readd liv and may fix liv avatar overlay issue
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@ -6,7 +6,7 @@ namespace LIV.SDK.Unity
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{
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{
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public struct SDKConstants
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public struct SDKConstants
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{
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{
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public const string SDK_ID = "OIJPJPMQE8HUKMSSTMRLATYXCHTUCQXP";
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public const string SDK_ID = "CTYC3YVODSTKVPHXUVVUYMRK1VKDJXDM";
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public const string SDK_VERSION = "1.5.4";
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public const string SDK_VERSION = "1.5.4";
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public const string ENGINE_NAME = "unity";
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public const string ENGINE_NAME = "unity";
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}
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}
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@ -27994,6 +27994,7 @@ GameObject:
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- component: {fileID: 1944661008}
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- component: {fileID: 1944661008}
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- component: {fileID: 1944661009}
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- component: {fileID: 1944661009}
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- component: {fileID: 1944661010}
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- component: {fileID: 1944661010}
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- component: {fileID: 1944661011}
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m_Layer: 0
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m_Layer: 0
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m_Name: XR Origin
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m_Name: XR Origin
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m_TagString: Untagged
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m_TagString: Untagged
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@ -28048,6 +28049,33 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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upperLimit: 10
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upperLimit: 10
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lowerLimit: -10
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lowerLimit: -10
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--- !u!114 &1944661011
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1944661007}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 419ad76f2ffc722478bc67f61f9c32e7, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_stage: {fileID: 1944661008}
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_stageTransform: {fileID: 0}
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_HMDCamera: {fileID: 2095231907}
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_MRCameraPrefab: {fileID: 0}
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_disableStandardAssets: 0
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_spectatorLayerMask:
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serializedVersion: 2
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m_Bits: 191
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_excludeBehaviours:
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- AudioListener
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- Collider
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- SteamVR_Camera
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- SteamVR_Fade
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- SteamVR_ExternalCamera
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_fixPostEffectsAlpha: 1
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--- !u!1 &1945120886 stripped
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--- !u!1 &1945120886 stripped
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GameObject:
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GameObject:
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m_CorrespondingSourceObject: {fileID: -6243022851232597353, guid: cf8684b3c4f47b94aa7cb23ce498caf3,
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m_CorrespondingSourceObject: {fileID: -6243022851232597353, guid: cf8684b3c4f47b94aa7cb23ce498caf3,
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@ -1,5 +1,18 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-8142896779777741631
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8e67cb7969c50a9428e7b47bea58abff, type: 3}
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m_Name: SDKUniversalRenderFeature
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m_EditorClassIdentifier:
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m_Active: 1
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--- !u!114 &11400000
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--- !u!114 &11400000
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -15,8 +28,9 @@ MonoBehaviour:
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debugShaders:
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debugShaders:
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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type: 3}
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type: 3}
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m_RendererFeatures: []
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m_RendererFeatures:
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m_RendererFeatureMap:
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- {fileID: -8142896779777741631}
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m_RendererFeatureMap: c1ecac8e859efe8e
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m_UseNativeRenderPass: 0
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m_UseNativeRenderPass: 0
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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@ -35,7 +49,7 @@ MonoBehaviour:
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type: 3}
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type: 3}
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objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
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objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
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type: 3}
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type: 3}
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m_AssetVersion: 1
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m_AssetVersion: 2
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m_OpaqueLayerMask:
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m_OpaqueLayerMask:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 4294967295
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@ -52,6 +66,7 @@ MonoBehaviour:
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m_ShadowTransparentReceive: 1
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m_ShadowTransparentReceive: 1
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m_RenderingMode: 0
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m_RenderingMode: 0
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m_DepthPrimingMode: 0
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m_DepthPrimingMode: 0
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m_CopyDepthMode: 0
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m_AccurateGbufferNormals: 0
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m_AccurateGbufferNormals: 0
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m_ClusteredRendering: 0
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m_ClusteredRendering: 0
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m_TileSize: 32
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m_TileSize: 32
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@ -775,7 +775,8 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLDecompressionFallback: 0
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scriptingDefineSymbols: {}
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scriptingDefineSymbols:
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Standalone: LIV_UNIVERSAL_RENDER
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additionalCompilerArguments: {}
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additionalCompilerArguments: {}
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platformArchitecture: {}
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platformArchitecture: {}
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scriptingBackend:
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scriptingBackend:
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