.label);
|
||||
menuIndex++;
|
||||
}
|
||||
|
||||
RefreshMenu();
|
||||
}
|
||||
|
||||
private static void KillExplorer()
|
||||
{
|
||||
Process.Start(@"C:\Windows\System32\taskkill.exe", @"/F /IM explorer.exe");
|
||||
}
|
||||
|
||||
private static void OpenExplorer()
|
||||
{
|
||||
var processes = Process.GetProcessesByName("explorer");
|
||||
if (processes.Length == 0) Process.Start("explorer.exe");
|
||||
}
|
||||
|
||||
private void LaunchGame(Version version)
|
||||
{
|
||||
Console.WriteLine("launching game");
|
||||
_gameProcess.StartInfo.FileName = version.BatchPath;
|
||||
_gameProcess.EnableRaisingEvents = true;
|
||||
|
||||
//this.Hide();
|
||||
_gameProcess.Exited += QuitLauncher;
|
||||
_gameProcess.Start();
|
||||
//Application.Exit();
|
||||
}
|
||||
|
||||
public void LaunchGame(VersionType type)
|
||||
{
|
||||
LaunchGame(Versions.Find(x => x.GameVersion == type));
|
||||
}
|
||||
|
||||
public void LaunchGame(string gameId)
|
||||
{
|
||||
LaunchGame(Versions.Find(x => x.GameId == gameId));
|
||||
}
|
||||
|
||||
private void QuitLauncher(Object source, EventArgs e)
|
||||
{
|
||||
// Only exit after the game has closed, so that the launcher doesn't keep opening when configured as a shell
|
||||
Application.Exit();
|
||||
}
|
||||
|
||||
private void LaunchDefault(Object source, ElapsedEventArgs e)
|
||||
{
|
||||
_delayTimer.Stop();
|
||||
KillExplorer();
|
||||
LaunchGame(DefaultVer);
|
||||
}
|
||||
|
||||
private void LoadVersionsFromConfig()
|
||||
{
|
||||
if (_config == null) return;
|
||||
foreach (VersionType item in (VersionType[])Enum.GetValues(typeof(VersionType)))
|
||||
{
|
||||
var iniPath = _config["versions"][item.ToString().ToLower()];
|
||||
if (string.IsNullOrEmpty(iniPath)) continue;
|
||||
Console.WriteLine($"Found path for {item.ToString().Replace('_', ' ')}: \"{iniPath}\"");
|
||||
try
|
||||
{
|
||||
var version = new Version(iniPath, item);
|
||||
if (!version.HasSegatools)
|
||||
{
|
||||
DisplayError("Segatools missing", $"Ensure segatools is present in the bin folder ({version})");
|
||||
return;
|
||||
}
|
||||
Versions.Add(version);
|
||||
}
|
||||
catch (Exception ex) when (ex is NotSupportedException || ex is DirectoryNotFoundException || ex is ArgumentException)
|
||||
{
|
||||
DisplayError($"Invalid path for {item.ToString().Replace('_', ' ')}", "Check the config paths for errors and try again");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int num_customs;
|
||||
if(int.TryParse(_config["general"]["num_customs"], out num_customs))
|
||||
{
|
||||
for (var i = 1; i < num_customs + 1; i++) {
|
||||
var customVer = _config[$"custom_{i}"];
|
||||
|
||||
var customPath = customVer["path"];
|
||||
var customName = customVer["name"];
|
||||
|
||||
if (string.IsNullOrEmpty(customPath)) continue;
|
||||
try
|
||||
{
|
||||
var version = new Version(customPath, VersionType.Custom, $"custom_{i}", customName);
|
||||
if (!version.HasSegatools)
|
||||
{
|
||||
DisplayError("Segatools missing", $"Ensure segatools is present in the bin folder ({version})");
|
||||
return;
|
||||
}
|
||||
Versions.Add(version);
|
||||
Console.WriteLine($"Found path for {customName}: \"{customPath}\"");
|
||||
}
|
||||
catch (Exception ex) when (ex is NotSupportedException || ex is DirectoryNotFoundException || ex is ArgumentException)
|
||||
{
|
||||
DisplayError($"Invalid path for {customName}", "Check the config paths for errors and try again");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (Versions.Count == 0)
|
||||
{
|
||||
DisplayError("No versions found", "Check the config paths for errors and try again");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_config["general"]["default_ver"] == null || _config["general"]["default_ver"] == string.Empty)
|
||||
{
|
||||
SetDefaultVer(Versions.First());
|
||||
}
|
||||
|
||||
DefaultVer = Versions.Find(x => x.GameId == _config["general"]["default_ver"]);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDefaultVer(Version version)
|
||||
{
|
||||
DefaultVer = version;
|
||||
_config["general"]["default_ver"] = DefaultVer.GameId;
|
||||
_parser.WriteFile("wacca.ini", _config);
|
||||
}
|
||||
|
||||
private void DisplayError(string error, string description = "")
|
||||
{
|
||||
_delayTimer.Stop();
|
||||
_loadingLabel?.Hide();
|
||||
|
||||
var errorLabel = new Label();
|
||||
SuspendLayout();
|
||||
|
||||
errorLabel.Font = _menuFont;
|
||||
errorLabel.ForeColor = Color.Red;
|
||||
errorLabel.Location = new Point(90, 495);
|
||||
errorLabel.AutoSize = false;
|
||||
errorLabel.Name = "errorLabel";
|
||||
errorLabel.Size = new Size(900, 90);
|
||||
var errorText = new StringBuilder();
|
||||
errorText.AppendLine("ERROR: " + error + "\n");
|
||||
if (description != string.Empty) errorText.AppendLine(description);
|
||||
errorLabel.Text = errorText.ToString().ToUpper();
|
||||
errorLabel.TextAlign = ContentAlignment.MiddleCenter;
|
||||
|
||||
Controls.Add(errorLabel);
|
||||
}
|
||||
|
||||
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
OpenExplorer();
|
||||
}
|
||||
}
|
||||
|
||||
public enum VersionType
|
||||
{
|
||||
Unknown = 0,
|
||||
WACCA,
|
||||
WACCA_S,
|
||||
Lily,
|
||||
Lily_R,
|
||||
Reverse,
|
||||
Custom = 10
|
||||
}
|
||||
|
||||
public class Version
|
||||
{
|
||||
private readonly DirectoryInfo _dir;
|
||||
|
||||
public DirectoryInfo GameDirectoryInfo => _dir;
|
||||
public readonly VersionType GameVersion;
|
||||
public readonly string GameId;
|
||||
public readonly string CustomName;
|
||||
public readonly bool HasSegatools = false;
|
||||
public readonly string BatchPath = string.Empty;
|
||||
|
||||
public Version(string path, VersionType version, string gameId = "", string customName = "")
|
||||
{
|
||||
this._dir = new DirectoryInfo(path);
|
||||
if (!_dir.Exists) throw new DirectoryNotFoundException();
|
||||
|
||||
this.GameVersion = version;
|
||||
this.GameId = gameId != string.Empty ? gameId : version.ToString().ToLower();
|
||||
if (customName != string.Empty) this.CustomName = customName;
|
||||
var binPath = Path.Combine(_dir.FullName, "bin");
|
||||
|
||||
if (CheckForSegatools(binPath))
|
||||
{
|
||||
HasSegatools = true;
|
||||
BatchPath = Path.Combine(binPath, "start.bat");
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckForSegatools(string path)
|
||||
{
|
||||
return File.Exists(Path.Combine(path, "segatools.ini")) &&
|
||||
File.Exists(Path.Combine(path, "mercuryhook.dll")) &&
|
||||
File.Exists(Path.Combine(path, "inject.exe"));
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GameVersion.ToString().Replace('_', ' ');
|
||||
}
|
||||
}
|
||||
|
||||
public enum ConfigMenuAction
|
||||
{
|
||||
None = 0,
|
||||
Command,
|
||||
Submenu,
|
||||
VersionSelect,
|
||||
ItemSelect,
|
||||
Return
|
||||
}
|
||||
|
||||
public class ConfigMenu : IList<ConfigMenuItem>
|
||||
{
|
||||
public readonly string Name;
|
||||
public bool RootMenu = false;
|
||||
public ConfigMenu ParentMenu = null;
|
||||
private readonly List<ConfigMenuItem> _items = new List<ConfigMenuItem>();
|
||||
|
||||
public ConfigMenu(string name, bool rootMenu = false)
|
||||
{
|
||||
this.Name = name;
|
||||
this.RootMenu = rootMenu;
|
||||
}
|
||||
|
||||
public ConfigMenuItem this[int index] { get => _items[index]; set => _items[index] = value; }
|
||||
|
||||
public int Count => _items.Count;
|
||||
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
public void Add(ConfigMenuItem item)
|
||||
{
|
||||
_items.Add(item);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_items.Clear();
|
||||
}
|
||||
|
||||
public bool Contains(ConfigMenuItem item)
|
||||
{
|
||||
return _items.Contains(item);
|
||||
}
|
||||
|
||||
public void CopyTo(ConfigMenuItem[] array, int arrayIndex)
|
||||
{
|
||||
_items.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public IEnumerator<ConfigMenuItem> GetEnumerator()
|
||||
{
|
||||
return _items.GetEnumerator();
|
||||
}
|
||||
|
||||
public int IndexOf(ConfigMenuItem item)
|
||||
{
|
||||
return _items.IndexOf(item);
|
||||
}
|
||||
|
||||
public void Insert(int index, ConfigMenuItem item)
|
||||
{
|
||||
_items.Insert(index, item);
|
||||
}
|
||||
|
||||
public bool Remove(ConfigMenuItem item)
|
||||
{
|
||||
return _items.Remove(item);
|
||||
}
|
||||
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
_items.RemoveAt(index);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return _items.GetEnumerator();
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class ConfigMenuItem
|
||||
{
|
||||
public readonly string Name;
|
||||
private readonly ConfigMenuAction _action;
|
||||
private readonly Action _method;
|
||||
private readonly ConfigMenu _submenu;
|
||||
private readonly List<string> _options;
|
||||
private readonly Version _version;
|
||||
|
||||
public Label label;
|
||||
|
||||
public ConfigMenuItem(string name, ConfigMenuAction action = ConfigMenuAction.None, Action method = null, ConfigMenu submenu = null, List<string> options = null, Version version = null) {
|
||||
this.Name = name;
|
||||
this._action = action;
|
||||
|
||||
if (action == ConfigMenuAction.Command && method == null)
|
||||
throw new ArgumentException($"Menu item '{name}' was defined with Command type, but has no method associated.");
|
||||
else if (action == ConfigMenuAction.Submenu && submenu == null)
|
||||
throw new ArgumentException($"Menu item '{name}' was defined with Submenu type, but has no submenu associated.");
|
||||
else if (action == ConfigMenuAction.ItemSelect && options == null)
|
||||
throw new ArgumentException($"Menu item '{name}' was defined with ItemSelect type, but has no options associated.");
|
||||
else if (action == ConfigMenuAction.VersionSelect && version == null)
|
||||
throw new ArgumentException($"Menu item '{name}' was defined with VersionSelect type, but has no version associated.");
|
||||
|
||||
this._method = method;
|
||||
this._submenu = submenu;
|
||||
this._options = options;
|
||||
this._version = version;
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
label.ForeColor = Color.Red;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
{
|
||||
label.ForeColor = Color.White;
|
||||
}
|
||||
|
||||
public void Select(MainForm form, ConfigMenu menu)
|
||||
{
|
||||
if (_action == ConfigMenuAction.Command)
|
||||
{
|
||||
// only works with static methods, why
|
||||
this._method();
|
||||
}
|
||||
else if (_action == ConfigMenuAction.Submenu && _submenu != null)
|
||||
{
|
||||
Console.WriteLine("attempting submenu");
|
||||
form.GenerateMenu(_submenu);
|
||||
}
|
||||
else if (_action == ConfigMenuAction.ItemSelect && _options != null)
|
||||
{
|
||||
// generate list of options and cycle through them, complicated
|
||||
return;
|
||||
}
|
||||
else if (_action == ConfigMenuAction.VersionSelect && _version != null)
|
||||
{
|
||||
Console.WriteLine($"setting default version to {_version}");
|
||||
form.SetDefaultVer(_version);
|
||||
for (int i = 0; i < form.Versions.Count; i++)
|
||||
{
|
||||
var name = form.Versions[i].GameVersion == VersionType.Custom ? form.Versions[i].CustomName : form.Versions[i].ToString();
|
||||
menu[i].label.Text = $"({(form.Versions[i] == form.DefaultVer ? 'X' : ' ')}) {name}".ToUpper();
|
||||
}
|
||||
form.RefreshMenu();
|
||||
}
|
||||
else if (_action == ConfigMenuAction.Return)
|
||||
if(form.CurrentMenu == form.MainMenu)
|
||||
{
|
||||
form.MenuHide();
|
||||
}
|
||||
else form.GenerateMenu(form.CurrentMenu.ParentMenu);
|
||||
}
|
||||
}
|
||||
}
|
120
MainForm.resx
Normal file
120
MainForm.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
51
Program.cs
Normal file
51
Program.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using Microsoft.Win32;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WACCALauncher
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private static readonly RegistryKey WinVer = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion");
|
||||
private static readonly int BuildNumber = int.Parse(WinVer.GetValue("CurrentBuild").ToString());
|
||||
private static readonly int ReleaseId = int.Parse(WinVer.GetValue("ReleaseId").ToString());
|
||||
|
||||
public static Screen CurrentScreen = Screen.PrimaryScreen;
|
||||
|
||||
public static bool IsCorrectRes()
|
||||
{
|
||||
return CurrentScreen.Bounds.Width == 1080
|
||||
&& CurrentScreen.Bounds.Height == 1920;
|
||||
}
|
||||
|
||||
public static bool IsCorrectVer()
|
||||
{
|
||||
// ensures Enterprise 2016 LTSB is used
|
||||
return BuildNumber == 14393 && ReleaseId == 1607;
|
||||
}
|
||||
|
||||
public static bool IsWACCA()
|
||||
{
|
||||
return IsCorrectRes() && IsCorrectVer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
private static void Main()
|
||||
{
|
||||
// for testing
|
||||
if(Screen.AllScreens.Length > 1)
|
||||
CurrentScreen = Screen.AllScreens[1];
|
||||
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
36
Properties/AssemblyInfo.cs
Normal file
36
Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("WACCALauncher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("YellowberryHN")]
|
||||
[assembly: AssemblyProduct("WACCALauncher")]
|
||||
[assembly: AssemblyCopyright("Copyright © YellowberryHN 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("3b4099c2-66e5-4d56-89b1-e14cf8e11b6a")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.0.2.0")]
|
||||
[assembly: AssemblyFileVersion("0.0.2.0")]
|
73
Properties/Resources.Designer.cs
generated
Normal file
73
Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WACCALauncher.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WACCALauncher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] menufont {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("menufont", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
Properties/Resources.resx
Normal file
124
Properties/Resources.resx
Normal file
@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="menufont" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\funny.ttf;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
26
Properties/Settings.Designer.cs
generated
Normal file
26
Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WACCALauncher.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Properties/Settings.settings
Normal file
7
Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
BIN
Resources/funny.ttf
Normal file
BIN
Resources/funny.ttf
Normal file
Binary file not shown.
101
WACCALauncher.csproj
Normal file
101
WACCALauncher.csproj
Normal file
@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{3B4099C2-66E5-4D56-89B1-E14CF8E11B6A}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>WACCALauncher</RootNamespace>
|
||||
<AssemblyName>WACCALauncher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<TargetPlatformVersion>10.0</TargetPlatformVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||
<HintPath>..\WACCAHelper\packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\WACCAHelper\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.DirectInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\WACCAHelper\packages\SharpDX.DirectInput.4.2.0\lib\net45\SharpDX.DirectInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Resources\funny.ttf" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
</Target>
|
||||
</Project>
|
25
WACCALauncher.sln
Normal file
25
WACCALauncher.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33110.190
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WACCALauncher", "WACCALauncher.csproj", "{3B4099C2-66E5-4D56-89B1-E14CF8E11B6A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3B4099C2-66E5-4D56-89B1-E14CF8E11B6A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3B4099C2-66E5-4D56-89B1-E14CF8E11B6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3B4099C2-66E5-4D56-89B1-E14CF8E11B6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3B4099C2-66E5-4D56-89B1-E14CF8E11B6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0EE7A2E3-FF32-45AE-AF3E-1C452F1EA30D}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
BIN
WACCALauncherTemplating.pdn
Normal file
BIN
WACCALauncherTemplating.pdn
Normal file
Binary file not shown.
3
app.config
Normal file
3
app.config
Normal file
@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/></startup></configuration>
|
6
packages.config
Normal file
6
packages.config
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="ini-parser" version="2.5.2" targetFramework="net452" />
|
||||
<package id="SharpDX" version="4.2.0" targetFramework="net452" />
|
||||
<package id="SharpDX.DirectInput" version="4.2.0" targetFramework="net452" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user