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fpsDropdown.onValueChanged.AddListener((int value) => { var fps = Enum.GetName(typeof(CEnum.FPS), value); windowTexture.captureFrameRate = int.Parse(fps.Remove(0, 3)); + Debug.Log("CaptureFPS: " + windowTexture.captureFrameRate); }); desktopToggle.onValueChanged.AddListener((bool value) => { if (value) { + windowTexture.type = WindowTextureType.Desktop; desktopIndexDropdown.interactable = true; } else { - windowTexture.type = WindowTextureType.Desktop; + windowTexture.type = WindowTextureType.Window; desktopIndexDropdown.interactable = false; } + Debug.Log("CaptureTarget: " + windowTexture.type); }); desktopIndexDropdown.onValueChanged.AddListener((int value) => { windowTexture.desktopIndex = value; + Debug.Log("DesktopIndex: " + windowTexture.desktopIndex); }); modeDropdown.onValueChanged?.Invoke(modeDropdown.value); fpsDropdown.onValueChanged?.Invoke(fpsDropdown.value); diff --git a/Assets/Script/Configuration/Config.cs b/Assets/Script/Configuration/Config.cs index a17e762..f370dda 100644 --- a/Assets/Script/Configuration/Config.cs +++ b/Assets/Script/Configuration/Config.cs @@ -23,13 +23,12 @@ public class Config public float HapticDuration = 0.1f; public float HapticAmplitude = 0.75f; public int TouchSampleRate = 3; - public int HandTrackingMode = 0; + public int HandTrackingMode = 1; public float Threshold = 0.3f; - public float HandStabilVelocity = 0.3f; - public float HandStabilDistance = 0.1f; - public float HandStabilSmooth = 0.1f; + public bool TouchPanelAirWall = false; public bool UseIPCLighting = true; public bool UseIPCTouch = true; + public float LightStrength = 1.35f; public int TestKeyBind = 40; public int ServiceKeyBind = 41; public int CoinKeyBind = 31; diff --git a/Assets/Script/Configuration/ConfigManager.cs b/Assets/Script/Configuration/ConfigManager.cs index 8bb3f6d..b88b3df 100644 --- a/Assets/Script/Configuration/ConfigManager.cs +++ b/Assets/Script/Configuration/ConfigManager.cs @@ -127,30 +127,30 @@ public class ConfigManager : MonoBehaviour { var dropdown = widget.GetComponent(); // add listener to dropdown to update config by key name - dropdown.onValueChanged.AddListener(delegate + dropdown.onValueChanged.AddListener((int value) => { var field = config.GetType().GetField(configPanelComponent.ConfigKeyName); - field.SetValue(config, dropdown.value); + field.SetValue(config, value); onConfigChanged?.Invoke(); }); } else if (widget.GetComponent() != null) { var toggle = widget.GetComponent(); - toggle.onValueChanged.AddListener(delegate + toggle.onValueChanged.AddListener((bool value) => { var field = config.GetType().GetField(configPanelComponent.ConfigKeyName); - field.SetValue(config, toggle.isOn); + field.SetValue(config, value); onConfigChanged?.Invoke(); }); } else if (widget.GetComponent() != null) { var slider = widget.GetComponent(); - slider.onValueChanged.AddListener(delegate + slider.onValueChanged.AddListener((float value) => { var field = config.GetType().GetField(configPanelComponent.ConfigKeyName); - field.SetValue(config, slider.value); + field.SetValue(config, value); onConfigChanged?.Invoke(); }); } diff --git a/Assets/Script/Configuration/README.md b/Assets/Script/Configuration/README.md new file mode 100644 index 0000000..f4b6b3f --- /dev/null +++ b/Assets/Script/Configuration/README.md @@ -0,0 +1,12 @@ +## How to add configuration widget + +- First, you will find the widget prefab in the ``/Asset/Prefab`` folder. +- Add any type of widget to the Config Canvans. Just follow other widgets' placement. +- You can also duplicate the existing widget. +- Rename the widget. This is very important because everything is based on the widget's name. You can have space in your widget's name but it will automatically be removed in the script. The space is for visual only since JSON does not support key names with space. +- Then you can use unity's ``onvalueChanged`` function in the inspector to control your function or make your own script. +- For scrip, pls check the ``CaptureSettingManager.cs``, you need to copy and paste the StartUp content and modify it with your need. +- First use ``var someWidget = ConfigManager.GetConfigPanelWidget("WidgetNameWithOutSpace");`` to get Widget +- Then use ``var someDropdown = someWidget.GetComponent();`` to get the ui component. +- Then you can use ``someDropdown.onValueChanged.AddListener( (int value) => {var somethingYouWantToDoWith = value} );`` to add something you want to execute when the config is updated. +- Now you need to add the widget name to Config.cs file. This file is the default config. (This step will not be necessary in the future) \ No newline at end of file diff --git a/Assets/Script/Controller/HandFollowManager.cs b/Assets/Script/Controller/HandFollowManager.cs index 62c238a..11e851e 100644 --- a/Assets/Script/Controller/HandFollowManager.cs +++ b/Assets/Script/Controller/HandFollowManager.cs @@ -25,7 +25,7 @@ public class HandFollowManager : MonoBehaviour var threshSlider = threshWidget.GetComponent(); modeDropdown.onValueChanged.AddListener((int value) => { - VelocityThreshold = ConfigManager.config.HandStabilVelocity; + VelocityThreshold = ConfigManager.config.Threshold; Mode = (CEnum.handStabilization)value; switch (Mode) { diff --git a/Assets/Script/LightManager/LightManager.cs b/Assets/Script/LightManager/LightManager.cs index a02491c..1e98179 100644 --- a/Assets/Script/LightManager/LightManager.cs +++ b/Assets/Script/LightManager/LightManager.cs @@ -18,16 +18,27 @@ public class LightManager : MonoBehaviour private void Start() { - var widget = ConfigManager.GetConfigPanelWidget("UseIPCLighting"); - var toggle = widget.GetComponent(); - toggle.onValueChanged.AddListener((value) => { - useIPCLighting = value; - }); - toggle.onValueChanged.Invoke(useIPCLighting); - for (int i = 0; i < Lights.Count; i++) Materials.Add(Lights[i].GetComponent().material); + var lightWidget = ConfigManager.GetConfigPanelWidget("UseIPCLighting"); + var strengthWidgent = ConfigManager.GetConfigPanelWidget("LightStrength"); + + var lightToggle = lightWidget.GetComponent(); + var strengthSlider = strengthWidgent.GetComponent(); + + lightToggle.onValueChanged.AddListener((bool value) => { + useIPCLighting = value; + }); + + strengthSlider.onValueChanged.AddListener((float value) => { + for (int i = 0; i < Materials.Count; i++) + Materials[i].SetFloat("_EmissionStrength", value); + }); + + lightToggle.onValueChanged.Invoke(useIPCLighting); + strengthSlider.onValueChanged.Invoke(strengthSlider.value); + if (useIPCLighting) { RGBColor2D = new Texture2D(480, 1, TextureFormat.RGBA32, false); diff --git a/Assets/Script/TouchManager/ColliderToTouch.cs b/Assets/Script/TouchManager/ColliderToTouch.cs index 8b5ac84..eded68c 100644 --- a/Assets/Script/TouchManager/ColliderToTouch.cs +++ b/Assets/Script/TouchManager/ColliderToTouch.cs @@ -15,7 +15,7 @@ public class ColliderToTouch : MonoBehaviour { Area = Convert.ToInt32(gameObject.name); } - private void OnTriggerEnter(Collider other) + private void OnTriggerEnter(Collider collider) { _insideColliderCount += 1; TouchManager.SetTouch(Area, true); @@ -23,7 +23,7 @@ public class ColliderToTouch : MonoBehaviour LightManager.UpdateFadeLight(Area, true); } - private void OnTriggerExit(Collider other) + private void OnTriggerExit(Collider collider) { _insideColliderCount -= 1; _insideColliderCount = Mathf.Max(0, _insideColliderCount); diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index bf7a4f6..48e006f 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -21,7 +21,7 @@ QualitySettings: skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 - antiAliasing: 2 + antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 1