add hand stabilization (velocity)
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131
Assets/Material/HandVirtual.mat
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131
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m_GameObject: {fileID: 1862938722}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.07, y: 0.07, z: 0.07}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2135367910}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1865083922
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -29041,7 +29277,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 918186759}
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- {fileID: 1542244751}
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m_Father: {fileID: 771549578}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -30092,6 +30328,12 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 13
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &2020549004 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 2645232028057148461, guid: cf8684b3c4f47b94aa7cb23ce498caf3,
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type: 3}
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m_PrefabInstance: {fileID: 1774209490}
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m_PrefabAsset: {fileID: 0}
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--- !u!65 &2020718193
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -31265,7 +31507,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 587127950}
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- {fileID: 1862938726}
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m_Father: {fileID: 771549578}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -33798,7 +34040,7 @@ PrefabInstance:
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- target: {fileID: 6563380807134184743, guid: 5da4516f609052242915c455fc208ca2,
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propertyPath: m_Interactable
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6563380807134184743, guid: 5da4516f609052242915c455fc208ca2,
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type: 3}
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@ -33813,12 +34055,12 @@ PrefabInstance:
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- target: {fileID: 6563380807134184743, guid: 5da4516f609052242915c455fc208ca2,
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propertyPath: m_Options.m_Options.Array.data[2].m_Text
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value: Distance
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value: Distance (WIP)
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objectReference: {fileID: 0}
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- target: {fileID: 6563380807134184743, guid: 5da4516f609052242915c455fc208ca2,
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propertyPath: m_Options.m_Options.Array.data[3].m_Text
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value: Smooth (NOT Recommend) (WIP)
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5da4516f609052242915c455fc208ca2, type: 3}
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@ -77,7 +77,7 @@ public class Config
|
||||
Distance = 2,
|
||||
Smooth = 3,
|
||||
}
|
||||
public float HandStabilVelocity = 0.1f;
|
||||
public float HandStabilVelocity = 0.3f;
|
||||
public float HandStabilDistance = 0.1f;
|
||||
public float HandStabilSmooth = 0.1f;
|
||||
public bool useLight = true;
|
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|
@ -14,8 +14,8 @@ public class PlayerSettingManager : MonoBehaviour
|
||||
private double lowerLimit = -10; // meters
|
||||
void Start()
|
||||
{
|
||||
LHandTransform = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand");
|
||||
RHandTransform = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand");
|
||||
LHandTransform = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand Virtual");
|
||||
RHandTransform = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand Virtual");
|
||||
ConfigManager.onConfigChanged += ApplyConfig;
|
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ConfigManager.EnsureInitialization();
|
||||
ApplyConfig();
|
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|
53
Assets/Script/Controller/HandFollowManager.cs
Normal file
53
Assets/Script/Controller/HandFollowManager.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HandFollowManager : MonoBehaviour
|
||||
{
|
||||
public GameObject Target;
|
||||
public Transform Center;
|
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public Config.handStabilization Mode;
|
||||
public float VelocityThreshold = 0.1f;
|
||||
private Rigidbody TargetRigidbody;
|
||||
private Vector3 previousPosition;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
TargetRigidbody = Target.GetComponent<Rigidbody>();
|
||||
ConfigManager.onConfigChanged += ApplyConfig;
|
||||
ConfigManager.EnsureInitialization();
|
||||
ApplyConfig();
|
||||
}
|
||||
private void ApplyConfig()
|
||||
{
|
||||
VelocityThreshold = ConfigManager.config.HandStabilVelocity;
|
||||
Mode = ConfigManager.config.HandStabilizationMode;
|
||||
}
|
||||
|
||||
private void VelocityTracking()
|
||||
{
|
||||
Vector3 velocity = (Target.transform.position - previousPosition) / Time.deltaTime;
|
||||
if (velocity.magnitude > VelocityThreshold)
|
||||
{
|
||||
transform.position = Target.transform.position;
|
||||
}
|
||||
previousPosition = Target.transform.position;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
gameObject.transform.localScale = Target.transform.localScale;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
switch (Mode)
|
||||
{
|
||||
case Config.handStabilization.Velocity:
|
||||
VelocityTracking();
|
||||
break;
|
||||
case Config.handStabilization.None:
|
||||
transform.position = Target.transform.position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Script/Controller/HandFollowManager.cs.meta
Normal file
11
Assets/Script/Controller/HandFollowManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user