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WACVR/Assets/Script/UwcConfigurator.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Runtime.InteropServices;
using System;
using uWindowCapture;
public class UwcConfigurator : MonoBehaviour {
private UwcWindowTexture uwcWindowTexture;
void Start() {
uwcWindowTexture = GetComponent<UwcWindowTexture>();
if (JsonConfiguration.HasKey("CaptureMode")) {
int rawCaptureMode = JsonConfiguration.GetInt("CaptureMode");
if (rawCaptureMode > 3 || rawCaptureMode < 0) {
JsonConfiguration.SetInt("CaptureMode", (int) uwcWindowTexture.captureMode);
} else
uwcWindowTexture.captureMode = (CaptureMode) JsonConfiguration.GetInt("CaptureMode");
} else
JsonConfiguration.SetInt("CaptureMode", (int) uwcWindowTexture.captureMode);
if (JsonConfiguration.HasKey("CaptureFramerate"))
uwcWindowTexture.captureFrameRate = JsonConfiguration.GetInt("CaptureFramerate");
else
JsonConfiguration.SetInt("CaptureFramerate", uwcWindowTexture.captureFrameRate);
if (!JsonConfiguration.HasKey("CaptureDesktopNumber"))
JsonConfiguration.SetInt("CaptureDesktopNumber", 0);
if (JsonConfiguration.HasKey("CaptureDesktop") && JsonConfiguration.GetBoolean("CaptureDesktop"))
SwitchToDesktopCapture();
else
JsonConfiguration.SetBoolean("CaptureDesktop", false);
}
void SwitchToDesktopCapture() {
uwcWindowTexture.type = WindowTextureType.Desktop;
uwcWindowTexture.desktopIndex = JsonConfiguration.GetInt("CaptureDesktopNumber");
}
}