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mirror of synced 2024-11-14 18:17:40 +01:00

Added temporary LED's and Required Dependencies for easier building

I also added carding in button and toggling third person camera
This commit is contained in:
ItsCharaHere 2022-05-22 22:00:35 -07:00
parent 2268f72982
commit 8820fad498
13 changed files with 6713 additions and 1052 deletions

125
Assets/Material/Button.mat Normal file
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@ -7,18 +7,26 @@ using System.Collections;
public class ColliderToSerial : MonoBehaviour
{
private Renderer cr;
private int _insideColliderCount = 0;
private void Start()
{
cr = GetComponent<Renderer>();
}
private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;
Serial.SetTouch(Convert.ToInt32(gameObject.name), true);
cr.material.color = new Color(1f, 1f, 1f, 1f);
}
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@ -11,15 +11,44 @@ public class ControlPanel : MonoBehaviour
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
public VirtualKeyCode key;
public VirtualKeyCode key2;
private int _insideColliderCount = 0;
public bool isToggle;
public bool isOn;
private Renderer cr;
public GameObject camera;
// Start is called before the first frame update
void Start()
{
cr = GetComponent<Renderer>();
}
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if(isOn == false)
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isOn = true;
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
}
}
private void OnTriggerExit(Collider other)
@ -30,10 +59,7 @@ public class ControlPanel : MonoBehaviour
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
}
void Start()
{
}
// Update is called once per frame
void Update()

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