26 lines
700 B
C#
26 lines
700 B
C#
|
|
||
|
// Code from https://forum.unity.com/threads/cant-run-my-coroutine-ondestroy.785756/
|
||
|
// Credit: Kurt-Dekker (https://forum.unity.com/members/kurt-dekker.225647/)
|
||
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
|
||
|
public class CallAfterDelay : MonoBehaviour
|
||
|
{
|
||
|
float delay;
|
||
|
System.Action action;
|
||
|
|
||
|
public static CallAfterDelay Create( float delay, System.Action action)
|
||
|
{
|
||
|
CallAfterDelay cad = new GameObject("CallAfterDelay").AddComponent<CallAfterDelay>();
|
||
|
cad.delay = delay;
|
||
|
cad.action = action;
|
||
|
return cad;
|
||
|
}
|
||
|
|
||
|
IEnumerator Start()
|
||
|
{
|
||
|
yield return new WaitForSeconds( delay);
|
||
|
action();
|
||
|
Destroy ( gameObject);
|
||
|
}
|
||
|
}
|