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WACVR/Assets/Script/Configuration/Config.cs

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using System.Collections;
using WindowsInput.Native;
using UnityEngine;
public class Config
{
public captureMode CaptureMode = captureMode.BitBlt;
public enum captureMode
{
None = 0,
PrintWindow = 1,
BitBlt = 2,
WindowsGraphicCapture = 3,
Auto = 4
}
public captureFPS CaptureFPS = captureFPS.FPS72;
public enum captureFPS
{
FPS30 = 0,
FPS60 = 1,
FPS72 = 2,
FPS90 = 3,
FPS120 = 4,
FPS144 = 5
}
public bool CaptureDesktop = false;
public int CaptureDesktopNumber = 0;
public spectatorMode SpectatorMode = spectatorMode.ThirdPerson;
public enum spectatorMode
{
FirstPerson = 0,
FirstPersonSmooth = 1,
ThirdPerson = 2,
}
public spectatorFPS SpectatorFPS = spectatorFPS.FPS60;
public enum spectatorFPS
{
FPS15 = 0,
FPS30 = 1,
FPS45 = 2,
FPS60 = 3,
FPS72 = 4,
FPS90 = 5,
FPS120 = 6,
FPS144 = 7
}
public float SpectatorFOV = 40;
public float SpectatorSmooth = 0.05f;
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public float[] TPCamPosition = new float[3] { -0.6f, 1.8f, -1.2f };
public float[] TPCamRotation = new float[3] { 23, 35, 0 };
public float HandSize = 8f;
public float[] HandPosition = new float[3] { 0, 0, 0 };
public int Skybox = 0;
public float PlayerHeight = 0;
public float HapticDuration = 0.1f;
public float HapticAmplitude = 0.75f;
public touchSampleRate TouchSampleRate = touchSampleRate.FPS90;
public enum touchSampleRate
{
FPS60 = 0,
FPS72 = 1,
FPS90 = 2,
FPS120 = 3,
FPS144 = 4,
FPS160 = 5,
FPS180 = 6,
FPS200 = 7,
FPS240 = 8,
FPS280 = 9,
FPS320 = 10,
}
public handStabilization HandStabilizationMode = handStabilization.None;
public enum handStabilization
{
None = 0,
Velocity = 1,
Distance = 2,
Smooth = 3,
}
public float HandStabilVelocity = 0.1f;
public float HandStabilDistance = 0.1f;
public float HandStabilSmooth = 0.1f;
public bool useLight = true;
public bool useIPCLighting = true;
public bool useIPCTouch = true;
public VirtualKeyCode TestKey = VirtualKeyCode.INSERT;
public VirtualKeyCode ServiceKey = VirtualKeyCode.DELETE;
public VirtualKeyCode CoinKey = VirtualKeyCode.HOME;
public VirtualKeyCode CustomKey = VirtualKeyCode.NONAME;
}