36 lines
997 B
C#
36 lines
997 B
C#
|
using UnityEngine.UI;
|
||
|
using UnityEngine;
|
||
|
using TMPro;
|
||
|
|
||
|
public class ConfigPanelComponent : MonoBehaviour
|
||
|
{
|
||
|
public string ConfigKeyName
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return gameObject.name.Replace(" ", "");
|
||
|
}
|
||
|
}
|
||
|
private string configKeyName;
|
||
|
public GameObject Widget
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
var dropdown = gameObject.GetComponentInChildren<TMP_Dropdown>();
|
||
|
var toggle = gameObject.GetComponentInChildren<Toggle>();
|
||
|
var slider = gameObject.GetComponentInChildren<Slider>();
|
||
|
var value = gameObject.GetComponentInChildren<ValueManager>();
|
||
|
if (dropdown != null)
|
||
|
return dropdown.gameObject;
|
||
|
else if (toggle != null)
|
||
|
return toggle.gameObject;
|
||
|
else if (slider != null)
|
||
|
return slider.gameObject;
|
||
|
else if (value != null)
|
||
|
return value.gameObject;
|
||
|
else
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|