fix first person camera issue
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713b5fa7c7
commit
dc6e325867
@ -3350,15 +3350,15 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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near clip plane: 0.03
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far clip plane: 50
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field of view: 90
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_Depth: 1
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 55
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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@ -17159,7 +17159,7 @@ GameObject:
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- component: {fileID: 1638182676}
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- component: {fileID: 1638182675}
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- component: {fileID: 1638182674}
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m_Layer: 0
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m_Layer: 3
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m_Name: Cube
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -17175,7 +17175,7 @@ Transform:
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m_GameObject: {fileID: 1638182672}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: -0.28, y: 0.14, z: 0.14}
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m_LocalScale: {x: -0.2, y: 0.08, z: 0.08}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1699975370}
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@ -17584,8 +17584,8 @@ Transform:
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m_GameObject: {fileID: 1688695917}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.000000028687, y: -9.7362e-10, z: -0.0000000080179}
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m_LocalScale: {x: 0.27522, y: 0.27522, z: 0.27522}
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m_ConstrainProportionsScale: 0
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 1740661842}
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m_RootOrder: 0
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@ -18123,6 +18123,7 @@ GameObject:
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- component: {fileID: 1740661842}
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- component: {fileID: 1740661841}
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- component: {fileID: 1740661839}
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- component: {fileID: 1740661843}
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m_Layer: 0
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m_Name: Third-Person Camera
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m_TagString: Untagged
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@ -18186,12 +18187,12 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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near clip plane: 0.1
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far clip plane: 50
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field of view: 46.915268
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_Depth: 2
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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@ -18222,6 +18223,22 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 7.278, y: 21.625, z: 0.272}
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--- !u!114 &1740661843
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1740661838}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e44f24d571d0baa46bacf3d93aca3592, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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smoothSpeed: 0
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PositionOffset: {x: 0, y: 0, z: 0}
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FPS: 60
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--- !u!65 &1744786996
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -13,6 +13,7 @@ public class CameraSmooth : MonoBehaviour {
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}
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void Update ()
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{
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if (target == null) return;
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transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
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}
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@ -8,7 +8,7 @@ TagManager:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
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- FPSHide
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- Water
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- UI
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-
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