56 lines
831 B
Plaintext
56 lines
831 B
Plaintext
|
Shader "Hidden/LIV_Write"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex("Texture", 2D) = "black" {}
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "Queue" = "Background" "LightMode" = "Always" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True"}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Name "WRITE"
|
||
|
ZTest Always ZWrite Off
|
||
|
ColorMask [_LivColorMask]
|
||
|
Fog{ Mode Off }
|
||
|
|
||
|
CGPROGRAM
|
||
|
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
|
||
|
v2f vert(appdata v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.uv = v.uv;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(v2f i) : SV_Target
|
||
|
{
|
||
|
return tex2D(_MainTex, i.uv);
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|