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mirror of synced 2024-09-23 18:48:21 +02:00

Add Custom Enviroment Option (Need to fix Lighting issue))

This commit is contained in:
xpeng 2022-12-05 23:15:03 +01:00
parent 6992599d72
commit d8e8fa4ddb
39 changed files with 1895 additions and 175 deletions

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View File

@ -20,6 +20,7 @@ public class Config
public float HandZ = 0;
public float PlayerHeight = 0;
public int Skybox = 0;
public int Enviroment = 0;
public float HapticDuration = 0.1f;
public float HapticAmplitude = 0.75f;
public int TouchSampleRate = 3;

View File

@ -23,7 +23,7 @@ public class ConfigManager : MonoBehaviour
void Awake()
{
onConfigChanged += EnsureInitialization;
onConfigChanged += SaveFile;
onConfigChanged += SaveFileWait;
}
void Start()
@ -53,7 +53,7 @@ public class ConfigManager : MonoBehaviour
{
Debug.Log("Config file does not exist");
config = new Config();
SaveFile();
SaveFileWait();
Debug.Log("Config file created");
}
}
@ -61,13 +61,13 @@ public class ConfigManager : MonoBehaviour
{
return Application.dataPath + "/../config.json";
}
public static void SaveFile()
public static void SaveFileWait()
{
isSavingConfig = true;
saverTimer = 0;
//Debug.Log("Saving config file");
}
public void saveFileWait()
public void saveFile()
{
File.WriteAllText(GetFileName(), JsonConvert.SerializeObject(config, Formatting.Indented));
Debug.Log("Config file saved");
@ -82,11 +82,16 @@ public class ConfigManager : MonoBehaviour
{
isSavingConfig = false;
saverTimer = 0;
saveFileWait();
saveFile();
}
}
}
void OnDestroy()
{
saveFile();
}
public static GameObject GetConfigPanelWidget(string configKeyName)
{
EnsureInitialization();
@ -123,10 +128,12 @@ public class ConfigManager : MonoBehaviour
foreach (var configPanelComponent in _configPanelComponents)
{
var widget = configPanelComponent.Widget;
if (widget.GetComponent<TMP_Dropdown>() != null)
var dropdown = widget.GetComponent<TMP_Dropdown>();
var toggle = widget.GetComponent<Toggle>();
var slider = widget.GetComponent<Slider>();
var valueManager = widget.GetComponent<ValueManager>();
if (dropdown != null) // add listener to dropdown to update config by key name
{
var dropdown = widget.GetComponent<TMP_Dropdown>();
// add listener to dropdown to update config by key name
dropdown.onValueChanged.AddListener((int value) =>
{
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);
@ -134,9 +141,8 @@ public class ConfigManager : MonoBehaviour
onConfigChanged?.Invoke();
});
}
else if (widget.GetComponent<Toggle>() != null)
else if (toggle != null)
{
var toggle = widget.GetComponent<Toggle>();
toggle.onValueChanged.AddListener((bool value) =>
{
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);
@ -144,9 +150,8 @@ public class ConfigManager : MonoBehaviour
onConfigChanged?.Invoke();
});
}
else if (widget.GetComponent<Slider>() != null)
else if (slider != null)
{
var slider = widget.GetComponent<Slider>();
slider.onValueChanged.AddListener((float value) =>
{
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);
@ -154,9 +159,8 @@ public class ConfigManager : MonoBehaviour
onConfigChanged?.Invoke();
});
}
else if (widget.GetComponent<ValueManager>() != null)
else if (valueManager != null)
{
var valueManager = widget.GetComponent<ValueManager>();
valueManager.onValueChanged.AddListener(delegate
{
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);

View File

@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.IO;
[RequireComponent(typeof(TMP_Dropdown))]
public class EnviromentManager : MonoBehaviour
{
private TMP_Dropdown Dropdown;
public bool useEnvironment = true;
public Transform EnvironmentParent;
public GameObject CurrentEnvironment;
private string currentEnvironmentName;
private List<FileInfo> enviromentFiles = new List<FileInfo>();
void Start()
{
Dropdown = GetComponent<TMP_Dropdown>();
AddEnviorments();
Dropdown.onValueChanged.AddListener((int value) => {
currentEnvironmentName = Dropdown.options[value].text;
if (value == 0)
useEnvironment = false;
else
{
useEnvironment = true;
SetEnvironment();
}
Debug.Log("Value: " + value);
});
Dropdown.onValueChanged?.Invoke(Dropdown.value);
}
void Update()
{
if (useEnvironment)
{
CurrentEnvironment.SetActive(true);
}
else
{
CurrentEnvironment.SetActive(false);
}
}
void AddEnviorments()
{
Dropdown.options.Clear();
Dropdown.options.Add(new TMP_Dropdown.OptionData("None"));
enviromentFiles = AssetBundleManager.Instance.GetAssetBundleFiles("Enviroments");
foreach (var file in enviromentFiles)
{
Dropdown.options.Add(new TMP_Dropdown.OptionData(file.Name));
}
}
void SetEnvironment()
{
if (CurrentEnvironment != null)
{
Destroy(CurrentEnvironment);
}
GameObject env = AssetBundleManager.Instance.LoadAsset<GameObject>("Enviroments", currentEnvironmentName);
CurrentEnvironment = Instantiate(env, EnvironmentParent);
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -23,27 +23,29 @@ public class SkyboxSwitcher : MonoBehaviour
private TMP_Dropdown Dropdown;
void Start()
{
{
Dropdown = GetComponent<TMP_Dropdown>(); // get the dropdown component
skyboxes.Insert(0, RenderSettings.skybox); // add ubiquitous default skybox (should be current)
// check StreamingAssets folder for additional skybox textures
skyboxPath = Path.Combine(Application.streamingAssetsPath, "SkyboxTextures");
StartCoroutine(AddSkyboxes());
Dropdown = GetComponent<TMP_Dropdown>();
Dropdown.onValueChanged.AddListener((int value) => {
if (value == 0)
Dropdown.value = ConfigManager.config.Skybox; // set the dropdown to the current skybox index
Dropdown.onValueChanged.AddListener((int value) => { // add listener to dropdown
if (value == 0) // if the first option is selected, disable the room
{
Room.SetActive(true);
}
else
else // otherwise, enable the room and set the skybox
{
Room.SetActive(false);
currentSkyboxIndex = Dropdown.value;
SetSkybox();
}
});
Dropdown.onValueChanged?.Invoke(Dropdown.value);
Dropdown.onValueChanged?.Invoke(Dropdown.value); // invoke the listener to set the skybox on startup
}
IEnumerator AddSkyboxes()
@ -76,7 +78,7 @@ public class SkyboxSwitcher : MonoBehaviour
skyboxMat.SetTexture("_MainTex", texture);
skyboxes.Add(skyboxMat);
Dropdown.options.Add(new TMP_Dropdown.OptionData(file.Name));
Dropdown.options.Add(new TMP_Dropdown.OptionData(file.Name)); // add the skybox option to the dropdown
}
}
}

View File

@ -95,6 +95,6 @@ public class SpectatorManager : MonoBehaviour
ConfigManager.config.TPCamRotation[0] = SpectatorTPTarget.rotation.eulerAngles.x;
ConfigManager.config.TPCamRotation[1] = SpectatorTPTarget.rotation.eulerAngles.y;
ConfigManager.config.TPCamRotation[2] = SpectatorTPTarget.rotation.eulerAngles.z;
ConfigManager.SaveFile();
ConfigManager.SaveFileWait();
}
}

View File

@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
using System.IO;
@ -7,11 +5,21 @@ using Lavender.Systems;
public class StartBatchManager : MonoBehaviour
{
uint pid = 0;
private void Start()
{
ConfigManager.EnsureInitialization();
if (ConfigManager.config.batFileLocation != "")
StartExternalProcess.Start(ConfigManager.config.batFileLocation);
pid = StartExternalProcess.Start(ConfigManager.config.batFileLocation);
UnityEngine.Debug.Log("Batch file with PID: " + pid);
//Process.Start(Path.GetFullPath(ConfigManager.config.batFileLocation));
}
private void OnDestroy()
{
if (pid != 0)
{
StartExternalProcess.KillProcess(pid);
UnityEngine.Debug.Log("Batch file with PID: " + pid + " killed");
}
}
}

View File

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@ -0,0 +1,21 @@
using UnityEngine;
using UnityEditor;
using System.IO;
public class AssetBundleCreator
{
static string assetBundleDirectory = "Assets/AssetBundles";
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
if (!Directory.Exists(assetBundleDirectory))
Directory.CreateDirectory(assetBundleDirectory);
try
{
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
catch (System.Exception e)
{
UnityEngine.Debug.Log(e);
}
}
}

View File

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@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class AssetBundleManager : MonoBehaviour
{
public static AssetBundleManager Instance { get; private set; }
private Dictionary<string, AssetBundle> assetBundles = new Dictionary<string, AssetBundle>();
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
public T LoadAsset<T>(string assetBundleFolder, string assetBundleName) where T : Object
{
UnloadAllAssetBundles();
LoadAssetBundle(assetBundleFolder, assetBundleName);
if (assetBundles.ContainsKey(assetBundleName))
{
string rootAssetPath = assetBundles[assetBundleName].GetAllAssetNames()[0];
return assetBundles[assetBundleName].LoadAsset<T>(rootAssetPath);
}
return null;
}
public void LoadAssetBundle(string assetBundleFolder, string assetBundleName)
{
if (!assetBundles.ContainsKey(assetBundleName))
{
AssetBundle assetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, assetBundleFolder, assetBundleName));
assetBundles.Add(assetBundleName, assetBundle);
}
}
public void UnloadAssetBundle(string assetBundleName)
{
if (assetBundles.ContainsKey(assetBundleName))
{
assetBundles[assetBundleName].Unload(true);
assetBundles.Remove(assetBundleName);
}
}
public void UnloadAllAssetBundles()
{
foreach (var assetBundle in assetBundles)
{
assetBundle.Value.Unload(true);
}
assetBundles.Clear();
}
public List<FileInfo> GetAssetBundleFiles(string assetBundleFolder)
{
var path = Path.Combine(Application.streamingAssetsPath, assetBundleFolder);
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
var dir = new DirectoryInfo(path);
var files = new List<FileInfo>(dir.GetFiles("*.abf"));
return files;
}
}

View File

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m_DefaultMobileRenderingPath: 1
m_TierSettings: []
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m_LightmapStripping: 1
m_FogStripping: 0
m_InstancingStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_LightmapKeepDynamicPlain: 0
m_LightmapKeepDynamicDirCombined: 0
m_LightmapKeepShadowMask: 0
m_LightmapKeepSubtractive: 0
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1