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WACVR/Assets/Script/Serial/ColliderToSerial.cs

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using UnityEngine;
using System.IO.Ports;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
public class ColliderToSerial : MonoBehaviour
{
public GameObject LightManager;
private LightManager lightManager;
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private int _insideColliderCount = 0;
public static event Action touchDidChange;
private int Area;
private void Start()
{
Area = Convert.ToInt32(gameObject.name);
lightManager = LightManager.GetComponent<LightManager>();
}
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private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;
Serial.SetTouch(Area, true);
touchDidChange?.Invoke();
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lightManager.UpdateLightFade(Area, true);
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}
private void OnTriggerExit(Collider other)
{
_insideColliderCount -= 1;
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
if (_insideColliderCount == 0)
{
Serial.SetTouch(Area, false);
touchDidChange?.Invoke();
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lightManager.UpdateLightFade(Area, false);
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}
}
}