disable head cube for liv capture and fix texture quality issue
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@ -5537,7 +5537,7 @@ GameObject:
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@ -33355,7 +33355,7 @@ GameObject:
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@ -35458,12 +35458,12 @@ PrefabInstance:
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19
Assets/Script/Configuration/VisibilityManager.cs
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19
Assets/Script/Configuration/VisibilityManager.cs
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@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VisibilityManager : MonoBehaviour
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{
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public string ConfigKeyName;
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void Start()
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{
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ConfigManager.onConfigChanged += ApplyConfig;
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ConfigManager.EnsureInitialization();
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ApplyConfig();
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}
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void ApplyConfig()
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{
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bool state = (bool)ConfigManager.config.GetType().GetField(ConfigKeyName).GetValue(ConfigManager.config);
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gameObject.SetActive(state);
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}
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}
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11
Assets/Script/Configuration/VisibilityManager.cs.meta
Normal file
11
Assets/Script/Configuration/VisibilityManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b2d82c3d0a2591e44b2d564a3fa41d04
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -27,7 +27,10 @@ MonoBehaviour:
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m_SupportsHDR: 0
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m_MSAA: 1
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m_RenderScale: 1
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m_MainLightRenderingMode: 1
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m_UpscalingFilter: 0
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m_FsrOverrideSharpness: 0
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m_FsrSharpness: 0.92
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m_MainLightRenderingMode: 0
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m_MainLightShadowsSupported: 0
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m_MainLightShadowmapResolution: 1024
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m_AdditionalLightsRenderingMode: 0
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@ -48,6 +51,8 @@ MonoBehaviour:
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m_ShadowDepthBias: 1
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m_ShadowNormalBias: 1
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m_SoftShadowsSupported: 0
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m_ConservativeEnclosingSphere: 0
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m_NumIterationsEnclosingSphere: 64
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m_AdditionalLightsCookieResolution: 2048
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m_AdditionalLightsCookieFormat: 3
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m_UseSRPBatcher: 1
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@ -34,7 +34,7 @@ TextureImporter:
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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aniso: 16
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mipBias: 0
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wrapU: 0
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wrapV: 0
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@ -34,7 +34,7 @@ TextureImporter:
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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aniso: 4
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mipBias: 0
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wrapU: 0
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wrapV: 0
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@ -117,7 +117,7 @@ TextureImporter:
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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pSDShowRemoveMatteOption: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -34,7 +34,7 @@ TextureImporter:
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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aniso: 4
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mipBias: 0
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wrapU: 0
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wrapV: 0
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@ -117,7 +117,7 @@ TextureImporter:
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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pSDShowRemoveMatteOption: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -20,7 +20,7 @@ QualitySettings:
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shadowmaskMode: 0
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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@ -13,7 +13,7 @@ TagManager:
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- UI
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- TPBlock
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- UIText
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-
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- LIVBlock
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-
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-
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-
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