fix enviroment and config issue again; faster ipc
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||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 2
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 100
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Scenes/WACVR/ReflectionProbe-5.exr
Normal file
BIN
Assets/Scenes/WACVR/ReflectionProbe-5.exr
Normal file
Binary file not shown.
123
Assets/Scenes/WACVR/ReflectionProbe-5.exr.meta
Normal file
123
Assets/Scenes/WACVR/ReflectionProbe-5.exr.meta
Normal file
@ -0,0 +1,123 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c45e0547bcefa74bba7d1dbc336fc32
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 1
|
||||
seamlessCubemap: 1
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: 0
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 2
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 100
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
@ -20,7 +20,7 @@ public class Config
|
||||
public float HandZ = 0;
|
||||
public float PlayerHeight = 0;
|
||||
public int Skybox = 0;
|
||||
public int Enviroment = 0;
|
||||
public int Enviroment = 1;
|
||||
public float HapticDuration = 0.1f;
|
||||
public float HapticAmplitude = 0.75f;
|
||||
public int TouchSampleRate = 3;
|
||||
|
@ -44,18 +44,16 @@ public class ConfigManager : MonoBehaviour
|
||||
private static void LoadFile()
|
||||
{
|
||||
Debug.Log("Loading config file");
|
||||
if (File.Exists(GetFileName()))
|
||||
if (!File.Exists(GetFileName()) || JsonConvert.DeserializeObject<Config>(File.ReadAllText(GetFileName())) == null)
|
||||
{
|
||||
Debug.Log("Config file exists");
|
||||
config = JsonConvert.DeserializeObject<Config>(File.ReadAllText(GetFileName()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Config file does not exist");
|
||||
Debug.Log("Config file does not exist or is corrupted");
|
||||
config = new Config();
|
||||
SaveFileWait();
|
||||
saveFile();
|
||||
Debug.Log("Config file created");
|
||||
}
|
||||
Debug.Log("Found config file");
|
||||
config = JsonConvert.DeserializeObject<Config>(File.ReadAllText(GetFileName()));
|
||||
Debug.Log("Config file loaded");
|
||||
}
|
||||
public static string GetFileName()
|
||||
{
|
||||
@ -67,7 +65,7 @@ public class ConfigManager : MonoBehaviour
|
||||
saverTimer = 0;
|
||||
//Debug.Log("Saving config file");
|
||||
}
|
||||
public void saveFile()
|
||||
public static void saveFile()
|
||||
{
|
||||
File.WriteAllText(GetFileName(), JsonConvert.SerializeObject(config, Formatting.Indented));
|
||||
Debug.Log("Config file saved");
|
||||
|
@ -4,7 +4,6 @@ using UnityEngine;
|
||||
using TMPro;
|
||||
using System.IO;
|
||||
|
||||
[RequireComponent(typeof(TMP_Dropdown))]
|
||||
public class EnviromentManager : MonoBehaviour
|
||||
{
|
||||
private TMP_Dropdown Dropdown;
|
||||
@ -16,7 +15,8 @@ public class EnviromentManager : MonoBehaviour
|
||||
private List<FileInfo> enviromentFiles = new List<FileInfo>();
|
||||
void Start()
|
||||
{
|
||||
Dropdown = GetComponent<TMP_Dropdown>();
|
||||
var dropdownWidget = ConfigManager.GetConfigPanelWidget("Enviroment");
|
||||
Dropdown = dropdownWidget.GetComponent<TMP_Dropdown>();
|
||||
AddEnviorments();
|
||||
Dropdown.onValueChanged.AddListener((int value) => {
|
||||
if (value == 0)
|
||||
|
287
Assets/Script/Essential/PrefabLightmapData.cs
Normal file
287
Assets/Script/Essential/PrefabLightmapData.cs
Normal file
@ -0,0 +1,287 @@
|
||||
//Source: https://github.com/Ayfel/PrefabLightmapping
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
[ExecuteAlways]
|
||||
public class PrefabLightmapData : MonoBehaviour
|
||||
{
|
||||
[System.Serializable]
|
||||
struct RendererInfo
|
||||
{
|
||||
public Renderer renderer;
|
||||
public int lightmapIndex;
|
||||
public Vector4 lightmapOffsetScale;
|
||||
}
|
||||
[System.Serializable]
|
||||
struct LightInfo
|
||||
{
|
||||
public Light light;
|
||||
public int lightmapBaketype;
|
||||
public int mixedLightingMode;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
RendererInfo[] m_RendererInfo;
|
||||
[SerializeField]
|
||||
Texture2D[] m_Lightmaps;
|
||||
[SerializeField]
|
||||
Texture2D[] m_LightmapsDir;
|
||||
[SerializeField]
|
||||
Texture2D[] m_ShadowMasks;
|
||||
[SerializeField]
|
||||
LightInfo[] m_LightInfo;
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
if (m_RendererInfo == null || m_RendererInfo.Length == 0)
|
||||
return;
|
||||
|
||||
var lightmaps = LightmapSettings.lightmaps;
|
||||
int[] offsetsindexes = new int[m_Lightmaps.Length];
|
||||
int counttotal = lightmaps.Length;
|
||||
List<LightmapData> combinedLightmaps = new List<LightmapData>();
|
||||
|
||||
for (int i = 0; i < m_Lightmaps.Length; i++)
|
||||
{
|
||||
bool exists = false;
|
||||
for (int j = 0; j < lightmaps.Length; j++)
|
||||
{
|
||||
|
||||
if (m_Lightmaps[i] == lightmaps[j].lightmapColor)
|
||||
{
|
||||
exists = true;
|
||||
offsetsindexes[i] = j;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
if (!exists)
|
||||
{
|
||||
offsetsindexes[i] = counttotal;
|
||||
var newlightmapdata = new LightmapData
|
||||
{
|
||||
lightmapColor = m_Lightmaps[i],
|
||||
lightmapDir = m_LightmapsDir.Length == m_Lightmaps.Length ? m_LightmapsDir[i] : default(Texture2D),
|
||||
shadowMask = m_ShadowMasks.Length == m_Lightmaps.Length ? m_ShadowMasks[i] : default(Texture2D),
|
||||
};
|
||||
|
||||
combinedLightmaps.Add(newlightmapdata);
|
||||
|
||||
counttotal += 1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var combinedLightmaps2 = new LightmapData[counttotal];
|
||||
|
||||
lightmaps.CopyTo(combinedLightmaps2, 0);
|
||||
combinedLightmaps.ToArray().CopyTo(combinedLightmaps2, lightmaps.Length);
|
||||
|
||||
bool directional=true;
|
||||
|
||||
foreach(Texture2D t in m_LightmapsDir)
|
||||
{
|
||||
if (t == null)
|
||||
{
|
||||
directional = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
LightmapSettings.lightmapsMode = (m_LightmapsDir.Length == m_Lightmaps.Length && directional) ? LightmapsMode.CombinedDirectional : LightmapsMode.NonDirectional;
|
||||
ApplyRendererInfo(m_RendererInfo, offsetsindexes, m_LightInfo);
|
||||
LightmapSettings.lightmaps = combinedLightmaps2;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
|
||||
}
|
||||
|
||||
// called second
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
// called when the game is terminated
|
||||
void OnDisable()
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void ApplyRendererInfo(RendererInfo[] infos, int[] lightmapOffsetIndex, LightInfo[] lightsInfo)
|
||||
{
|
||||
for (int i = 0; i < infos.Length; i++)
|
||||
{
|
||||
var info = infos[i];
|
||||
|
||||
info.renderer.lightmapIndex = lightmapOffsetIndex[info.lightmapIndex];
|
||||
info.renderer.lightmapScaleOffset = info.lightmapOffsetScale;
|
||||
|
||||
// You have to release shaders.
|
||||
Material[] mat = info.renderer.sharedMaterials;
|
||||
for (int j = 0; j < mat.Length; j++)
|
||||
{
|
||||
if (mat[j] != null && Shader.Find(mat[j].shader.name) != null)
|
||||
mat[j].shader = Shader.Find(mat[j].shader.name);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < lightsInfo.Length; i++)
|
||||
{
|
||||
LightBakingOutput bakingOutput = new LightBakingOutput();
|
||||
bakingOutput.isBaked = true;
|
||||
bakingOutput.lightmapBakeType = (LightmapBakeType)lightsInfo[i].lightmapBaketype;
|
||||
bakingOutput.mixedLightingMode = (MixedLightingMode)lightsInfo[i].mixedLightingMode;
|
||||
|
||||
lightsInfo[i].light.bakingOutput = bakingOutput;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.MenuItem("Assets/Bake Prefab Lightmaps")]
|
||||
static void GenerateLightmapInfo()
|
||||
{
|
||||
if (UnityEditor.Lightmapping.giWorkflowMode != UnityEditor.Lightmapping.GIWorkflowMode.OnDemand)
|
||||
{
|
||||
Debug.LogError("ExtractLightmapData requires that you have baked you lightmaps and Auto mode is disabled.");
|
||||
return;
|
||||
}
|
||||
UnityEditor.Lightmapping.Bake();
|
||||
|
||||
PrefabLightmapData[] prefabs = FindObjectsOfType<PrefabLightmapData>();
|
||||
|
||||
foreach (var instance in prefabs)
|
||||
{
|
||||
var gameObject = instance.gameObject;
|
||||
var rendererInfos = new List<RendererInfo>();
|
||||
var lightmaps = new List<Texture2D>();
|
||||
var lightmapsDir = new List<Texture2D>();
|
||||
var shadowMasks = new List<Texture2D>();
|
||||
var lightsInfos = new List<LightInfo>();
|
||||
|
||||
GenerateLightmapInfo(gameObject, rendererInfos, lightmaps, lightmapsDir, shadowMasks, lightsInfos);
|
||||
|
||||
instance.m_RendererInfo = rendererInfos.ToArray();
|
||||
instance.m_Lightmaps = lightmaps.ToArray();
|
||||
instance.m_LightmapsDir = lightmapsDir.ToArray();
|
||||
instance.m_LightInfo = lightsInfos.ToArray();
|
||||
instance.m_ShadowMasks = shadowMasks.ToArray();
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
var targetPrefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance.gameObject) as GameObject;
|
||||
if (targetPrefab != null)
|
||||
{
|
||||
GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(instance.gameObject);// 根结点
|
||||
//如果当前预制体是是某个嵌套预制体的一部分(IsPartOfPrefabInstance)
|
||||
if (root != null)
|
||||
{
|
||||
GameObject rootPrefab = PrefabUtility.GetCorrespondingObjectFromSource(instance.gameObject);
|
||||
string rootPath = AssetDatabase.GetAssetPath(rootPrefab);
|
||||
//打开根部预制体
|
||||
PrefabUtility.UnpackPrefabInstanceAndReturnNewOutermostRoots(root, PrefabUnpackMode.OutermostRoot);
|
||||
try
|
||||
{
|
||||
//Apply各个子预制体的改变
|
||||
PrefabUtility.ApplyPrefabInstance(instance.gameObject, InteractionMode.AutomatedAction);
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
//重新更新根预制体
|
||||
PrefabUtility.SaveAsPrefabAssetAndConnect(root, rootPath, InteractionMode.AutomatedAction);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PrefabUtility.ApplyPrefabInstance(instance.gameObject, InteractionMode.AutomatedAction);
|
||||
}
|
||||
}
|
||||
#else
|
||||
var targetPrefab = UnityEditor.PrefabUtility.GetPrefabParent(gameObject) as GameObject;
|
||||
if (targetPrefab != null)
|
||||
{
|
||||
//UnityEditor.Prefab
|
||||
UnityEditor.PrefabUtility.ReplacePrefab(gameObject, targetPrefab);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
static void GenerateLightmapInfo(GameObject root, List<RendererInfo> rendererInfos, List<Texture2D> lightmaps, List<Texture2D> lightmapsDir, List<Texture2D> shadowMasks, List<LightInfo> lightsInfo)
|
||||
{
|
||||
var renderers = root.GetComponentsInChildren<MeshRenderer>();
|
||||
foreach (MeshRenderer renderer in renderers)
|
||||
{
|
||||
if (renderer.lightmapIndex != -1)
|
||||
{
|
||||
RendererInfo info = new RendererInfo();
|
||||
info.renderer = renderer;
|
||||
|
||||
if (renderer.lightmapScaleOffset != Vector4.zero)
|
||||
{
|
||||
//1ibrium's pointed out this issue : https://docs.unity3d.com/ScriptReference/Renderer-lightmapIndex.html
|
||||
if(renderer.lightmapIndex < 0 || renderer.lightmapIndex == 0xFFFE) continue;
|
||||
info.lightmapOffsetScale = renderer.lightmapScaleOffset;
|
||||
|
||||
Texture2D lightmap = LightmapSettings.lightmaps[renderer.lightmapIndex].lightmapColor;
|
||||
Texture2D lightmapDir = LightmapSettings.lightmaps[renderer.lightmapIndex].lightmapDir;
|
||||
Texture2D shadowMask = LightmapSettings.lightmaps[renderer.lightmapIndex].shadowMask;
|
||||
|
||||
info.lightmapIndex = lightmaps.IndexOf(lightmap);
|
||||
if (info.lightmapIndex == -1)
|
||||
{
|
||||
info.lightmapIndex = lightmaps.Count;
|
||||
lightmaps.Add(lightmap);
|
||||
lightmapsDir.Add(lightmapDir);
|
||||
shadowMasks.Add(shadowMask);
|
||||
}
|
||||
|
||||
rendererInfos.Add(info);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
var lights = root.GetComponentsInChildren<Light>(true);
|
||||
|
||||
foreach (Light l in lights)
|
||||
{
|
||||
LightInfo lightInfo = new LightInfo();
|
||||
lightInfo.light = l;
|
||||
lightInfo.lightmapBaketype = (int)l.lightmapBakeType;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
lightInfo.mixedLightingMode = (int)UnityEditor.Lightmapping.lightingSettings.mixedBakeMode;
|
||||
#elif UNITY_2018_1_OR_NEWER
|
||||
lightInfo.mixedLightingMode = (int)UnityEditor.LightmapEditorSettings.mixedBakeMode;
|
||||
#else
|
||||
lightInfo.mixedLightingMode = (int)l.bakingOutput.lightmapBakeType;
|
||||
#endif
|
||||
lightsInfo.Add(lightInfo);
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
11
Assets/Script/Essential/PrefabLightmapData.cs.meta
Normal file
11
Assets/Script/Essential/PrefabLightmapData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1886bb2d2d9d85f4b9fc5dfeb8d68f50
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,7 +6,7 @@
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using System.IO.MemoryMappedFiles;
|
||||
using System.Security.Principal;
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
|
||||
public class IPCManager : MonoBehaviour
|
||||
{
|
||||
@ -46,11 +48,22 @@ public class IPCManager : MonoBehaviour
|
||||
public static byte[] GetLightData()
|
||||
{
|
||||
EnsureInitialization();
|
||||
byte[] bytes = new byte[1920];
|
||||
IPCManager.sharedBufferAccessor.ReadArray<byte>(244, bytes, 0, 1920);
|
||||
if (bytes[3] == 0)
|
||||
return null;
|
||||
return bytes;
|
||||
//byte[] bytes = new byte[1920];
|
||||
//IPCManager.sharedBufferAccessor.ReadArray<byte>(244, bytes, 0, 1920);
|
||||
//if (bytes[3] == 0)
|
||||
//return null;
|
||||
return ReadBytes(244, 1920);
|
||||
}
|
||||
|
||||
// Source: https://stackoverflow.com/questions/7956167/how-can-i-quickly-read-bytes-from-a-memory-mapped-file-in-net/7956222#7956222
|
||||
private static unsafe byte[] ReadBytes(int offset, int num)
|
||||
{
|
||||
byte[] arr = new byte[num];
|
||||
byte *ptr = (byte*)0;
|
||||
sharedBufferAccessor.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
|
||||
Marshal.Copy(IntPtr.Add(new IntPtr(ptr), offset), arr, 0, num);
|
||||
sharedBufferAccessor.SafeMemoryMappedViewHandle.ReleasePointer();
|
||||
return arr;
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
|
@ -7,7 +7,7 @@
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
|
@ -57,20 +57,27 @@ public class LightManager : MonoBehaviour
|
||||
if (IPCManager.sharedBuffer != null)
|
||||
{
|
||||
GetTextureFromBytes(IPCManager.GetLightData());
|
||||
if (!isIPCIdle)
|
||||
UpdateLED();
|
||||
if (isIPCIdle)
|
||||
return;
|
||||
UpdateLED();
|
||||
}
|
||||
else
|
||||
{
|
||||
isIPCIdle = true;
|
||||
}
|
||||
}
|
||||
private void CheckIPCState(byte[] data)
|
||||
private bool CheckIPCState(byte[] data)
|
||||
{
|
||||
if (data[3] == 0)
|
||||
{
|
||||
isIPCIdle = true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isIPCIdle = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateLED()
|
||||
@ -90,14 +97,16 @@ public class LightManager : MonoBehaviour
|
||||
}
|
||||
void GetTextureFromBytes(byte[] bytes)
|
||||
{
|
||||
if (bytes != null && bytes.Length == 1920)
|
||||
{
|
||||
CheckIPCState(bytes);
|
||||
var newbytes = new byte[1920];
|
||||
newbytes = bytes;
|
||||
RGBColor2D.LoadRawTextureData(newbytes);
|
||||
RGBColor2D.Apply();
|
||||
}
|
||||
if (bytes == null || bytes.Length != 1920)
|
||||
return;
|
||||
|
||||
if (CheckIPCState(bytes))
|
||||
return;
|
||||
var newbytes = new byte[1920];
|
||||
newbytes = bytes;
|
||||
RGBColor2D.LoadRawTextureData(newbytes);
|
||||
RGBColor2D.Apply();
|
||||
|
||||
}
|
||||
public void UpdateFadeLight(int Area, bool State)
|
||||
{
|
||||
|
Binary file not shown.
@ -796,7 +796,7 @@ PlayerSettings:
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
allowUnsafeCode: 1
|
||||
useDeterministicCompilation: 1
|
||||
enableRoslynAnalyzers: 1
|
||||
additionalIl2CppArgs:
|
||||
|
Loading…
Reference in New Issue
Block a user