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mirror of synced 2025-02-17 11:18:32 +01:00

Merge pull request #18 from muskit/main

Control panel things + "performant" render pipline
This commit is contained in:
ItsCharaHere 2022-05-23 20:30:45 -07:00 committed by GitHub
commit 49b3d69e32
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26 changed files with 1621 additions and 363 deletions

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ControlLocker : MonoBehaviour
{
private int colliderCount = 0;
private bool isLocked = false;
[SerializeField]
private RawImage statusImg;
[SerializeField]
private Texture lockImg;
[SerializeField]
private Texture unlockImg;
[SerializeField]
private List<ControlPanel> cpanButtons;
private void Start()
{
statusImg.texture = unlockImg;
}
private void OnTriggerEnter(Collider _)
{
Debug.Log("Lock btn pressed.");
colliderCount++;
if (colliderCount == 1)
{
// set state var
isLocked = !isLocked;
// set img
statusImg.texture = isLocked ? lockImg : unlockImg;
// set buttons' state
foreach (var btn in cpanButtons)
{
btn.GetComponent<Collider>().enabled = !isLocked;
}
}
}
private void OnTriggerExit(Collider _)
{
Debug.Log("Lock btn unpressed.");
colliderCount--;
}
}

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@ -1,78 +0,0 @@
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using WindowsInput.Native;
public class ControlPanel : MonoBehaviour
{
public Transform Button;
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
public VirtualKeyCode key;
public VirtualKeyCode key2;
private int _insideColliderCount = 0;
public bool isToggle;
public bool isOn;
private Renderer cr;
public GameObject camera;
// Start is called before the first frame update
void Start()
{
cr = GetComponent<Renderer>();
}
private void OnTriggerEnter(Collider other)
{
if (isToggle == true)
{
if(isOn == false)
{
isOn = true;
cr.material.color = new Color(0f, 1f, 0f, 1f);
_insideColliderCount += 1;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
} else if (isOn == true)
{
isOn = false;
cr.material.color = new Color(1f, 0f, 0f, 1f);
_insideColliderCount += 1;
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 0, UIntPtr.Zero);
}
} else if (isToggle == false)
{
_insideColliderCount += 1;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
}
}
private void OnTriggerExit(Collider other)
{
_insideColliderCount -= 1;
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
if (_insideColliderCount == 0)
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Home))
{
camera.SetActive(true);
}
if (Input.GetKeyDown(KeyCode.End))
{
camera.SetActive(false);
}
}
}

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using System;
using System.Runtime.InteropServices;
using UnityEngine;
using WindowsInput.Native;
[RequireComponent(typeof(AudioSource))]
public class PanelButton : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
public VirtualKeyCode key;
public VirtualKeyCode key2;
public bool isToggle;
public bool doesBeep;
public bool isOn;
private int _insideColliderCount = 0;
private Renderer cr;
public GameObject camera;
private AudioSource audioSrc;
private static AudioClip btnSound;
void Start()
{
btnSound = Resources.Load<AudioClip>("Audio/button press");
cr = GetComponent<Renderer>();
audioSrc = GetComponent<AudioSource>();
audioSrc.playOnAwake = false;
audioSrc.clip = btnSound;
if (isToggle)
{
// initialize toggle state
ButtonPress();
ButtonRelease();
}
}
private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;
if (doesBeep)
audioSrc.Play();
ButtonPress();
}
private void OnTriggerExit(Collider other)
{
_insideColliderCount = Mathf.Clamp(_insideColliderCount - 1, 0, _insideColliderCount);
if (_insideColliderCount == 0)
{
ButtonRelease();
}
}
private void ButtonPress()
{
if (isToggle)
{
if (!isOn)
{
cr.material.color = Color.green;
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
isOn = true;
}
else
{
cr.material.color = Color.red;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 0, UIntPtr.Zero);
isOn = false;
}
}
else
{
cr.material.color = Color.white;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
}
}
private void ButtonRelease()
{
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
if (!isToggle)
cr.material.color = Color.gray;
}
}

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@ -0,0 +1,87 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PanelLocker : MonoBehaviour
{
private int colliderCount = 0;
private bool isLocked = false;
private float timer = 0f;
private bool actionTaken = false;
[Header("Settings")]
[SerializeField]
private float holdTime = 1f;
[Header("Components")]
[SerializeField]
private RawImage statusImg;
[SerializeField]
private Image timerRing;
[SerializeField]
private AudioSource audioSrc;
[SerializeField]
private List<GameObject> panelButtons;
[Header("Assets")]
[SerializeField]
private Texture lockImg;
[SerializeField]
private Texture unlockImg;
[SerializeField]
private AudioClip lockSound;
[SerializeField]
private AudioClip unlockSound;
private void Start()
{
statusImg.texture = unlockImg;
audioSrc.clip = lockSound;
}
private void OnTriggerEnter(Collider _)
{
++colliderCount;
}
private void OnTriggerExit(Collider _)
{
colliderCount = Mathf.Clamp(colliderCount - 1, 0, colliderCount);
}
private void Update()
{
if (colliderCount >= 1)
{
timer += Time.unscaledDeltaTime;
float ratio = Mathf.Clamp(timer, 0, holdTime) / holdTime;
timerRing.fillAmount = Mathf.Pow(ratio, 3f);
if (ratio >= 1 && !actionTaken)
{
isLocked = !isLocked;
audioSrc.clip = isLocked ? lockSound : unlockSound;
audioSrc.Play();
timerRing.color = Color.cyan;
statusImg.texture = isLocked ? lockImg : unlockImg;
foreach (var btn in panelButtons)
{
btn.SetActive(!isLocked);
}
actionTaken = true;
}
}
else
{
timer = 0;
timerRing.fillAmount = 0;
timerRing.color = Color.white;
actionTaken = false;
}
}
}

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@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using WindowsInput.Native;
[RequireComponent(typeof(AudioSource))]
public class PanelThirdPersonButton : MonoBehaviour
{
public bool isTP;
private Renderer cr;
public GameObject tpCamera;
private AudioSource audioSrc;
private static AudioClip btnSound;
void Start()
{
btnSound = Resources.Load<AudioClip>("Audio/button press");
audioSrc = GetComponent<AudioSource>();
audioSrc.playOnAwake = false;
audioSrc.clip = btnSound;
cr = GetComponent<Renderer>();
SetTP(isTP);
}
private void OnTriggerEnter(Collider other)
{
audioSrc.Play();
isTP = !isTP;
SetTP(isTP);
}
private void SetTP(bool state)
{
isTP = state;
cr.material.color = state ? Color.green : Color.red;
tpCamera?.SetActive(state);
}
}

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@ -1,18 +1,17 @@
# WACVR
A VR arcade emulator
## Current stage:
## Current stage
- Successfully started the game itself
- Semi-successfully initialized touch
- Successfully initialized touch
- Successfully send touch signal
- Successfully enabled Freeplay and tested the touch signal in game
## Current issue
- touch startup will fail. need to enter test mode to reconnect the touch panel
- None!
## Quick guide
- Port binding is same as my other repo MaiDXR
- need to enter test mode to reconnect the touch panel
- add "[touch] enable=0" to ini file
## Why this repo now?

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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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m_ExpandedInstanceIDs: c6230000f4790000ce810000e08100004480000000000000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -485,10 +589,17 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
<<<<<<< Updated upstream
x: 247.2
y: 73.6
width: 811.60004
height: 440.6
=======
x: 1382
y: 211
width: 976
height: 664
>>>>>>> Stashed changes
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -690,9 +801,15 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
<<<<<<< Updated upstream
m_Target: {x: -0.23342612, y: 1.154188, z: -0.029027253}
speed: 2
m_Value: {x: -0.23342612, y: 1.154188, z: -0.029027253}
=======
m_Target: {x: 4.5800953, y: 0.37747407, z: -0.7965523}
speed: 2
m_Value: {x: 4.5800953, y: 0.37747407, z: -0.7965523}
>>>>>>> Stashed changes
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@ -739,6 +856,7 @@ MonoBehaviour:
m_GridAxis: 1
m_gridOpacity: 0.5
m_Rotation:
<<<<<<< Updated upstream
m_Target: {x: 0.14618626, y: 0.061685134, z: -0.009133707, w: 0.98729026}
speed: 2
m_Value: {x: 0.14618619, y: 0.061685104, z: -0.009133702, w: 0.9872898}
@ -746,13 +864,22 @@ MonoBehaviour:
m_Target: 0.19183554
speed: 2
m_Value: 0.19183554
=======
m_Target: {x: -0.068585575, y: -0.72520596, z: 0.07401841, w: -0.68067557}
speed: 2
m_Value: {x: -0.06860528, y: -0.72541434, z: 0.074039675, w: -0.6808711}
m_Size:
m_Target: 2.349763
speed: 2
m_Value: 2.349763
>>>>>>> Stashed changes
m_Ortho:
m_Target: 0
speed: 2
m_Value: 0
m_CameraSettings:
m_Speed: 1.0646999
m_SpeedNormalized: 0.53
m_Speed: 0.069699995
m_SpeedNormalized: 0.03
m_SpeedMin: 0.01
m_SpeedMax: 2
m_EasingEnabled: 1
@ -791,20 +918,34 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
<<<<<<< Updated upstream
x: 0
y: 73.6
width: 246.2
height: 440.6
=======
x: 1080
y: 211
width: 301
height: 664
>>>>>>> Stashed changes
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
m_SaveData: []
m_SceneHierarchy:
m_TreeViewState:
<<<<<<< Updated upstream
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 046f0000
m_LastClickedID: 0
m_ExpandedIDs: 76f8ffff2c730000607300002a740000ca760000c2780000
=======
scrollPos: {x: 0, y: 749}
m_SelectedIDs: f47b0000
m_LastClickedID: 31732
m_ExpandedIDs: 30fbffff7c6f00007a7000001a7100009e710000d07200001a73000012750000
>>>>>>> Stashed changes
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -849,10 +990,17 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
<<<<<<< Updated upstream
x: 241.6
y: 73.6
width: 817.2001
height: 440.6
=======
x: 1382
y: 211
width: 976
height: 664
>>>>>>> Stashed changes
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -865,7 +1013,11 @@ MonoBehaviour:
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
<<<<<<< Updated upstream
m_TargetSize: {x: 817.2001, y: 419.6}
=======
m_TargetSize: {x: 976, y: 643}
>>>>>>> Stashed changes
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
@ -880,10 +1032,17 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
<<<<<<< Updated upstream
m_HBaseRangeMin: -326.88004
m_HBaseRangeMax: 326.88004
m_VBaseRangeMin: -167.84001
m_VBaseRangeMax: 167.84001
=======
m_HBaseRangeMin: -488
m_HBaseRangeMax: 488
m_VBaseRangeMin: -321.5
m_VBaseRangeMax: 321.5
>>>>>>> Stashed changes
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
@ -901,16 +1060,24 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
<<<<<<< Updated upstream
width: 817.2001
height: 419.6
m_Scale: {x: 1, y: 1}
m_Translation: {x: 408.60004, y: 209.8}
=======
width: 976
height: 643
m_Scale: {x: 1, y: 1}
m_Translation: {x: 488, y: 321.5}
>>>>>>> Stashed changes
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
<<<<<<< Updated upstream
x: -408.60004
y: -209.8
width: 817.2001
@ -918,6 +1085,15 @@ MonoBehaviour:
m_MinimalGUI: 1
m_defaultScale: 1
m_LastWindowPixelSize: {x: 1021.5001, y: 550.75}
=======
x: -488
y: -321.5
width: 976
height: 643
m_MinimalGUI: 1
m_defaultScale: 1
m_LastWindowPixelSize: {x: 976, y: 664}
>>>>>>> Stashed changes
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000