58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace Samples
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Simple sample settings showing how to create custom configuration data for your package.
|
||
|
/// </summary>
|
||
|
// Uncomment below line to have the settings appear in unified settings.
|
||
|
//[XRConfigurationData("Sample Settings", SampleConstants.k_SettingsKey)]
|
||
|
[System.Serializable]
|
||
|
public class SampleSettings : ScriptableObject
|
||
|
{
|
||
|
#if !UNITY_EDITOR
|
||
|
/// <summary>Static instance that will hold the runtime asset instance we created in our build process.</summary>
|
||
|
/// <see cref="SampleBuildProcessor"/>
|
||
|
public static SampleSettings s_RuntimeInstance = null;
|
||
|
#endif
|
||
|
|
||
|
/// <summary>Requirement settings enumeration</summary>
|
||
|
public enum Requirement
|
||
|
{
|
||
|
/// <summary>Required</summary>
|
||
|
Required,
|
||
|
/// <summary>Optional</summary>
|
||
|
Optional,
|
||
|
/// <summary>None</summary>
|
||
|
None
|
||
|
}
|
||
|
|
||
|
[SerializeField, Tooltip("Changes item requirement.")]
|
||
|
Requirement m_RequiresItem;
|
||
|
|
||
|
/// <summary>Whether or not the item is required.</summary>
|
||
|
public Requirement requiresItem
|
||
|
{
|
||
|
get { return m_RequiresItem; }
|
||
|
set { m_RequiresItem = value; }
|
||
|
}
|
||
|
|
||
|
[SerializeField, Tooltip("Some toggle for runtime.")]
|
||
|
bool m_RuntimeToggle = true;
|
||
|
|
||
|
/// <summary>Where we toggled?</summary>
|
||
|
public bool runtimeToggle
|
||
|
{
|
||
|
get { return m_RuntimeToggle; }
|
||
|
set { m_RuntimeToggle = value; }
|
||
|
}
|
||
|
|
||
|
void Awake()
|
||
|
{
|
||
|
#if !UNITY_EDITOR
|
||
|
s_RuntimeInstance = this;
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|