locomotion fix & skybox addition
- Added skybox control - Added "SkySeries Freebie" skyboxes - Changed hand orbs' material to be solidly Unlit - Changed locomotion toggle to be Trigger on both hands - Fixed control panel's messy text pivots
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File diff suppressed because it is too large
Load Diff
@ -49,6 +49,9 @@ public class LocomotionToggle : MonoBehaviour
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soundOn = Resources.Load<AudioClip>("Audio/loco on");
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soundOn = Resources.Load<AudioClip>("Audio/loco on");
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soundOff = Resources.Load<AudioClip>("Audio/loco off");
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soundOff = Resources.Load<AudioClip>("Audio/loco off");
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leftHandAction.action.Enable();
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rightHandAction.action.Enable();
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leftHandAction.action.started +=
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leftHandAction.action.started +=
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(InputAction.CallbackContext _) => leftHeld = true;
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(InputAction.CallbackContext _) => leftHeld = true;
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leftHandAction.action.canceled +=
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leftHandAction.action.canceled +=
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[DllImport("user32.dll")]
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[DllImport("user32.dll")]
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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public event Action ButtonPressed;
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public event Action ButtonReleased;
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public VirtualKeyCode key;
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public VirtualKeyCode key;
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public VirtualKeyCode key2;
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public VirtualKeyCode key2;
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private void ButtonPress()
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private void ButtonPress()
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{
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{
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ButtonPressed?.Invoke();
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if (isToggle)
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if (isToggle)
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{
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{
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if (!isOn)
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if (!isOn)
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private void ButtonRelease()
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private void ButtonRelease()
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{
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{
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ButtonReleased?.Invoke();
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
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keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
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keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
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if (!isToggle)
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if (!isToggle)
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class PanelLocker : MonoBehaviour
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public class PanelHiderButton : MonoBehaviour
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{
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{
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private int colliderCount = 0;
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private int colliderCount = 0;
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private bool isLocked = false;
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private bool isLocked = false;
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private float timer = 0f;
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private float timer = 0f;
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private bool actionTaken = false;
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private bool actionTaken = false;
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private Renderer r;
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[Header("Settings")]
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[Header("Settings")]
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[SerializeField]
|
||||||
@ -35,17 +36,20 @@ public class PanelLocker : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
r = GetComponent<Renderer>();
|
||||||
statusImg.texture = isLocked ? lockImg : unlockImg;
|
statusImg.texture = isLocked ? lockImg : unlockImg;
|
||||||
audioSrc.clip = lockSound;
|
audioSrc.clip = lockSound;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider _)
|
private void OnTriggerEnter(Collider _)
|
||||||
{
|
{
|
||||||
|
r.material.color = Color.white;
|
||||||
++colliderCount;
|
++colliderCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider _)
|
private void OnTriggerExit(Collider _)
|
||||||
{
|
{
|
||||||
|
r.material.color = Color.gray;
|
||||||
colliderCount = Mathf.Clamp(colliderCount - 1, 0, colliderCount);
|
colliderCount = Mathf.Clamp(colliderCount - 1, 0, colliderCount);
|
||||||
}
|
}
|
||||||
|
|
47
Assets/Script/SkyboxSwitcher.cs
Normal file
47
Assets/Script/SkyboxSwitcher.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class SkyboxSwitcher : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private List<Material> skyboxes;
|
||||||
|
[SerializeField]
|
||||||
|
private int currentSkyboxIndex; // should start at 0
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField]
|
||||||
|
private PanelButton incrementBtn;
|
||||||
|
[SerializeField]
|
||||||
|
private PanelButton decrementBtn;
|
||||||
|
[SerializeField]
|
||||||
|
private TextMeshPro counterTxt;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
incrementBtn.ButtonPressed += IncrementEvent;
|
||||||
|
decrementBtn.ButtonPressed += DecrementEvent;
|
||||||
|
//skyboxes.Insert(0, Resources.Load<Material>("unity_builtin_extra/Default-Skybox")); // results in plain blue??? not the ubiquitous unity default
|
||||||
|
skyboxes.Insert(0, RenderSettings.skybox); // add ubiquitous default skybox (should be current)
|
||||||
|
SetSkybox();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IncrementEvent()
|
||||||
|
{
|
||||||
|
currentSkyboxIndex = (currentSkyboxIndex + 1) % skyboxes.Count;
|
||||||
|
SetSkybox();
|
||||||
|
}
|
||||||
|
private void DecrementEvent()
|
||||||
|
{
|
||||||
|
if (--currentSkyboxIndex < 0)
|
||||||
|
currentSkyboxIndex = skyboxes.Count - 1;
|
||||||
|
SetSkybox();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetSkybox()
|
||||||
|
{
|
||||||
|
counterTxt.text = (currentSkyboxIndex + 1).ToString();
|
||||||
|
RenderSettings.skybox = skyboxes[currentSkyboxIndex];
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Script/SkyboxSwitcher.cs.meta
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11
Assets/Script/SkyboxSwitcher.cs.meta
Normal file
@ -0,0 +1,11 @@
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assetBundleVariant:
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8
Assets/SkySeries Freebie.meta
Normal file
8
Assets/SkySeries Freebie.meta
Normal file
@ -0,0 +1,8 @@
|
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|
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104
Assets/SkySeries Freebie/6SidedFluffball.mat
Normal file
104
Assets/SkySeries Freebie/6SidedFluffball.mat
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
%YAML 1.1
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|
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8
Assets/SkySeries Freebie/6SidedFluffball.mat.meta
Normal file
8
Assets/SkySeries Freebie/6SidedFluffball.mat.meta
Normal file
@ -0,0 +1,8 @@
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|
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assetBundleName:
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assetBundleVariant:
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104
Assets/SkySeries Freebie/6SidedMegaSun.mat
Normal file
104
Assets/SkySeries Freebie/6SidedMegaSun.mat
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
Assets/SkySeries Freebie/6SidedMegaSun.mat.meta
Normal file
8
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Normal file
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104
Assets/SkySeries Freebie/6sidedCosmicCoolCloud.mat
Normal file
104
Assets/SkySeries Freebie/6sidedCosmicCoolCloud.mat
Normal file
@ -0,0 +1,104 @@
|
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|
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262
Assets/SkySeries Freebie/ExampleScenes/SunlessFreebieDemo.unity
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262
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user