2022-07-26 15:13:45 +02:00
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using UnityEngine;
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[RequireComponent(typeof(Camera))]
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public class CameraSmooth : MonoBehaviour {
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public Transform target;
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public float smoothSpeed = 0.125f;
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public Vector3 PositionOffset;
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public int FPS = 60;
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private void Start()
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{
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = FPS;
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}
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void Update ()
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{
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2022-08-01 23:44:03 +02:00
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if (target == null) return;
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2022-07-26 15:13:45 +02:00
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transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
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}
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}
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