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WACVR/Assets/Script/HeightAdjuster.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.IO;
using UnityEngine.Networking;
using System.Runtime.InteropServices;
using System;
public class HeightAdjuster : MonoBehaviour
{
[SerializeField]
private double height = 0; // meters
[SerializeField]
private double upperLimit = 10; // meters
[SerializeField]
private double lowerLimit = -10; // meters
[Space]
[SerializeField]
private double adjustSpeed = 0.1; // meters per second
[Header("Components")]
[SerializeField]
private PanelButton incrementButton;
[SerializeField]
private PanelButton decrementButton;
[SerializeField]
private PanelButton resetButton;
[SerializeField]
private TextMeshPro counterTxt;
[SerializeField]
private Transform XROrigin;
private bool incrementing = false;
private bool decrementing = false;
void Start()
{
if (JsonConfiguration.HasKey("Height")) height = JsonConfiguration.GetDouble("Height");
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else SaveHeight();
incrementButton.ButtonPressed += StartIncrementing;
incrementButton.ButtonReleased += StopIncrementing;
decrementButton.ButtonPressed += StartDecrementing;
decrementButton.ButtonReleased += StopDecrementing;
resetButton.ButtonPressed += ResetHeight;
}
void Update()
{
if (incrementing) height += Time.deltaTime * adjustSpeed;
if (decrementing) height -= Time.deltaTime * adjustSpeed;
if (height > upperLimit) height = upperLimit;
if (height < lowerLimit) height = lowerLimit;
counterTxt.text = String.Format("{0:F2}m", height);
XROrigin.position = new Vector3(XROrigin.position.x, (float) -height, XROrigin.position.z);
}
private void StartIncrementing() { incrementing = true; }
private void StartDecrementing() { decrementing = true; }
private void StopIncrementing()
{
incrementing = false;
SaveHeight();
}
private void StopDecrementing()
{
decrementing = false;
SaveHeight();
}
private void ResetHeight()
{
height = 0;
SaveHeight();
}
private void SaveHeight() {
JsonConfiguration.SetDouble("Height", height);
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}
}