2022-05-15 23:52:29 +02:00
# WACVR
2022-06-04 05:24:17 +02:00
2022-05-19 10:06:17 +02:00
A VR arcade emulator
2022-03-08 01:17:33 +01:00
2022-05-23 21:17:13 +02:00
## Current stage
2022-06-04 05:24:17 +02:00
2022-03-08 01:17:33 +01:00
- Successfully started the game itself
2022-05-23 21:17:13 +02:00
- Successfully initialized touch
2022-03-08 01:17:33 +01:00
- Successfully send touch signal
2022-05-15 23:52:29 +02:00
- Successfully enabled Freeplay and tested the touch signal in game
2022-03-08 01:17:33 +01:00
## Current issue
2022-06-08 03:38:00 +02:00
- capture display white screen issue (set game priority in taskmanager to real-time many solve)
2022-03-08 01:21:25 +01:00
2022-05-18 20:36:30 +02:00
## Quick guide
2022-06-04 05:24:17 +02:00
2022-05-17 21:45:04 +02:00
- Port binding is same as my other repo MaiDXR
- add "[touch] enable=0" to ini file
2022-06-04 05:24:17 +02:00
## Configuration
A ``config.json`` is automatically created in the WACVR root on startup
- ``Skybox``: the current skybox selected for use (Default: 0)
- ``Height``: the offset from default height that the player is moved (Default: 0.0)
- ``ThirdPerson``: whether or not the camera is in third person (Default: true)
- ``CaptureMode``: the method uWindowCapture will use for window capture
- ``0``: PrintScreen
- ``1``: BitBlt
- ``2``: Windows Graphics Capture
- ``3``: Automatic (Recommended, Default)
- ``CaptureFramerate``: the framerate to capture the game at (Default: 60)
2022-06-08 03:33:50 +02:00
- ``CaptureDesktop``: whether to capture the specific window or a full monitor
- ``CaptureDesktopNumber``: the monitor to capture if you're capturing a full monitor
2022-06-04 05:24:17 +02:00
2022-03-08 01:21:25 +01:00
## Why this repo now?
2022-06-04 05:24:17 +02:00
2022-05-17 21:45:04 +02:00
I don't have much time and enough skills to make this project by myself. I'm not familiar with Unreal Engine etc. So I want this project to be a community project.