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mirror of synced 2024-11-14 10:07:40 +01:00

Switch to new Model, Added fade light, new env, new touch hitbox, clean assets

NOT FULLI TESTED JET
This commit is contained in:
xpeng 2022-06-07 02:07:08 +02:00
parent 4363e68886
commit bc8acbada7
60 changed files with 28439 additions and 24676 deletions

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@ -7,33 +7,33 @@ using System.Collections;
public class ColliderToSerial : MonoBehaviour
{
private Renderer cr;
public GameObject LightManager;
private LightManager lightManager;
private int _insideColliderCount = 0;
public static event Action touchDidChange;
private int Area;
private void Start()
{
cr = GetComponent<Renderer>();
Area = Convert.ToInt32(gameObject.name);
lightManager = LightManager.GetComponent<LightManager>();
}
private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;
Serial.SetTouch(Convert.ToInt32(gameObject.name), true);
Serial.SetTouch(Area, true);
touchDidChange?.Invoke();
cr.material.color = new Color(1f, 1f, 1f, 1f);
lightManager.UpdateLight(Area, true);
}
private void OnTriggerExit(Collider other)
{
_insideColliderCount -= 1;
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
if (_insideColliderCount == 0)
{
Serial.SetTouch(Convert.ToInt32(gameObject.name), false);
Serial.SetTouch(Area, false);
touchDidChange?.Invoke();
cr.material.color = new Color(0f, 0f, 0f, 0f);
lightManager.UpdateLight(Area, false);
}
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@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightManager : MonoBehaviour
{
public List<GameObject> Lights = new List<GameObject>();
public float FadeDuration = 0.5f;
private IEnumerator[] coroutines = new IEnumerator[240];
private void Start()
{
}
public void UpdateLight(int Area, bool State)
{
Area -= 1;
Material mat = Lights[Area].GetComponent<Renderer>().material;
if (State)
{
mat.SetColor("_EmissionColor", new Color(1f, 1f, 1f, 1f));
}
else
{
if (coroutines[Area] != null)
StopCoroutine(coroutines[Area]);
coroutines[Area] = FadeOut(Area, mat);
StartCoroutine(coroutines[Area]);
}
}
public IEnumerator FadeOut(int Area, Material mat)
{
for (float time = 0f; time < FadeDuration; time += Time.deltaTime)
{
float p = 1 - time / FadeDuration;
mat.SetColor("_EmissionColor", new Color(p, p, p, 1f));
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@ -35,6 +35,7 @@ public class Serial : MonoBehaviour
byte[] SettingData_201 = new byte[7];
static byte[] TouchPackL = new byte[36];
static byte[] TouchPackR = new byte[36];
public static bool[] TouchPackAll = new bool[240];
bool StartUp = false;
void Start()
{
@ -242,7 +243,7 @@ public class Serial : MonoBehaviour
}
public static void SetTouch(int Area, bool State) //set touch data 0-239
{
Area +=1;
//Area +=1;
if (Area < 121)
{
Area += (Area-1) / 5 * 3 + 7;
@ -254,6 +255,7 @@ public class Serial : MonoBehaviour
Area += (Area-1) / 5 * 3 + 7;
ByteHelper.SetBit(TouchPackL, Area, State);
}
TouchPackAll[Area] = State;
}
void SetSettingData_160()

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@ -27,10 +28,11 @@ PhysicsManager:
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