Restore audiosource requirement for buttons still using their own audiosource
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@ -2,6 +2,7 @@ using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(AudioSource))]
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public class LocomotionToggle : MonoBehaviour
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public class LocomotionToggle : MonoBehaviour
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{
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{
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[System.Serializable]
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[System.Serializable]
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@ -2,6 +2,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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[RequireComponent(typeof(AudioSource))]
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public class PanelHiderButton : MonoBehaviour
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public class PanelHiderButton : MonoBehaviour
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{
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{
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private int colliderCount = 0;
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private int colliderCount = 0;
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