change screen cap code back and switch light bake to CPU
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@ -8,7 +8,7 @@ LightingSettings:
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m_PrefabAsset: {fileID: 0}
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m_Name: Default Lighting
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serializedVersion: 4
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m_GIWorkflowMode: 0
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m_GIWorkflowMode: 1
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
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m_RealtimeEnvironmentLighting: 1
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@ -16,7 +16,7 @@ LightingSettings:
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m_AlbedoBoost: 1
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 2
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m_BakeBackend: 1
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m_LightmapMaxSize: 1024
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m_BakeResolution: 40
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m_Padding: 2
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@ -2132,18 +2132,18 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6c150c011a6544b4b8054bba7ee5e5ca, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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searchTiming_: 0
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searchTiming_: 1
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type_: 0
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altTabWindow_: 1
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createChildWindows_: 0
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childWindowPrefab: {fileID: 0}
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childWindowZDistance: 0.02
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partialWindowTitle_: 'Mercury '
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partialWindowTitle_: Mercury
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desktopIndex_: 0
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captureMode: 1
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capturePriority: 0
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captureRequestTiming: 0
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captureFrameRate: 120
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captureFrameRate: 60
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drawCursor: 0
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updateTitle: 0
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searchAnotherWindowWhenInvalid: 0
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@ -174,8 +174,7 @@ public class UwcManager : MonoBehaviour
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{
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Lib.Update(Time.deltaTime);
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UpdateWindowInfo();
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if (!UwcWindowTexture.isWindowCaptured)
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UpdateMessages();
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UpdateMessages();
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UpdateWindowTitles();
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}
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@ -196,7 +196,6 @@ public class UwcWindowTexture : MonoBehaviour
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return window != null && window.isValid;
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}
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}
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static public bool isWindowCaptured = false;
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Material material_;
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Renderer renderer_;
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@ -225,8 +224,7 @@ public class UwcWindowTexture : MonoBehaviour
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{
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UpdateSearchTiming();
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UpdateTargetWindow();
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if (!isWindowCaptured)
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isWindowCaptured = window != null && window.isValid;
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if (!isValid) {
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material_.mainTexture = null;
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return;
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