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mirror of synced 2024-11-23 22:30:56 +01:00

add physics hand

This commit is contained in:
xpeng 2022-11-05 23:53:06 +01:00
parent b2c2a8311e
commit 687f2c8ec4
10 changed files with 4137 additions and 534 deletions

File diff suppressed because it is too large Load Diff

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@ -23,7 +23,7 @@ public class Config
public float HapticDuration = 0.1f;
public float HapticAmplitude = 0.75f;
public int TouchSampleRate = 3;
public int HandStabilization = 0;
public int HandTrackingMode = 0;
public float Threshold = 0.3f;
public float HandStabilVelocity = 0.3f;
public float HandStabilDistance = 0.1f;

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@ -8,14 +8,17 @@ public class HandFollowManager : MonoBehaviour
public Transform Center;
public CEnum.handStabilization Mode;
public float VelocityThreshold = 0.1f;
private Rigidbody currentRigidbody;
private Rigidbody TargetRigidbody;
private Vector3 previousPosition;
private void Start()
{
TargetRigidbody = Target.GetComponent<Rigidbody>();
currentRigidbody = GetComponent<Rigidbody>();
var modeWidget = ConfigManager.GetConfigPanelWidget("HandStabilization");
var modeWidget = ConfigManager.GetConfigPanelWidget("HandTrackingMode");
var threshWidget = ConfigManager.GetConfigPanelWidget("Threshold");
var modeDropdown = modeWidget.GetComponent<TMP_Dropdown>();
@ -24,6 +27,18 @@ public class HandFollowManager : MonoBehaviour
modeDropdown.onValueChanged.AddListener((int value) => {
VelocityThreshold = ConfigManager.config.HandStabilVelocity;
Mode = (CEnum.handStabilization)value;
switch (Mode)
{
case CEnum.handStabilization.None:
currentRigidbody.isKinematic = true;
break;
case CEnum.handStabilization.Physics:
currentRigidbody.isKinematic = false;
break;
case CEnum.handStabilization.Velocity:
currentRigidbody.isKinematic = true;
break;
}
});
threshSlider.onValueChanged.AddListener((float value) => {
@ -40,9 +55,21 @@ public class HandFollowManager : MonoBehaviour
if (velocity.magnitude > VelocityThreshold)
{
transform.position = Target.transform.position;
//PhysicsMove(Target.transform);
}
previousPosition = Target.transform.position;
}
private void PhysicsMove(Transform targetTransform)
{
currentRigidbody.velocity = (targetTransform.position - transform.position) / Time.fixedDeltaTime;
Quaternion rotationDelta = targetTransform.rotation * Quaternion.Inverse(transform.rotation);
rotationDelta.ToAngleAxis(out float angle, out Vector3 axis);
Vector3 rotationDeltaInDegrees = angle * axis;
currentRigidbody.angularVelocity = rotationDeltaInDegrees * Mathf.Deg2Rad / Time.fixedDeltaTime;
}
private void Update()
{
gameObject.transform.localScale = Target.transform.localScale;
@ -52,12 +79,16 @@ public class HandFollowManager : MonoBehaviour
{
switch (Mode)
{
case CEnum.handStabilization.Velocity:
VelocityTracking();
break;
case CEnum.handStabilization.None:
transform.position = Target.transform.position;
break;
case CEnum.handStabilization.Physics:
//transform.position = Target.transform.position;
PhysicsMove(Target.transform);
break;
case CEnum.handStabilization.Velocity:
VelocityTracking();
break;
}
}
}

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@ -38,9 +38,10 @@ public class CEnum
public enum handStabilization
{
None = 0,
Velocity = 1,
Distance = 2,
Smooth = 3,
Physics = 1,
Velocity = 2,
Distance = 3,
Smooth = 4,
}
public enum listType
{

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@ -5,7 +5,7 @@ TextureImporter:
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serializedVersion: 12
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@ -34,7 +34,7 @@ TextureImporter:
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serializedVersion: 2
filterMode: 1
aniso: 1
aniso: 4
mipBias: 0
wrapU: 0
wrapV: 0

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@ -18,7 +18,7 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffff7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 0

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@ -21,7 +21,7 @@ QualitySettings:
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
antiAliasing: 2
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 1
@ -29,7 +29,7 @@ QualitySettings:
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lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsActive: 1
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512

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@ -15,8 +15,8 @@ TagManager:
- UIText
- LIVBlock
- LEDs
-
-
- LHandPhysics
- RHandPhysics
-
-
-