Merge branch 'xiaopeng12138:main' into main
This commit is contained in:
commit
f0d43c0d15
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m_Enabled: 1
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--- !u!114 &8875919877197206717
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|
@ -4,7 +4,6 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using System.Collections;
|
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public class Serial : MonoBehaviour
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{
|
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@ -31,7 +30,6 @@ public class Serial : MonoBehaviour
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byte[] SettingData_162 = new byte[7];
|
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byte[] SettingData_148 = new byte[7];
|
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byte[] SettingData_201 = new byte[7];
|
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int TouchPackCounter = 0;
|
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static byte[] TouchPackL = new byte[36];
|
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static byte[] TouchPackR = new byte[36];
|
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bool StartUp = false;
|
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@ -44,20 +42,16 @@ public class Serial : MonoBehaviour
|
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SetSettingData_201();
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SetSettingData_162();
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SetSettingData_148();
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// SettingData_168 = ByteHelper.ConvertTextToByteArray(SettingData_168_Text);
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}
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// Update is called once per frame
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void Update()
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{
|
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if(ComL.IsOpen)
|
||||
ReadHead(ComL, 0);
|
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if (ComR.IsOpen)
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ReadHead(ComR, 1);
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//SendTouch(ComL, TouchPackL);
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//SendTouch(ComR, TouchPackR);
|
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if (Input.GetKeyDown(KeyCode.M))
|
||||
StartCoroutine(Test(true));
|
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if (Input.GetKeyDown(KeyCode.M)) //this is a touch test code
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||||
StartCoroutine(TouchTest(true));
|
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}
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private void FixedUpdate() {
|
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@ -65,7 +59,7 @@ public class Serial : MonoBehaviour
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SendTouch(ComR, TouchPackR);
|
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}
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IEnumerator Test(bool State)
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IEnumerator TouchTest(bool State) //this is a touch test code
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{
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for (int i = 0; i < 240; i++)
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{
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@ -77,7 +71,7 @@ public class Serial : MonoBehaviour
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}
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}
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void ReadHead(SerialPort Serial, int side)
|
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void ReadHead(SerialPort Serial, int side) //Read head byte
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{
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if(Serial.BytesToRead > 0)
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{
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@ -101,7 +95,6 @@ public class Serial : MonoBehaviour
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syncbytes.Add(syncCheckSum);
|
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Serial.Write(syncbytes.ToArray(), 0, syncbytes.Count);
|
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Debug.Log($"GET SYNC BOARD VER {side}");
|
||||
//Bytes.Clear();
|
||||
break;
|
||||
case CMD_NEXT_READ:
|
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//Response: corresponding read bytes + checksum
|
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@ -131,8 +124,6 @@ public class Serial : MonoBehaviour
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Debug.Log("Extra Read");
|
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break;
|
||||
}
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// Serial.Write(SettingData_114, 0, 81);
|
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//Bytes.Clear();
|
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break;
|
||||
case CMD_GET_UNIT_BOARD_VER:
|
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//Response: cmd byte + sync board ver bytes + 'L'/'R' based on side + unit board ver bytes x6 + checksum
|
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@ -148,24 +139,20 @@ public class Serial : MonoBehaviour
|
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unitBytes.Add(unitCheckSum);
|
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Serial.Write(unitBytes.ToArray(), 0, unitBytes.Count);
|
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Debug.Log($"GET UNIT BOARD VER {side}");
|
||||
//Bytes.Clear();
|
||||
break;
|
||||
case CMD_MYSTERY1:
|
||||
StartUp = false;
|
||||
Serial.Write(SettingData_162, 0, 3);
|
||||
Debug.Log($"MYSTERY 1 SIDE {side}");
|
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//Bytes.Clear();
|
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break;
|
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case CMD_MYSTERY2:
|
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StartUp = false;
|
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Serial.Write(SettingData_148, 0, 3);
|
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Debug.Log($"MYSTERY 2 SIDE {side}");
|
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//Bytes.Clear();
|
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break;
|
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case CMD_START_AUTO_SCAN:
|
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Serial.Write(SettingData_201.ToArray(), 0, 3);
|
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Debug.Log($"START AUTO SCAN SIDE {side}");
|
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//Bytes.Clear();
|
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StartUp = true;
|
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break;
|
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case CMD_BEGIN_WRITE:
|
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@ -177,12 +164,11 @@ public class Serial : MonoBehaviour
|
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case 154:
|
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StartUp = false;
|
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Debug.Log("BAD");
|
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//Bytes.Clear();
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] GetTouchPack(byte[] Pack)
|
||||
byte[] GetTouchPack(byte[] Pack) //convert touch to right format for game
|
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{
|
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Pack[0] = 129;
|
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Pack[34] = Pack[34]++;
|
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@ -192,12 +178,12 @@ public class Serial : MonoBehaviour
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Pack[34] = 0;
|
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return Pack;
|
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}
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void SendTouch(SerialPort Serial, byte[] Pack)
|
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void SendTouch(SerialPort Serial, byte[] Pack) //Send touch data
|
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{
|
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if (StartUp)
|
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Serial.Write(GetTouchPack(Pack), 0, 36);
|
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}
|
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public static void SetTouch(int Area, bool State)
|
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public static void SetTouch(int Area, bool State) //set touch data 0-239
|
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{
|
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Area +=1;
|
||||
if (Area < 121)
|
||||
@ -267,12 +253,4 @@ public static class ByteHelper
|
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tempList.Add(Convert.ToByte(data[i]));
|
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return tempList;
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}
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public static byte[] ConvertTextToByteArray(TextAsset TextObj)
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{
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var splitedData = TextObj.text.Split(Convert.ToChar("\n"));
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byte[] tempList = new byte[splitedData.Length];
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for (int i = 0; i < splitedData.Length; i++)
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tempList[i] = Convert.ToByte(splitedData[i]);
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return tempList;
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}
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}
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m_Value: {x: 0.9459671, y: 0.34996235, z: 9.561394}
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m_Value: {x: -0.23342612, y: 1.154188, z: -0.029027253}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@ -739,13 +739,13 @@ MonoBehaviour:
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_Rotation:
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m_Target: {x: 0.045547932, y: 0.046751417, z: -0.002087073, w: 0.997929}
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m_Target: {x: 0.14618626, y: 0.061685134, z: -0.009133707, w: 0.98729026}
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speed: 2
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m_Value: {x: 0.045541864, y: 0.0482452, z: -0.0021552558, w: 0.99779445}
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m_Value: {x: 0.14618619, y: 0.061685104, z: -0.009133702, w: 0.9872898}
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m_Size:
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m_Target: 5.4043775
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m_Target: 0.19183554
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speed: 2
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m_Value: 5.4043775
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m_Value: 0.19183554
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m_Ortho:
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m_Target: 0
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speed: 2
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@ -786,25 +786,25 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Hierarchy
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m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000,
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type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 0
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y: 73
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width: 301
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height: 547
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y: 73.6
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width: 246.2
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height: 440.6
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 3410}
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m_SelectedIDs: c4760000
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m_LastClickedID: 30404
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m_ExpandedIDs: f0faffffc2730000ba750000
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 046f0000
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m_LastClickedID: 0
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m_ExpandedIDs: 76f8ffff2c730000607300002a740000ca760000c2780000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@ -844,15 +844,15 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Game
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m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000,
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type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 302
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width: 1022
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y: 73.6
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width: 817.2001
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height: 440.6
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@ -865,7 +865,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
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m_TargetDisplay: 0
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 1022, y: 526}
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m_TargetSize: {x: 817.2001, y: 419.6}
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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@ -880,10 +880,10 @@ MonoBehaviour:
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m_VRangeLocked: 0
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hZoomLockedByDefault: 0
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vZoomLockedByDefault: 0
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m_HBaseRangeMin: -511
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m_HBaseRangeMax: 511
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m_VBaseRangeMin: -263
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m_VBaseRangeMax: 263
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m_HBaseRangeMin: -326.88004
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m_HBaseRangeMax: 326.88004
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m_VBaseRangeMin: -167.84001
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m_VBaseRangeMax: 167.84001
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMax: 1
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m_VAllowExceedBaseRangeMin: 1
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@ -901,23 +901,23 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 21
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width: 1022
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height: 526
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width: 817.2001
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height: 419.6
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m_Scale: {x: 1, y: 1}
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m_Translation: {x: 511, y: 263}
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m_Translation: {x: 408.60004, y: 209.8}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -511
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x: -408.60004
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y: -209.8
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width: 817.2001
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height: 419.6
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m_MinimalGUI: 1
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m_defaultScale: 1
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m_LastWindowPixelSize: {x: 1022, y: 547}
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m_LastWindowPixelSize: {x: 1021.5001, y: 550.75}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 01000000000000000000
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||||
|
Loading…
Reference in New Issue
Block a user