diff --git a/README.md b/README.md index 92e6e74..2de15a7 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,7 @@ Open Source VR Arcade Simulator --- - [uWindowCapture](https://github.com/hecomi/uWindowCapture) +- [MaiDXR](https://github.com/xiaopeng12138/MaiDXR) **Declaimer** --- @@ -31,12 +32,10 @@ Open Source VR Arcade Simulator - Although this is under the GPL-3.0 license, do not use any content of this repo in commercial/profitable scenarios without permission! - Please support your local arcade if you can! -**How to use** ---- - -- Get game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME ITSELF) +**How to use* +Get the game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME ITSELF) - Download [the latest version of WACVR](https://github.com/xiaopeng12138/WACVR/actions) -- You have 2 way to connect the touch to game: +- You have 2 ways to connect the touch to the game: - **mercuryio:** - Download [mercuryio.dll](https://xpengs.com/s/wacvr/mercuryio.dll) @@ -59,10 +58,12 @@ Open Source VR Arcade Simulator A ``config.json`` is automatically created in the WACVR's root dir on startup -- You can change the ``config`` via the in-game config panel +- You can change the ``config`` via the in-game config panel. Just please take a step back. The controller pointer will automatically be disabled when the controller is too close to the cabinet. - Some extra option is only available in ``config.json``. For example: - ``"CaptureDesktopNumber:"`` - ``"SpectatorSmooth:"`` +- Some configs in ``config.json`` are only the index of the dropdown. +- You can use the pointer to point the third-person camera and grab it to the position where you want to be. **Building guide** ---